40krpgtools.com logo

40k RPG FFG News


Eleventh Hour - Free Web Adventure Announcement

Free RPG Day is This Saturday!

Download Bonus Characters for Only War, Then Play it at Your Local Retailer “I can assure you that almost all units of the Scintillan 17th have been withdrawn from the target zones and we will be ready to...

Posted on fantasyflightgames.com on June 13th, 2012

Read more right here | Read more on fantasyflightgames.com


“I can assure you that almost all units of the Scintillan 17th have been withdrawn from the target zones and we will be ready to commence orbital strikes on the Ork vanguard shortly. I also realise that significant elements of the Catachan 223rd have not reached the safe zone. This was always an anticipated risk, and I think I speak for many here when I say: really, who will miss them?"
     –Commander-General Pailus, Scintillan 4th Army Group

In fewer than eleven hours, the Imperium will commence its orbital bombardment of an Ork-infested death world. Unfortunately for you and the other members of the Catachan 233rd, that may not be enough time to reach the safety of a firebase. Can you traverse kilometres of dense, xenos-covered jungle in time to escape? And when faced with time-consuming questions of duty, honor, and compassion, will you remain true to your principles, or abandon them in a moment of self-serving desperation?

As we announced in April, Fantasy Flight Games will proudly take part in Free RPG Day 2012 with an adventure for Only War, the all-new standalone Warhammer 40,000 roleplaying game in which players take on the roles of soldiers in the Imperial Guard!

Debuting this Saturday at participating retailers, Eleventh Hour is a gripping story that presents you and fellow squadmates with tough questions about honor and survival. When your superiors abandon you on the sweltering surface of a hostile world, will you have the strength to embody the ideals of the Imperial Guard?

Incoming Reinforcements

Today, we’re pleased to offer two additional downloadable characters for Eleventh Hour! Bring the keen eyes of Ratling sniper Cottar “Teeny” Gamwich, or the unwavering leadership of Commissar Zara Harper, to your upcoming mission (we’ve also included a revised version of Urok the Ogryn, which corrects a minor error in the original printing of Eleventh Hour).

Eleventh Hour Bonus Content (high resolution pdf, 8.4 MB)
Eleventh Hour Bonus Content (low resolution pdf, 483 KB)

Do you live in the Roseville, Minnesota area? In honor of Free RPG Day, the Fantasy Flight Games Event Center will be giving away free copies of Eleventh Hour, and Warhammer 40,000 Roleplay developers Andrew Fischer, Max Brooke, Tim Huckelbery, and Mack Martin will be in attendance to answer questions and run introductory sessions. Sign up now at the Event Center to play Only War with a 40K RPG designer!

The bombardment will begin soon. Grab your gear and get moving, soldier.

Only War is a Warhammer 40,000 roleplaying game in which players take on the roles of soldiers in the Imperial Guard, the galaxy-spanning armies of the God-Emperor. In the face of overwhelming opposition, Guardsmen fight against mankind’s many enemies for the very survival of humanity and the continuation of the Imperium’s dominance over space.

 

Rising Tempest - Adventure Download Available

Download the Conspiracy

Rising Tempest, a Deathwatch Adventure, is Available for Sale via Download

Posted on fantasyflightgames.com on June 6th, 2012

Read more right here | Read more on fantasyflightgames.com



“There is nothing more abhorrent in the eyes of the Emperor than a traitor. He too suffered the serpent’s fangs. That greatest of betrayals serves as an admonition to us all: we can never wield too much suspicion."
     –Lord Commander Sebiascor Ebongrave

As the conflict against the Tau approaches its breaking point and paranoia over their suspected acts of sedition reaches an all-time high, the infamous Lord Commander Ebongrave seeks allies he can trust in his campaign against disloyalty. But are Tau sympathizers really maneuvering among the loyal citizens of the Imperium? And if so, what darker plans do they hold in store?

Rising Tempest, an adventure in three parts for Deathwatch, is now on sale via download through drivethrurpg.com and rpgnow.com! When the Tau make a play for dominance that threatens to tip the balance of power in the Canis Salient, they’ll unwittingly endanger the entire Jericho Reach...and only the Space Marines of the Deathwatch can stop them.

An Adventure in Three Parts

Rising Tempest is an epic three-part adventure that takes players across the Canis Salient and into midsts of the Hadex anomaly:

  • The Depths of Treachery—The Kill-team travels to the iron heart of the Canis Salient to eradicate a subversive xenos presence imperiling the might of the Imperial war machine. But stirring in the chaos of sedition and catastrophy, they’ll stumble upon something much darker.
  • Assault on Javar Nil—Pursuing clues of an ancient evil, the Battle-Brothers find themselves caught between the factions of a holy schism on the shrine world of Eleusis. There, they must safeguard the blessed core of the Achilus Crusade.
  • Exterminatus—Struck at the very bastion of their power, the Kill-team must brave the horrors of the Hadex anomaly and return to a long-lost citadel to save their galaxy from utter ruin!

Villains and Monsters

For more on Rising Tempest, here’s a word from lead developer Tim Flanders:

The latest adventure for the Deathwatch line, Rising Tempest is going to challenge players in ways they'd never expect. Deathwatch GMs have never wanted for villains, adversaries, and snarling monsters to face their players with, especially in a setting as hotly contested as the Jericho Reach. Right alongside the forces of Chaos and a full-scale Tyranid invasion, the Tau threaten the progress of the Achilus Crusade.

In Rising Tempest, players will learn just what makes a race like the Tau so dangerous to the mighty Imperium of Man. Game Masters will also have the opportunity to really challenge the honour and faith of their players' characters throughout the course of Rising Tempest, as they embroil their players in not only a conflict against a xenos threat, but also in the very heart and mind of the Achilus Crusade and a bitter feud within the ranks of the Ecclesiarchy. In the end, players and GMs may find that where bolter and power sword fail, the righteousness and grim determination of the Adeptus Astartes will carry them to victory.

To learn more, read Lurking Beneath the Surface, our preview of Rising Tempest. Then, head to drivethrurpg.com or rpgnow.com and download your copy today!

Deathwatch is a roleplaying game in which players take on the roles of the bio-engineered super-soldiers known as Space Marines. United with their battle-brothers, players will complete extraordinary missions involving some of the greatest heroes and deadliest opponents the Warhammer 40,000 universe has to offer.

 

Rising Tempest - Adventure Download Available

Download the Conspiracy

As the conflict against the Tau approaches its breaking point and paranoia over their suspected acts of sedition reaches an all-time high, the infamous Lord Commander Ebongrave seeks allies he can trust in his campaign against disloyalty. But are Tau sympathizers really maneuvering among the loyal citizens of the Imperium? And if so, what darker plans do they hold in store?Rising Tempest, an adventure in three parts for Deathwatch, is now on sale via download through drivethrurpg.com and rpgnow.com! When the Tau make a play for dominance that threatens to tip the balance of power in the Canis Salient, they'll unwittingly endanger the entire Jericho Reach...and only the Space Marines of the Deathwatch can stop them.An Adventure in Three PartsRising Tempest is an epic three-part adventure that takes players across the Canis Salient and into midsts of the Hadex anomaly:The Depths of Treachery--The Kill-team travels to the iron heart of the Canis Salient to eradicate a subversive xenos pre...

Posted on fantasyflightgames.com on June 6th, 2012

Read more right here | Read more on fantasyflightgames.com


Published 6 June 2012 | Deathwatch

Download the Conspiracy

Rising Tempest, a Deathwatch Adventure, is Available for Sale via Download

“There is nothing more abhorrent in the eyes of the Emperor than a traitor. He too suffered the serpent’s fangs. That greatest of betrayals serves as an admonition to us all: we can never wield too much suspicion."      –Lord Commander Sebiascor Ebongrave

As the conflict against the Tau approaches its breaking point and paranoia over their suspected acts of sedition reaches an all-time high, the infamous Lord Commander Ebongrave seeks allies he can trust in his campaign against disloyalty. But are Tau sympathizers really maneuvering among the loyal citizens of the Imperium? And if so, what darker plans do they hold in store?

Rising Tempest, an adventure in three parts for Deathwatch, is now on sale via download through drivethrurpg.com and rpgnow.com! When the Tau make a play for dominance that threatens to tip the balance of power in the Canis Salient, they’ll unwittingly endanger the entire Jericho Reach...and only the Space Marines of the Deathwatch can stop them.

An Adventure in Three Parts

Rising Tempest is an epic three-part adventure that takes players across the Canis Salient and into midsts of the Hadex anomaly:

  • The Depths of Treachery—The Kill-team travels to the iron heart of the Canis Salient to eradicate a subversive xenos presence imperiling the might of the Imperial war machine. But stirring in the chaos of sedition and catastrophy, they’ll stumble upon something much darker.
  • Assault on Javar Nil—Pursuing clues of an ancient evil, the Battle-Brothers find themselves caught between the factions of a holy schism on the shrine world of Eleusis. There, they must safeguard the blessed core of the Achilus Crusade.
  • Exterminatus—Struck at the very bastion of their power, the Kill-team must brave the horrors of the Hadex anomaly and return to a long-lost citadel to save their galaxy from utter ruin!

Villains and Monsters

For more on Rising Tempest, here’s a word from lead developer Tim Flanders:

The latest adventure for the Deathwatch line, Rising Tempest is going to challenge players in ways they'd never expect. Deathwatch GMs have never wanted for villains, adversaries, and snarling monsters to face their players with, especially in a setting as hotly contested as the Jericho Reach. Right alongside the forces of Chaos and a full-scale Tyranid invasion, the Tau threaten the progress of the Achilus Crusade.

In Rising Tempest, players will learn just what makes a race like the Tau so dangerous to the mighty Imperium of Man. Game Masters will also have the opportunity to really challenge the honour and faith of their players' characters throughout the course of Rising Tempest, as they embroil their players in not only a conflict against a xenos threat, but also in the very heart and mind of the Achilus Crusade and a bitter feud within the ranks of the Ecclesiarchy. In the end, players and GMs may find that where bolter and power sword fail, the righteousness and grim determination of the Adeptus Astartes will carry them to victory.

To learn more, read Lurking Beneath the Surface, our preview of Rising Tempest. Then, head to drivethrurpg.com or rpgnow.com and download your copy today!

Discuss this article
in our forums!
 

Rising Tempest - Adventure Download Available

Download the Conspiracy

As the conflict against the Tau approaches its breaking point and paranoia over their suspected acts of sedition reaches an all-time high, the infamous Lord Commander Ebongrave seeks allies he can trust in his campaign against disloyalty. But are Tau sympathizers really maneuvering among the loyal citizens of the Imperium? And if so, what darker plans do they hold in store?Rising Tempest, an adventure in three parts for Deathwatch, is now on sale via download through drivethrurpg.com and rpgnow.com! When the Tau make a play for dominance that threatens to tip the balance of power in the Canis Salient, they'll unwittingly endanger the entire Jericho Reach...and only the Space Marines of the Deathwatch can stop them.An Adventure in Three PartsRising Tempest is an epic three-part adventure that takes players across the Canis Salient and into midsts of the Hadex anomaly:The Depths of Treachery--The Kill-team travels to the iron heart of the Canis Salient to eradicate a subversive xenos pre...

Posted on fantasyflightgames.com on June 6th, 2012

Read more right here | Read more on fantasyflightgames.com


Published 6 June 2012 | Deathwatch

Download the Conspiracy

Rising Tempest, a Deathwatch Adventure, is Available for Sale via Download

“There is nothing more abhorrent in the eyes of the Emperor than a traitor. He too suffered the serpent’s fangs. That greatest of betrayals serves as an admonition to us all: we can never wield too much suspicion."      –Lord Commander Sebiascor Ebongrave

As the conflict against the Tau approaches its breaking point and paranoia over their suspected acts of sedition reaches an all-time high, the infamous Lord Commander Ebongrave seeks allies he can trust in his campaign against disloyalty. But are Tau sympathizers really maneuvering among the loyal citizens of the Imperium? And if so, what darker plans do they hold in store?

Rising Tempest, an adventure in three parts for Deathwatch, is now on sale via download through drivethrurpg.com and rpgnow.com! When the Tau make a play for dominance that threatens to tip the balance of power in the Canis Salient, they’ll unwittingly endanger the entire Jericho Reach...and only the Space Marines of the Deathwatch can stop them.

An Adventure in Three Parts

Rising Tempest is an epic three-part adventure that takes players across the Canis Salient and into midsts of the Hadex anomaly:

  • The Depths of Treachery—The Kill-team travels to the iron heart of the Canis Salient to eradicate a subversive xenos presence imperiling the might of the Imperial war machine. But stirring in the chaos of sedition and catastrophy, they’ll stumble upon something much darker.
  • Assault on Javar Nil—Pursuing clues of an ancient evil, the Battle-Brothers find themselves caught between the factions of a holy schism on the shrine world of Eleusis. There, they must safeguard the blessed core of the Achilus Crusade.
  • Exterminatus—Struck at the very bastion of their power, the Kill-team must brave the horrors of the Hadex anomaly and return to a long-lost citadel to save their galaxy from utter ruin!

Villains and Monsters

For more on Rising Tempest, here’s a word from lead developer Tim Flanders:

The latest adventure for the Deathwatch line, Rising Tempest is going to challenge players in ways they'd never expect. Deathwatch GMs have never wanted for villains, adversaries, and snarling monsters to face their players with, especially in a setting as hotly contested as the Jericho Reach. Right alongside the forces of Chaos and a full-scale Tyranid invasion, the Tau threaten the progress of the Achilus Crusade.

In Rising Tempest, players will learn just what makes a race like the Tau so dangerous to the mighty Imperium of Man. Game Masters will also have the opportunity to really challenge the honour and faith of their players' characters throughout the course of Rising Tempest, as they embroil their players in not only a conflict against a xenos threat, but also in the very heart and mind of the Achilus Crusade and a bitter feud within the ranks of the Ecclesiarchy. In the end, players and GMs may find that where bolter and power sword fail, the righteousness and grim determination of the Adeptus Astartes will carry them to victory.

To learn more, read Lurking Beneath the Surface, our preview of Rising Tempest. Then, head to drivethrurpg.com or rpgnow.com and download your copy today!

Discuss this article
in our forums!
 

The Navis Primer - Supplement Announcement

The Navis Primer

Announcing an Upcoming Supplement for Rogue Trader “Of course humanity was meant to cross the void between the stars. It is our destiny, and it is for this purpose, the God-Emperor has seen fit to grant us the power necessary to ply the roiling Warp. The Navigator guides us by His light. The Astropath carries His...

Posted on fantasyflightgames.com on May 11th, 2012

Read more right here | Read more on fantasyflightgames.com


“Of course humanity was meant to cross the void between the stars. It is our destiny, and it is for this purpose, the God-Emperor has seen fit to grant us the power necessary to ply the roiling Warp. The Navigator guides us by His light. The Astropath carries His torch to the darkest corners of space. We go in His Name, by His Will, for His Glory. And, of course, for the tidy profit we earn for our efforts in his grandest of plans."
      –Rogue Trader Raol Straud

The warp is a domain of nightmares, filled with insanity made manifest and ethereal predators hungry for souls. Yet it is this shadowy realm that a Rogue Trader must tread to seek fame and fortune amongst the stars.

Fantasy Flight Games is pleased to announce the upcoming release of The Navis Primer, a supplement for Rogue Trader! This powerful volume reveals the secret history of the Koronus Expanse’s Navigator Houses, while unveiling the Astropath Voidfrost and Soul Ward Disciplines. Players can unleash the unpredictable might of the Waaagh! with the Ork Weirdboy Career Path, and uncover new warp-touched powers, alternate career ranks, and elite advances for Explorers of all kinds. What’s more, The Navis Primer provides expanded rules for navigation and astrotelepathic communication, and presents terrifying new hazards and foes from the depths of the Expanse!

Navigating a Stormy Sea

For more on The Navis Primer, here’s a word from its lead developer, Max Brooke:

The warp is the stormy sea that Rogue Traders must cross in search of fame, glory, and, of course, profit. A Rogue Trader's mighty voidship is a large part of what makes this miracle possible, but no less important are those who possess an innate connection to the Immaterium. 

From the secretive Navigator Houses whose members guide vessels through the roiling Sea of Souls to the esoteric Choirs of Astropaths who cast messages across the cold void, those with the ability to perceive or manipulate the power of the Warp are both critical to a Rogue Trader's ambition and very interesting characters in their own right. The Navis Primer contains new options for the histories of Navigators and Astropaths in the Koronus Expanse, as well as expanded rules for the tasks they must overcome and new powers to help them rise to these challenges. Further, it includes a number of new character options for other Explorers whose lives have been touched by the Warp in one way or another, whether they harness it for profit or seek to unlock its darkest mysteries.

Of course, not all of those touched by the Warp are loyal to the Imperium—or even human– and The Navis Primer explorers the psykers and Warp-entities that dwell in the Expanse. This includes resources for new enemies and their terrifying powers, and also a new psyker Career Path, the erratic Ork Weirdboy.

The Navis Primer is loaded with new possibilities, and I'm looking forward to hearing the wild and Warp-touched stories that players and Game Masters alike use them to create.

Check back for more in the coming weeks, and in the third quarter of 2012, prepare to unleash the power of the warp in your Rogue Trader campaigns!

Rogue Trader is a roleplaying game set in dark gothic far future of Games Workshop's Warhammer 40,000 universe. Players take on the roles of explorers aboard a Rogue Trader's ship, searching for profit and adventure while discovering new alien cultures and threats in the uncharted regions of space.

 

The Navis Primer - Supplement Preview

The Navis Primer

The warp is a domain of nightmares, filled with insanity made manifest and ethereal predators hungry for souls. Yet it is this shadowy realm that a Rogue Trader must tread to seek fame and fortune amongst the stars.Fantasy Flight Games is pleased to announce the upcoming release of The Navis Primer, a supplement for Rogue Trader! This powerful volume reveals the secret history of the Koronus Expanse's Navigator Houses, while unveiling the Astropath Voidfrost and Soul Ward Disciplines. Players can unleash the unpredictable might of the Waaagh! with the Ork Weirdboy Career Path, and uncover new warp-touched powers, alternate career ranks, and elite advances for Explorers of all kinds. What's more, The Navis Primer provides expanded rules for navigation and astrotelepathic communication, and presents terrifying new hazards and foes from the depths of the Expanse!Navigating a Stormy SeaFor more on The Navis Primer, here's a word from its lead developer, Max Brooke:The warp is the stormy se...

Posted on fantasyflightgames.com on May 11th, 2012

Read more right here | Read more on fantasyflightgames.com


Published 11 May 2012 | Rogue Trader

The Navis Primer

Announcing an Upcoming Supplement for Rogue Trader

“Of course humanity was meant to cross the void between the stars. It is our destiny, and it is for this purpose, the God-Emperor has seen fit to grant us the power necessary to ply the roiling Warp. The Navigator guides us by His light. The Astropath carries His torch to the darkest corners of space. We go in His Name, by His Will, for His Glory. And, of course, for the tidy profit we earn for our efforts in his grandest of plans."       –Rogue Trader Raol Straud

The warp is a domain of nightmares, filled with insanity made manifest and ethereal predators hungry for souls. Yet it is this shadowy realm that a Rogue Trader must tread to seek fame and fortune amongst the stars.

Fantasy Flight Games is pleased to announce the upcoming release of The Navis Primer, a supplement for Rogue Trader! This powerful volume reveals the secret history of the Koronus Expanse’s Navigator Houses, while unveiling the Astropath Voidfrost and Soul Ward Disciplines. Players can unleash the unpredictable might of the Waaagh! with the Ork Weirdboy Career Path, and uncover new warp-touched powers, alternate career ranks, and elite advances for Explorers of all kinds. What’s more, The Navis Primer provides expanded rules for navigation and astrotelepathic communication, and presents terrifying new hazards and foes from the depths of the Expanse!

Navigating a Stormy Sea

For more on The Navis Primer, here’s a word from its lead developer, Max Brooke:

The warp is the stormy sea that Rogue Traders must cross in search of fame, glory, and, of course, profit. A Rogue Trader's mighty voidship is a large part of what makes this miracle possible, but no less important are those who possess an innate connection to the Immaterium. 

From the secretive Navigator Houses whose members guide vessels through the roiling Sea of Souls to the esoteric Choirs of Astropaths who cast messages across the cold void, those with the ability to perceive or manipulate the power of the Warp are both critical to a Rogue Trader's ambition and very interesting characters in their own right. The Navis Primer contains new options for the histories of Navigators and Astropaths in the Koronus Expanse, as well as expanded rules for the tasks they must overcome and new powers to help them rise to these challenges. Further, it includes a number of new character options for other Explorers whose lives have been touched by the Warp in one way or another, whether they harness it for profit or seek to unlock its darkest mysteries.

Of course, not all of those touched by the Warp are loyal to the Imperium—or even human– and The Navis Primer explorers the psykers and Warp-entities that dwell in the Expanse. This includes resources for new enemies and their terrifying powers, and also a new psyker Career Path, the erratic Ork Weirdboy.

The Navis Primer is loaded with new possibilities, and I'm looking forward to hearing the wild and Warp-touched stories that players and Game Masters alike use them to create.

Check back for more in the coming weeks, and in the third quarter of 2012, prepare to unleash the power of the warp in your Rogue Trader campaigns!

Discuss this article
in our forums!
 

The Navis Primer - Supplement Preview

The Navis Primer

The warp is a domain of nightmares, filled with insanity made manifest and ethereal predators hungry for souls. Yet it is this shadowy realm that a Rogue Trader must tread to seek fame and fortune amongst the stars.Fantasy Flight Games is pleased to announce the upcoming release of The Navis Primer, a supplement for Rogue Trader! This powerful volume reveals the secret history of the Koronus Expanse's Navigator Houses, while unveiling the Astropath Voidfrost and Soul Ward Disciplines. Players can unleash the unpredictable might of the Waaagh! with the Ork Weirdboy Career Path, and uncover new warp-touched powers, alternate career ranks, and elite advances for Explorers of all kinds. What's more, The Navis Primer provides expanded rules for navigation and astrotelepathic communication, and presents terrifying new hazards and foes from the depths of the Expanse!Navigating a Stormy SeaFor more on The Navis Primer, here's a word from its lead developer, Max Brooke:The warp is the stormy se...

Posted on fantasyflightgames.com on May 11th, 2012

Read more right here | Read more on fantasyflightgames.com


Published 11 May 2012 | Rogue Trader

The Navis Primer

Announcing an Upcoming Supplement for Rogue Trader

“Of course humanity was meant to cross the void between the stars. It is our destiny, and it is for this purpose, the God-Emperor has seen fit to grant us the power necessary to ply the roiling Warp. The Navigator guides us by His light. The Astropath carries His torch to the darkest corners of space. We go in His Name, by His Will, for His Glory. And, of course, for the tidy profit we earn for our efforts in his grandest of plans."       –Rogue Trader Raol Straud

The warp is a domain of nightmares, filled with insanity made manifest and ethereal predators hungry for souls. Yet it is this shadowy realm that a Rogue Trader must tread to seek fame and fortune amongst the stars.

Fantasy Flight Games is pleased to announce the upcoming release of The Navis Primer, a supplement for Rogue Trader! This powerful volume reveals the secret history of the Koronus Expanse’s Navigator Houses, while unveiling the Astropath Voidfrost and Soul Ward Disciplines. Players can unleash the unpredictable might of the Waaagh! with the Ork Weirdboy Career Path, and uncover new warp-touched powers, alternate career ranks, and elite advances for Explorers of all kinds. What’s more, The Navis Primer provides expanded rules for navigation and astrotelepathic communication, and presents terrifying new hazards and foes from the depths of the Expanse!

Navigating a Stormy Sea

For more on The Navis Primer, here’s a word from its lead developer, Max Brooke:

The warp is the stormy sea that Rogue Traders must cross in search of fame, glory, and, of course, profit. A Rogue Trader's mighty voidship is a large part of what makes this miracle possible, but no less important are those who possess an innate connection to the Immaterium. 

From the secretive Navigator Houses whose members guide vessels through the roiling Sea of Souls to the esoteric Choirs of Astropaths who cast messages across the cold void, those with the ability to perceive or manipulate the power of the Warp are both critical to a Rogue Trader's ambition and very interesting characters in their own right. The Navis Primer contains new options for the histories of Navigators and Astropaths in the Koronus Expanse, as well as expanded rules for the tasks they must overcome and new powers to help them rise to these challenges. Further, it includes a number of new character options for other Explorers whose lives have been touched by the Warp in one way or another, whether they harness it for profit or seek to unlock its darkest mysteries.

Of course, not all of those touched by the Warp are loyal to the Imperium—or even human– and The Navis Primer explorers the psykers and Warp-entities that dwell in the Expanse. This includes resources for new enemies and their terrifying powers, and also a new psyker Career Path, the erratic Ork Weirdboy.

The Navis Primer is loaded with new possibilities, and I'm looking forward to hearing the wild and Warp-touched stories that players and Game Masters alike use them to create.

Check back for more in the coming weeks, and in the third quarter of 2012, prepare to unleash the power of the warp in your Rogue Trader campaigns!

Discuss this article
in our forums!
 

Rising Tempest - Adventure Now Available

With Grim Determination

Rising Tempest, the Latest Deathwatch Campaign, is Now Available “The situation has gone from bad to worse. My centre is giving way, my right flank is in retreat, and we are surrounded. I am happy to report that we have the enemy exactly where we want them.”       –Captain Angus Macfane,...

Posted on fantasyflightgames.com on May 9th, 2012

Read more right here | Read more on fantasyflightgames.com


“The situation has gone from bad to worse. My centre is giving way, my right flank is in retreat, and we are surrounded. I am happy to report that we have the enemy exactly where we want them.”
      –Captain Angus Macfane, Fifth Company, Storm Wardens

As the conflict against the Tau approaches its breaking point and paranoia over their suspected acts of sedition reaches an all-time high, the infamous Lord Commander Ebongrave seeks allies he can trust in his campaign against disloyalty. But are Tau sympathizers really maneuvering among the loyal citizens of the Imperium? And if so, what darker plans do they hold in store?

Rising Tempest, an adventure in three parts for Deathwatch, is now available at your friendly local retailer and on our webstore! When the Tau make a play for dominance that threatens to tip the balance of power in the Canis Salient, they’ll unwittingly endanger the entire Jericho Reach... and only the Space Marines of the Deathwatch can stop them.

Epic Adventure

Rising Tempest is an epic three-part adventure that takes players across the Canis Salient and into midsts of the Hadex anomaly:

  • The Depths of Treachery—The Kill-team travels to the iron heart of the Canis Salient to eradicate a subversive xenos presence imperiling the might of the Imperial war machine. But stirring in the chaos of sedition and catastrophy, they’ll stumble upon something much darker.
  • Assault on Javar Nil—Pursuing clues of an ancient evil, the Battle-Brothers find themselves caught between the factions of a holy schism on the shrine world of Eleusis. There, they must safeguard the blessed core of the Achilus Crusade.
  • Exterminatus—Struck at the very bastion of their power, the Kill-team must brave the horrors of the Hadex anomaly and return to a long-lost citadel to save their galaxy from utter ruin!

In the Heart of the Achilus Crusade

For more on Rising Tempest, here’s a word from lead developer Tim Flanders:

Coming to shelves as the latest adventure for the Deathwatch line, Rising Tempest is going to challenge players in ways they'd never expect. Deathwatch GMs have never wanted for villains, adversaries, and snarling monsters to face their players with, especially in a setting as hotly contested as the Jericho Reach. Right alongside the forces of Chaos and a full-scale Tyranid invasion, the Tau threaten the progress of the Achilus Crusade.

In Rising Tempest, players will learn just what makes a race like the Tau so dangerous to the mighty Imperium of Man. Game Masters will also have the opportunity to really challenge the honour and faith of their players' characters throughout the course of Rising Tempest, as they embroil their players in not only a conflict against a xenos threat, but also in the very heart and mind of the Achilus Crusade and a bitter feud within the ranks of the Ecclesiarchy. In the end, players and GMs may find that where bolter and power sword fail, the righteousness and grim determination of the Adeptus Astartes will carry them to victory.

To learn more, read Lurking Beneath the Surface, our preview of Rising Tempest. Then, head to your local retailer and pick up your copy today!

Deathwatch is a roleplaying game in which players take on the roles of the bio-engineered super-soldiers known as Space Marines. United with their battle-brothers, players will complete extraordinary missions involving some of the greatest heroes and deadliest opponents the Warhammer 40,000 universe has to offer.

 

Rising Tempest - Adventure Now Available

With Grim Determination

As the conflict against the Tau approaches its breaking point and paranoia over their suspected acts of sedition reaches an all-time high, the infamous Lord Commander Ebongrave seeks allies he can trust in his campaign against disloyalty. But are Tau sympathizers really maneuvering among the loyal citizens of the Imperium? And if so, what darker plans do they hold in store?Rising Tempest, an adventure in three parts for Deathwatch, is now available at your friendly local retailer and on our webstore! When the Tau make a play for dominance that threatens to tip the balance of power in the Canis Salient, they'll unwittingly endanger the entire Jericho Reach... and only the Space Marines of the Deathwatch can stop them.Epic AdventureRising Tempest is an epic three-part adventure that takes players across the Canis Salient and into midsts of the Hadex anomaly:The Depths of Treachery--The Kill-team travels to the iron heart of the Canis Salient to eradicate a subversive xenos presence imper...

Posted on fantasyflightgames.com on May 9th, 2012

Read more right here | Read more on fantasyflightgames.com


Published 9 May 2012 | Deathwatch

With Grim Determination

Rising Tempest, the Latest Deathwatch Campaign, is Now Available

“The situation has gone from bad to worse. My centre is giving way, my right flank is in retreat, and we are surrounded. I am happy to report that we have the enemy exactly where we want them.”       –Captain Angus Macfane, Fifth Company, Storm Wardens

As the conflict against the Tau approaches its breaking point and paranoia over their suspected acts of sedition reaches an all-time high, the infamous Lord Commander Ebongrave seeks allies he can trust in his campaign against disloyalty. But are Tau sympathizers really maneuvering among the loyal citizens of the Imperium? And if so, what darker plans do they hold in store?

Rising Tempest, an adventure in three parts for Deathwatch, is now available at your friendly local retailer and on our webstore! When the Tau make a play for dominance that threatens to tip the balance of power in the Canis Salient, they’ll unwittingly endanger the entire Jericho Reach... and only the Space Marines of the Deathwatch can stop them.

Epic Adventure

Rising Tempest is an epic three-part adventure that takes players across the Canis Salient and into midsts of the Hadex anomaly:

  • The Depths of Treachery—The Kill-team travels to the iron heart of the Canis Salient to eradicate a subversive xenos presence imperiling the might of the Imperial war machine. But stirring in the chaos of sedition and catastrophy, they’ll stumble upon something much darker.
  • Assault on Javar Nil—Pursuing clues of an ancient evil, the Battle-Brothers find themselves caught between the factions of a holy schism on the shrine world of Eleusis. There, they must safeguard the blessed core of the Achilus Crusade.
  • Exterminatus—Struck at the very bastion of their power, the Kill-team must brave the horrors of the Hadex anomaly and return to a long-lost citadel to save their galaxy from utter ruin!

In the Heart of the Achilus Crusade

For more on Rising Tempest, here’s a word from lead developer Tim Flanders:

Coming to shelves as the latest adventure for the Deathwatch line, Rising Tempest is going to challenge players in ways they'd never expect. Deathwatch GMs have never wanted for villains, adversaries, and snarling monsters to face their players with, especially in a setting as hotly contested as the Jericho Reach. Right alongside the forces of Chaos and a full-scale Tyranid invasion, the Tau threaten the progress of the Achilus Crusade.

In Rising Tempest, players will learn just what makes a race like the Tau so dangerous to the mighty Imperium of Man. Game Masters will also have the opportunity to really challenge the honour and faith of their players' characters throughout the course of Rising Tempest, as they embroil their players in not only a conflict against a xenos threat, but also in the very heart and mind of the Achilus Crusade and a bitter feud within the ranks of the Ecclesiarchy. In the end, players and GMs may find that where bolter and power sword fail, the righteousness and grim determination of the Adeptus Astartes will carry them to victory.

To learn more, read Lurking Beneath the Surface, our preview of Rising Tempest. Then, head to your local retailer and pick up your copy today!

Discuss this article
in our forums!
 

Rising Tempest - Adventure Now Available

With Grim Determination

As the conflict against the Tau approaches its breaking point and paranoia over their suspected acts of sedition reaches an all-time high, the infamous Lord Commander Ebongrave seeks allies he can trust in his campaign against disloyalty. But are Tau sympathizers really maneuvering among the loyal citizens of the Imperium? And if so, what darker plans do they hold in store?Rising Tempest, an adventure in three parts for Deathwatch, is now available at your friendly local retailer and on our webstore! When the Tau make a play for dominance that threatens to tip the balance of power in the Canis Salient, they'll unwittingly endanger the entire Jericho Reach... and only the Space Marines of the Deathwatch can stop them.Epic AdventureRising Tempest is an epic three-part adventure that takes players across the Canis Salient and into midsts of the Hadex anomaly:The Depths of Treachery--The Kill-team travels to the iron heart of the Canis Salient to eradicate a subversive xenos presence imper...

Posted on fantasyflightgames.com on May 9th, 2012

Read more right here | Read more on fantasyflightgames.com


Published 9 May 2012 | Deathwatch

With Grim Determination

Rising Tempest, the Latest Deathwatch Campaign, is Now Available

“The situation has gone from bad to worse. My centre is giving way, my right flank is in retreat, and we are surrounded. I am happy to report that we have the enemy exactly where we want them.”       –Captain Angus Macfane, Fifth Company, Storm Wardens

As the conflict against the Tau approaches its breaking point and paranoia over their suspected acts of sedition reaches an all-time high, the infamous Lord Commander Ebongrave seeks allies he can trust in his campaign against disloyalty. But are Tau sympathizers really maneuvering among the loyal citizens of the Imperium? And if so, what darker plans do they hold in store?

Rising Tempest, an adventure in three parts for Deathwatch, is now available at your friendly local retailer and on our webstore! When the Tau make a play for dominance that threatens to tip the balance of power in the Canis Salient, they’ll unwittingly endanger the entire Jericho Reach... and only the Space Marines of the Deathwatch can stop them.

Epic Adventure

Rising Tempest is an epic three-part adventure that takes players across the Canis Salient and into midsts of the Hadex anomaly:

  • The Depths of Treachery—The Kill-team travels to the iron heart of the Canis Salient to eradicate a subversive xenos presence imperiling the might of the Imperial war machine. But stirring in the chaos of sedition and catastrophy, they’ll stumble upon something much darker.
  • Assault on Javar Nil—Pursuing clues of an ancient evil, the Battle-Brothers find themselves caught between the factions of a holy schism on the shrine world of Eleusis. There, they must safeguard the blessed core of the Achilus Crusade.
  • Exterminatus—Struck at the very bastion of their power, the Kill-team must brave the horrors of the Hadex anomaly and return to a long-lost citadel to save their galaxy from utter ruin!

In the Heart of the Achilus Crusade

For more on Rising Tempest, here’s a word from lead developer Tim Flanders:

Coming to shelves as the latest adventure for the Deathwatch line, Rising Tempest is going to challenge players in ways they'd never expect. Deathwatch GMs have never wanted for villains, adversaries, and snarling monsters to face their players with, especially in a setting as hotly contested as the Jericho Reach. Right alongside the forces of Chaos and a full-scale Tyranid invasion, the Tau threaten the progress of the Achilus Crusade.

In Rising Tempest, players will learn just what makes a race like the Tau so dangerous to the mighty Imperium of Man. Game Masters will also have the opportunity to really challenge the honour and faith of their players' characters throughout the course of Rising Tempest, as they embroil their players in not only a conflict against a xenos threat, but also in the very heart and mind of the Achilus Crusade and a bitter feud within the ranks of the Ecclesiarchy. In the end, players and GMs may find that where bolter and power sword fail, the righteousness and grim determination of the Adeptus Astartes will carry them to victory.

To learn more, read Lurking Beneath the Surface, our preview of Rising Tempest. Then, head to your local retailer and pick up your copy today!

Discuss this article
in our forums!
 

The Lathe Worlds - Supplement Announcement

The God in the Machine

Announcing The Lathe Worlds, an Upcoming Dark Heresy Supplement “Hail the Omnissiah! He is the God in the Machine, the Source of All Knowledge."      –Magos-Lector Vad Kapellax, at the first Convocation of the Lathes For ten thousand years, the tech-priests of the Adeptus Mechanicus...

Posted on fantasyflightgames.com on May 8th, 2012

Read more right here | Read more on fantasyflightgames.com


“Hail the Omnissiah! He is the God in the Machine, the Source of All Knowledge."
     –Magos-Lector Vad Kapellax, at the first Convocation of the Lathes

For ten thousand years, the tech-priests of the Adeptus Mechanicus have led the Cult of the Omnissiah. From their bastion Forges on the Lathe Worlds, they control all Holy Technology in the Calixis Sector.

Fantasy Flight Games is pleased to announce the upcoming release of The Lathe Worlds, a supplement for Dark Heresy! This invaluable tome reveals the secret history of the Lathe Worlds, from their mysterious founding to their current struggles against tech-heresy. What’s more, players will gain access to new Alternate Careers such as the Mech-Assassin and Agent of the Lords Dragon, and arm themselves with weapons and gifts of the Omnissiah. And in a thrilling new adventure, your team will journey to a lost comet-station, where they’ll stop renegade tech-priests from heretical experiments into the Warp!

Carefully Guarded Secrets Revealed

In the Imperium of Man, technology is commonplace...but it is also mysterious and unfathomable. Such knowledge is the carefully guarded domain of the Adeptus Mechanicus, and has been for thousands of years. They are the Cult of the Machine God, worshipping the Emperor as their Omnissiah, the Perfect Sum of All Knowledge. Their Explorator fleets search across the galaxy for lost knowledge from ages long past. Their mechanically augmented tech-priests on thousands of forge worlds strive to preserve what precious little data they retain. Both quests continue, though they are mere flickering candles against the oppressive darkness of stagnation and ignorance. With each century, actual understanding descends to dogma, rote instruction, and myth, as priceless knowledge is lost forever.

Within the Calixis Sector, the Adeptus Mechanicus is centered on the Lathe Worlds, and from these three planets the Mechanicum oversees its domains of forge worlds, research stations, orbitals, and even entire systems. From these worlds, precious knowledge and holy technology flow throughout the Sector, while the Cult Mechanicus carefully hoards even greater secrets for its own, inscrutable purposes.

The Lathe Worlds allows Dark Heresy players to delve deeper into the mysteries of the Adeptus Mechanicus within the Calixis Sector. The Cult of the Machine God stretches across this region and beyond, ruling each of its worlds in the name of the Omnissiah, outside the purview of the Inquisition or other Imperial agencies. The Lathes struggle to control their domains, however, and dark areas of the Sector hide countless tech-heresies and dangerous researches.

A Word from the Developer

For more on The Lathe Worlds, here’s a word from its developer, Tim Huckelbery:

The Adeptus Mechanicus has always been a big part of the Warhammer 40,000 lore, and The Lathe Worlds gives us a great opportunity to explore this mysterious organization and how they operate in the Calixis Sector. I’ve always loved the insane science of the Mechanicum, and it was great to work with fellow fans to produce this book. Past Dark Heresy supplements had some fragments of their sects and forge worlds, but here we really reveal the scale and power of the Cult of the Machine God.

Players will get a host of new Mechanicum careers and armory items inside, but we’ve also included the virulently anti-tech Cult of the Pure Form for those not who do not worship the Omnissiah. The actual Lathe Worlds themselves were also great fun to create. These forge worlds, research stations, orbitals, and other domains of the Adeptus Mechanicus make for a wonderful collection of places worthy of Inquisitorial attention, especially those isolated locations engaging in forbidden research and mad science. GMs will get a host of such settings in this book, complete with NPCs and adventure seeds for their Acolytes to explore, investigate, and (if they are lucky) not end up as Servitors! 

Look for more on The Lathe Worlds in the coming weeks, and in the third quarter of 2012, begin your quest for knowledge in the name of the Omnissiah.

Dark Heresy is a roleplaying game set in the Warhammer 40,000 universe, a setting in the grim darkness of the far future. Players take on the roles of Acolytes serving the Inquisition, rooting out heresy and corruption from within the galaxy-spanning Imperium of Man.

 

The Lathe Worlds - Supplement Preview

The God in the Machine

For ten thousand years, the tech-priests of the Adeptus Mechanicus have led the Cult of the Omnissiah. From their bastion Forges on the Lathe Worlds, they control all Holy Technology in the Calixis Sector.Fantasy Flight Games is pleased to announce the upcoming release of The Lathe Worlds, a supplement for Dark Heresy! This invaluable tome reveals the secret history of the Lathe Worlds, from their mysterious founding to their current struggles against tech-heresy. What's more, players will gain access to new Alternate Careers such as the Mech-Assassin and Agent of the Lords Dragon, and arm themselves with weapons and gifts of the Omnissiah. And in a thrilling new adventure, your team will journey to a lost comet-station, where they'll stop renegade tech-priests from heretical experiments into the Warp!Carefully Guarded Secrets RevealedIn the Imperium of Man, technology is commonplace...but it is also mysterious and unfathomable. Such knowledge is the carefully guarded domain of the Ade...

Posted on fantasyflightgames.com on May 8th, 2012

Read more right here | Read more on fantasyflightgames.com


Published 8 May 2012 | Dark Heresy

The God in the Machine

Announcing The Lathe Worlds, an Upcoming Dark Heresy Supplement

“Hail the Omnissiah! He is the God in the Machine, the Source of All Knowledge."      –Magos-Lector Vad Kapellax, at the first Convocation of the Lathes

For ten thousand years, the tech-priests of the Adeptus Mechanicus have led the Cult of the Omnissiah. From their bastion Forges on the Lathe Worlds, they control all Holy Technology in the Calixis Sector.

Fantasy Flight Games is pleased to announce the upcoming release of The Lathe Worlds, a supplement for Dark Heresy! This invaluable tome reveals the secret history of the Lathe Worlds, from their mysterious founding to their current struggles against tech-heresy. What’s more, players will gain access to new Alternate Careers such as the Mech-Assassin and Agent of the Lords Dragon, and arm themselves with weapons and gifts of the Omnissiah. And in a thrilling new adventure, your team will journey to a lost comet-station, where they’ll stop renegade tech-priests from heretical experiments into the Warp!

Carefully Guarded Secrets Revealed

In the Imperium of Man, technology is commonplace...but it is also mysterious and unfathomable. Such knowledge is the carefully guarded domain of the Adeptus Mechanicus, and has been for thousands of years. They are the Cult of the Machine God, worshipping the Emperor as their Omnissiah, the Perfect Sum of All Knowledge. Their Explorator fleets search across the galaxy for lost knowledge from ages long past. Their mechanically augmented tech-priests on thousands of forge worlds strive to preserve what precious little data they retain. Both quests continue, though they are mere flickering candles against the oppressive darkness of stagnation and ignorance. With each century, actual understanding descends to dogma, rote instruction, and myth, as priceless knowledge is lost forever.

Within the Calixis Sector, the Adeptus Mechanicus is centered on the Lathe Worlds, and from these three planets the Mechanicum oversees its domains of forge worlds, research stations, orbitals, and even entire systems. From these worlds, precious knowledge and holy technology flow throughout the Sector, while the Cult Mechanicus carefully hoards even greater secrets for its own, inscrutable purposes.

The Lathe Worlds allows Dark Heresy players to delve deeper into the mysteries of the Adeptus Mechanicus within the Calixis Sector. The Cult of the Machine God stretches across this region and beyond, ruling each of its worlds in the name of the Omnissiah, outside the purview of the Inquisition or other Imperial agencies. The Lathes struggle to control their domains, however, and dark areas of the Sector hide countless tech-heresies and dangerous researches.

A Word from the Developer

For more on The Lathe Worlds, here’s a word from its developer, Tim Huckelbery:

The Adeptus Mechanicus has always been a big part of the Warhammer 40,000 lore, and The Lathe Worlds gives us a great opportunity to explore this mysterious organization and how they operate in the Calixis Sector. I’ve always loved the insane science of the Mechanicum, and it was great to work with fellow fans to produce this book. Past Dark Heresy supplements had some fragments of their sects and forge worlds, but here we really reveal the scale and power of the Cult of the Machine God.

Players will get a host of new Mechanicum careers and armory items inside, but we’ve also included the virulently anti-tech Cult of the Pure Form for those not who do not worship the Omnissiah. The actual Lathe Worlds themselves were also great fun to create. These forge worlds, research stations, orbitals, and other domains of the Adeptus Mechanicus make for a wonderful collection of places worthy of Inquisitorial attention, especially those isolated locations engaging in forbidden research and mad science. GMs will get a host of such settings in this book, complete with NPCs and adventure seeds for their Acolytes to explore, investigate, and (if they are lucky) not end up as Servitors! 

Look for more on The Lathe Worlds in the coming weeks, and in the third quarter of 2012, begin your quest for knowledge in the name of the Omnissiah.

Discuss this article
in our forums!
 

The Lathe Worlds - Supplement Preview

The God in the Machine

For ten thousand years, the tech-priests of the Adeptus Mechanicus have led the Cult of the Omnissiah. From their bastion Forges on the Lathe Worlds, they control all Holy Technology in the Calixis Sector.Fantasy Flight Games is pleased to announce the upcoming release of The Lathe Worlds, a supplement for Dark Heresy! This invaluable tome reveals the secret history of the Lathe Worlds, from their mysterious founding to their current struggles against tech-heresy. What's more, players will gain access to new Alternate Careers such as the Mech-Assassin and Agent of the Lords Dragon, and arm themselves with weapons and gifts of the Omnissiah. And in a thrilling new adventure, your team will journey to a lost comet-station, where they'll stop renegade tech-priests from heretical experiments into the Warp!Carefully Guarded Secrets RevealedIn the Imperium of Man, technology is commonplace...but it is also mysterious and unfathomable. Such knowledge is the carefully guarded domain of the Ade...

Posted on fantasyflightgames.com on May 8th, 2012

Read more right here | Read more on fantasyflightgames.com


Published 8 May 2012 | Dark Heresy

The God in the Machine

Announcing The Lathe Worlds, an Upcoming Dark Heresy Supplement

“Hail the Omnissiah! He is the God in the Machine, the Source of All Knowledge."      –Magos-Lector Vad Kapellax, at the first Convocation of the Lathes

For ten thousand years, the tech-priests of the Adeptus Mechanicus have led the Cult of the Omnissiah. From their bastion Forges on the Lathe Worlds, they control all Holy Technology in the Calixis Sector.

Fantasy Flight Games is pleased to announce the upcoming release of The Lathe Worlds, a supplement for Dark Heresy! This invaluable tome reveals the secret history of the Lathe Worlds, from their mysterious founding to their current struggles against tech-heresy. What’s more, players will gain access to new Alternate Careers such as the Mech-Assassin and Agent of the Lords Dragon, and arm themselves with weapons and gifts of the Omnissiah. And in a thrilling new adventure, your team will journey to a lost comet-station, where they’ll stop renegade tech-priests from heretical experiments into the Warp!

Carefully Guarded Secrets Revealed

In the Imperium of Man, technology is commonplace...but it is also mysterious and unfathomable. Such knowledge is the carefully guarded domain of the Adeptus Mechanicus, and has been for thousands of years. They are the Cult of the Machine God, worshipping the Emperor as their Omnissiah, the Perfect Sum of All Knowledge. Their Explorator fleets search across the galaxy for lost knowledge from ages long past. Their mechanically augmented tech-priests on thousands of forge worlds strive to preserve what precious little data they retain. Both quests continue, though they are mere flickering candles against the oppressive darkness of stagnation and ignorance. With each century, actual understanding descends to dogma, rote instruction, and myth, as priceless knowledge is lost forever.

Within the Calixis Sector, the Adeptus Mechanicus is centered on the Lathe Worlds, and from these three planets the Mechanicum oversees its domains of forge worlds, research stations, orbitals, and even entire systems. From these worlds, precious knowledge and holy technology flow throughout the Sector, while the Cult Mechanicus carefully hoards even greater secrets for its own, inscrutable purposes.

The Lathe Worlds allows Dark Heresy players to delve deeper into the mysteries of the Adeptus Mechanicus within the Calixis Sector. The Cult of the Machine God stretches across this region and beyond, ruling each of its worlds in the name of the Omnissiah, outside the purview of the Inquisition or other Imperial agencies. The Lathes struggle to control their domains, however, and dark areas of the Sector hide countless tech-heresies and dangerous researches.

A Word from the Developer

For more on The Lathe Worlds, here’s a word from its developer, Tim Huckelbery:

The Adeptus Mechanicus has always been a big part of the Warhammer 40,000 lore, and The Lathe Worlds gives us a great opportunity to explore this mysterious organization and how they operate in the Calixis Sector. I’ve always loved the insane science of the Mechanicum, and it was great to work with fellow fans to produce this book. Past Dark Heresy supplements had some fragments of their sects and forge worlds, but here we really reveal the scale and power of the Cult of the Machine God.

Players will get a host of new Mechanicum careers and armory items inside, but we’ve also included the virulently anti-tech Cult of the Pure Form for those not who do not worship the Omnissiah. The actual Lathe Worlds themselves were also great fun to create. These forge worlds, research stations, orbitals, and other domains of the Adeptus Mechanicus make for a wonderful collection of places worthy of Inquisitorial attention, especially those isolated locations engaging in forbidden research and mad science. GMs will get a host of such settings in this book, complete with NPCs and adventure seeds for their Acolytes to explore, investigate, and (if they are lucky) not end up as Servitors! 

Look for more on The Lathe Worlds in the coming weeks, and in the third quarter of 2012, begin your quest for knowledge in the name of the Omnissiah.

Discuss this article
in our forums!
 

The Tome of Fate - Supplement Preview

The Legions of Change

A preview of The Tome of Fate, the upcoming Black Crusade supplement “And what [of your] Imperium... It was built with the toil of heroes and giants, and now it is inhabited by frightened weaklings to whom the glories of those times are half forgotten legends."      –Attributed to Ahriman of the...

Posted on fantasyflightgames.com on April 24th, 2012

Read more right here | Read more on fantasyflightgames.com


“And what [of your] Imperium... It was built with the toil of heroes and giants, and now it is inhabited by frightened weaklings to whom the glories of those times are half forgotten legends."
     –Attributed to Ahriman of the Thousand Sons

Last month, we announced the upcoming release of The Tome of Fate, a supplement for Black Crusade. The first of four books delving into the darkest secrets of the Ruinous Powers, The Tome of Fate presents invaluable information on Tzeentch’s dark servants, both daemonic and mortal, and how his influence is felt across the Screaming Vortex. With new weapons and psychic powers to aid them, Heretics can go forth across that unholy stretch of stars and beyond into the depths of the fallen Imperium, ready to challenge Fate and make it their own.

In our most recent preview, we presented a look at Tzeentch’s Thousand and One Plots, and we learned of the inherent futility in any attempt to decipher the Lord of Lies’ countless schemes. Today, we’ll tremble before the raw power of one of his most potent servants, the Thousand Sons Sorcerer.

Exposed to the Warp

Ten thousand years ago, Horus and the Traitor Legions rebelled against the Emperor of Mankind. The resulting civil war tore the Imperium asunder and ended only when Horus was slain by the Emperor’s hand during the Siege of Terra. However, the Emperor was also mortally wounded and subsequently confined to the arcane Golden Throne. He remains there to this day, worshipped by the citizens of the Imperium as a living god. The defeated Legions withdrew from Terra, most splitting into smaller warbands and continuing to wreak havoc amongst the many worlds of the Imperium. Eventually, these traitors were hounded out of Imperial space and forced to seek refuge in the Eye of Terror and the worship of the Dark Gods. The Chaos Space Marines dwell there still, and they remain a constant threat to the stability of the Emperor’s realms.

Of these Legions, the Thousand Sons actively worship the Changer of Ways, plotting and scheming from the shadows, often using trickery and guile to gain the advantage over their foes. The Sorcerers of the Thousand Sons number amongst the most powerful of the servants of Chaos. For centuries they have dwelt within the Eye of Terror, emerging only to pursue new paths of heretical study and inflict vengeance on the Imperium. Exposure to the raw power of the warp, as well as Ahriman’s Rubric, has corrupted these sorcerers in body and mind, while the untold time spent pursuing their dark arts has only magnified their considerable psychic abilities.

Download this excerpt from The Tome of Fate (pdf, 3.2 MB) to learn more, and look for it on store shelves later this quarter!

Black Crusade is a roleplaying game set in the Warhammer 40,000 universe, a setting in the grim darkness of the far future. Players take on the roles of Disciples of the Dark Gods, working against the rule of the galaxy-spanning Imperium of Man and in pursuit of personal glory.

 

The Tome of Fate - Supplement Preview

The Legions of Change

Last month, we announced the upcoming release of The Tome of Fate, a supplement for Black Crusade. The first of four books delving into the darkest secrets of the Ruinous Powers, The Tome of Fate presents invaluable information on Tzeentch's dark servants, both daemonic and mortal, and how his influence is felt across the Screaming Vortex. With new weapons and psychic powers to aid them, Heretics can go forth across that unholy stretch of stars and beyond into the depths of the fallen Imperium, ready to challenge Fate and make it their own.In our most recent preview, we presented a look at Tzeentch's Thousand and One Plots, and we learned of the inherent futility in any attempt to decipher the Lord of Lies' countless schemes. Today, we'll tremble before the raw power of one of his most potent servants, the Thousand Sons Sorcerer.Exposed to the WarpTen thousand years ago, Horus and the Traitor Legions rebelled against the Emperor of Mankind. The resulting civil war tore the Imperium asu...

Posted on fantasyflightgames.com on April 24th, 2012

Read more right here | Read more on fantasyflightgames.com


Published 24 April 2012 | Black Crusade

The Legions of Change

A preview of The Tome of Fate, the upcoming Black Crusade supplement

“And what [of your] Imperium... It was built with the toil of heroes and giants, and now it is inhabited by frightened weaklings to whom the glories of those times are half forgotten legends."      –Attributed to Ahriman of the Thousand Sons

Last month, we announced the upcoming release of The Tome of Fate, a supplement for Black Crusade. The first of four books delving into the darkest secrets of the Ruinous Powers, The Tome of Fate presents invaluable information on Tzeentch’s dark servants, both daemonic and mortal, and how his influence is felt across the Screaming Vortex. With new weapons and psychic powers to aid them, Heretics can go forth across that unholy stretch of stars and beyond into the depths of the fallen Imperium, ready to challenge Fate and make it their own.

In our most recent preview, we presented a look at Tzeentch’s Thousand and One Plots, and we learned of the inherent futility in any attempt to decipher the Lord of Lies’ countless schemes. Today, we’ll tremble before the raw power of one of his most potent servants, the Thousand Sons Sorcerer.

Exposed to the Warp

Ten thousand years ago, Horus and the Traitor Legions rebelled against the Emperor of Mankind. The resulting civil war tore the Imperium asunder and ended only when Horus was slain by the Emperor’s hand during the Siege of Terra. However, the Emperor was also mortally wounded and subsequently confined to the arcane Golden Throne. He remains there to this day, worshipped by the citizens of the Imperium as a living god. The defeated Legions withdrew from Terra, most splitting into smaller warbands and continuing to wreak havoc amongst the many worlds of the Imperium. Eventually, these traitors were hounded out of Imperial space and forced to seek refuge in the Eye of Terror and the worship of the Dark Gods. The Chaos Space Marines dwell there still, and they remain a constant threat to the stability of the Emperor’s realms.

Of these Legions, the Thousand Sons actively worship the Changer of Ways, plotting and scheming from the shadows, often using trickery and guile to gain the advantage over their foes. The Sorcerers of the Thousand Sons number amongst the most powerful of the servants of Chaos. For centuries they have dwelt within the Eye of Terror, emerging only to pursue new paths of heretical study and inflict vengeance on the Imperium. Exposure to the raw power of the warp, as well as Ahriman’s Rubric, has corrupted these sorcerers in body and mind, while the untold time spent pursuing their dark arts has only magnified their considerable psychic abilities.

Download this excerpt from The Tome of Fate (pdf, 3.2 MB) to learn more, and look for it on store shelves later this quarter!

Discuss this article
in our forums!
 

The Tome of Fate - Supplement Preview

The Legions of Change

Last month, we announced the upcoming release of The Tome of Fate, a supplement for Black Crusade. The first of four books delving into the darkest secrets of the Ruinous Powers, The Tome of Fate presents invaluable information on Tzeentch's dark servants, both daemonic and mortal, and how his influence is felt across the Screaming Vortex. With new weapons and psychic powers to aid them, Heretics can go forth across that unholy stretch of stars and beyond into the depths of the fallen Imperium, ready to challenge Fate and make it their own.In our most recent preview, we presented a look at Tzeentch's Thousand and One Plots, and we learned of the inherent futility in any attempt to decipher the Lord of Lies' countless schemes. Today, we'll tremble before the raw power of one of his most potent servants, the Thousand Sons Sorcerer.Exposed to the WarpTen thousand years ago, Horus and the Traitor Legions rebelled against the Emperor of Mankind. The resulting civil war tore the Imperium asu...

Posted on fantasyflightgames.com on April 24th, 2012

Read more right here | Read more on fantasyflightgames.com


Published 24 April 2012 | Black Crusade

The Legions of Change

A preview of The Tome of Fate, the upcoming Black Crusade supplement

“And what [of your] Imperium... It was built with the toil of heroes and giants, and now it is inhabited by frightened weaklings to whom the glories of those times are half forgotten legends."      –Attributed to Ahriman of the Thousand Sons

Last month, we announced the upcoming release of The Tome of Fate, a supplement for Black Crusade. The first of four books delving into the darkest secrets of the Ruinous Powers, The Tome of Fate presents invaluable information on Tzeentch’s dark servants, both daemonic and mortal, and how his influence is felt across the Screaming Vortex. With new weapons and psychic powers to aid them, Heretics can go forth across that unholy stretch of stars and beyond into the depths of the fallen Imperium, ready to challenge Fate and make it their own.

In our most recent preview, we presented a look at Tzeentch’s Thousand and One Plots, and we learned of the inherent futility in any attempt to decipher the Lord of Lies’ countless schemes. Today, we’ll tremble before the raw power of one of his most potent servants, the Thousand Sons Sorcerer.

Exposed to the Warp

Ten thousand years ago, Horus and the Traitor Legions rebelled against the Emperor of Mankind. The resulting civil war tore the Imperium asunder and ended only when Horus was slain by the Emperor’s hand during the Siege of Terra. However, the Emperor was also mortally wounded and subsequently confined to the arcane Golden Throne. He remains there to this day, worshipped by the citizens of the Imperium as a living god. The defeated Legions withdrew from Terra, most splitting into smaller warbands and continuing to wreak havoc amongst the many worlds of the Imperium. Eventually, these traitors were hounded out of Imperial space and forced to seek refuge in the Eye of Terror and the worship of the Dark Gods. The Chaos Space Marines dwell there still, and they remain a constant threat to the stability of the Emperor’s realms.

Of these Legions, the Thousand Sons actively worship the Changer of Ways, plotting and scheming from the shadows, often using trickery and guile to gain the advantage over their foes. The Sorcerers of the Thousand Sons number amongst the most powerful of the servants of Chaos. For centuries they have dwelt within the Eye of Terror, emerging only to pursue new paths of heretical study and inflict vengeance on the Imperium. Exposure to the raw power of the warp, as well as Ahriman’s Rubric, has corrupted these sorcerers in body and mind, while the untold time spent pursuing their dark arts has only magnified their considerable psychic abilities.

Download this excerpt from The Tome of Fate (pdf, 3.2 MB) to learn more, and look for it on store shelves later this quarter!

Discuss this article
in our forums!
 

Eleventh Hour - Free Web Adventure

Eleventh Hour

Be among the first to play Only War at Free RPG Day, June 16th, 2012 “I’ve seen some miserable balls of dirt in my time, but this place really is a boil on the arse of the Emperor-damned universe....

Posted on fantasyflightgames.com on April 11th, 2012

Read more right here | Read more on fantasyflightgames.com


“I’ve seen some miserable balls of dirt in my time, but this place really is a boil on the arse of the Emperor-damned universe. I mean, an eleven hour day and a three hour night: hardly any time to get anything done at all."
     –Sergeant Dryak, 14th Recon, Catachan 233rd

In fewer than eleven hours, the Imperium will commence its orbital bombardment of an Ork-infested death world. Unfortunately for you and the other members of the Catachan 233rd, that may not be enough time to reach the safety of a firebase. Can you traverse kilometres of dense, xenos-covered jungle in time to escape? And when faced with time-consuming questions of duty, honour, and compassion, will you remain true to your principles, or abandon them in a moment of self-serving desperation?

Fantasy Flight Games is pleased to once again participate in Free RPG Day, an annual event that encourages RPG enthusiasts to demo current and upcoming titles. Last week, we revealed Only War, an all-new standalone Warhammer 40,000 roleplaying game in which players take on the roles of soldiers in the Imperial Guard, the galaxy-spanning armies of the God-Emperor.

Now, you’re invited to take part in Eleventh Hour, an introductory adventure for Only War! When your superiors abandon you on the sweltering surface of a hostile world, will you have the strength to embody the ideals of the Imperial Guard?

Duty and Honour

Taking place June 16th at a retailer near you, this free introduction to Only War includes a full adventure, four pre-generated characters, and a set of basic rules to help players and Game Masters become familiar with the Only War roleplaying game. See if your local retailer is participating at the Free RPG Day Retailer Locator.

Do you live in the Roseville, Minnesota area? In honor of Free RPG Day, the Fantasy Flight Games Event Center will be giving away free copies of Eleventh Hour, and Warhammer 40,000 Roleplay developers Andrew Fischer, Max Brooke, Tim Huckelbery, and Mack Martin will be in attendance to answer questions and run introductory sessions. Sign up now at the Event Center to play Only War with a 40K RPG designer!

The bombardment will begin soon. Grab your gear and get moving, soldier!

Only War is a Warhammer 40,000 roleplaying game in which players take on the roles of soldiers in the Imperial Guard, the galaxy-spanning armies of the God-Emperor. In the face of overwhelming opposition, Guardsmen fight against mankind’s many enemies for the very survival of humanity and the continuation of the Imperium’s dominance over space.

 

Black Crusade Core Rulebook - Core

More Chaos, Less Confusion

Download the new Black Crusade Errata / FAQ and sow Chaos across the worlds Ultimate power doesn’t have to be confusing. The life of a servant to Chaos already demands strength and cunning. Your enemies come after you with blades and bolters, and the bodies and souls of lesser servants are prone to breaking down, unable to bear the gifts bestowed upon them by...

Posted on fantasyflightgames.com on April 10th, 2012

Read more right here | Read more on fantasyflightgames.com


Ultimate power doesn’t have to be confusing. The life of a servant to Chaos already demands strength and cunning. Your enemies come after you with blades and bolters, and the bodies and souls of lesser servants are prone to breaking down, unable to bear the gifts bestowed upon them by the Ruinous Powers. As you war to spread your reputation across the Screaming Vortex, aspiring to have your accomplishments recognized by the Dark Gods themselves, you want clarity in your actions, not confusion.

Responding to player feedback, the Black Crusade design team has drafted errata and an FAQ (pdf, 11.0 MB) to update your campaign. A printer-friendly version of the document is also available on the game’s support page.

Producer Tim Huckelbery on the Black Crusade Errata / FAQ:

The Black Crusade Errata / FAQ document addresses the mechanics issues our player base identified in the Black Crusade Core Rulebook, Game Master’s Kit, and the adventure, Hand of Corruption. Although many of these issues are relatively minor, we hope that by correcting and clarifying where needed we can further improve and streamline the game’s play.

For example, there was some confusion over player characters’ starting experience, and the characteristics tied to certain skills. Both of these have been clarified. In the case of the Intimidation Skill, we concluded that Intimidation in Black Crusade, specifically, should be more a factor of the Heretic’s willpower than a measure of their strength, especially in the Screaming Vortex where you should never judge your foe just by his size.

There were lots of questions about how to work the “Heavy” and “Throwing” Weapon Specializations in the Talents and Traits chapter, and these have been properly removed to make that area work as intended. We also clarified the Charge Action, and it is now clearly articulated so that Heretics can perform a Standard Attack (or Grapple) at the end of a charge, but not a Swift Attack or All Out Attack.

We also addressed some of the common questions we’ve received from players in person or online. The document answers more than 25 Frequently Asked Questions, and we feel that making our responses available to all players will improve the Black Crusade experience. Thanks to everyone for your questions, comments, and, of course, for playing! 

Errata for the Errata God,
   –Tim

Black Crusade is a roleplaying game set in the Warhammer 40,000 universe, a setting in the grim darkness of the far future. Players take on the roles of Disciples of the Dark Gods, working against the rule of the galaxy-spanning Imperium of Man and in pursuit of personal glory.

 

Black Crusade Core Rulebook - Core Preview

More Chaos, Less Confusion

Ultimate power doesn't have to be confusing. The life of a servant to Chaos already demands strength and cunning. Your enemies come after you with blades and bolters, and the bodies and souls of lesser servants are prone to breaking down, unable to bear the gifts bestowed upon them by the Ruinous Powers. As you war to spread your reputation across the Screaming Vortex, aspiring to have your accomplishments recognized by the Dark Gods themselves, you want clarity in your actions, not confusion.Responding to player feedback, the Black Crusade design team has drafted errata and an FAQ (pdf, 11.0 MB) to update your campaign. A printer-friendly version of the document is also available on the game's support page.Producer Tim Huckelbery on the Black Crusade Errata / FAQ:The Black Crusade Errata / FAQ document addresses the mechanics issues our player base identified in the Black Crusade Core Rulebook, Game Master's Kit, and the adventure, Hand of Corruption. Although many of these issues are...

Posted on fantasyflightgames.com on April 10th, 2012

Read more right here | Read more on fantasyflightgames.com


Published 10 April 2012 | Black Crusade

More Chaos, Less Confusion

Download the new Black Crusade Errata / FAQ and sow Chaos across the worlds

Ultimate power doesn’t have to be confusing. The life of a servant to Chaos already demands strength and cunning. Your enemies come after you with blades and bolters, and the bodies and souls of lesser servants are prone to breaking down, unable to bear the gifts bestowed upon them by the Ruinous Powers. As you war to spread your reputation across the Screaming Vortex, aspiring to have your accomplishments recognized by the Dark Gods themselves, you want clarity in your actions, not confusion.

Responding to player feedback, the Black Crusade design team has drafted errata and an FAQ (pdf, 11.0 MB) to update your campaign. A printer-friendly version of the document is also available on the game’s support page.

Producer Tim Huckelbery on the Black Crusade Errata / FAQ:

The Black Crusade Errata / FAQ document addresses the mechanics issues our player base identified in the Black Crusade Core Rulebook, Game Master’s Kit, and the adventure, Hand of Corruption. Although many of these issues are relatively minor, we hope that by correcting and clarifying where needed we can further improve and streamline the game’s play.

For example, there was some confusion over player characters’ starting experience, and the characteristics tied to certain skills. Both of these have been clarified. In the case of the Intimidation Skill, we concluded that Intimidation in Black Crusade, specifically, should be more a factor of the Heretic’s willpower than a measure of their strength, especially in the Screaming Vortex where you should never judge your foe just by his size.

There were lots of questions about how to work the “Heavy” and “Throwing” Weapon Specializations in the Talents and Traits chapter, and these have been properly removed to make that area work as intended. We also clarified the Charge Action, and it is now clearly articulated so that Heretics can perform a Standard Attack (or Grapple) at the end of a charge, but not a Swift Attack or All Out Attack.

We also addressed some of the common questions we’ve received from players in person or online. The document answers more than 25 Frequently Asked Questions, and we feel that making our responses available to all players will improve the Black Crusade experience. Thanks to everyone for your questions, comments, and, of course, for playing! 

Errata for the Errata God,    –Tim

Discuss this article
in our forums!
 

Black Crusade Core Rulebook - Core Preview

More Chaos, Less Confusion

Ultimate power doesn't have to be confusing. The life of a servant to Chaos already demands strength and cunning. Your enemies come after you with blades and bolters, and the bodies and souls of lesser servants are prone to breaking down, unable to bear the gifts bestowed upon them by the Ruinous Powers. As you war to spread your reputation across the Screaming Vortex, aspiring to have your accomplishments recognized by the Dark Gods themselves, you want clarity in your actions, not confusion.Responding to player feedback, the Black Crusade design team has drafted errata and an FAQ (pdf, 11.0 MB) to update your campaign. A printer-friendly version of the document is also available on the game's support page.Producer Tim Huckelbery on the Black Crusade Errata / FAQ:The Black Crusade Errata / FAQ document addresses the mechanics issues our player base identified in the Black Crusade Core Rulebook, Game Master's Kit, and the adventure, Hand of Corruption. Although many of these issues are...

Posted on fantasyflightgames.com on April 10th, 2012

Read more right here | Read more on fantasyflightgames.com


Published 10 April 2012 | Black Crusade

More Chaos, Less Confusion

Download the new Black Crusade Errata / FAQ and sow Chaos across the worlds

Ultimate power doesn’t have to be confusing. The life of a servant to Chaos already demands strength and cunning. Your enemies come after you with blades and bolters, and the bodies and souls of lesser servants are prone to breaking down, unable to bear the gifts bestowed upon them by the Ruinous Powers. As you war to spread your reputation across the Screaming Vortex, aspiring to have your accomplishments recognized by the Dark Gods themselves, you want clarity in your actions, not confusion.

Responding to player feedback, the Black Crusade design team has drafted errata and an FAQ (pdf, 11.0 MB) to update your campaign. A printer-friendly version of the document is also available on the game’s support page.

Producer Tim Huckelbery on the Black Crusade Errata / FAQ:

The Black Crusade Errata / FAQ document addresses the mechanics issues our player base identified in the Black Crusade Core Rulebook, Game Master’s Kit, and the adventure, Hand of Corruption. Although many of these issues are relatively minor, we hope that by correcting and clarifying where needed we can further improve and streamline the game’s play.

For example, there was some confusion over player characters’ starting experience, and the characteristics tied to certain skills. Both of these have been clarified. In the case of the Intimidation Skill, we concluded that Intimidation in Black Crusade, specifically, should be more a factor of the Heretic’s willpower than a measure of their strength, especially in the Screaming Vortex where you should never judge your foe just by his size.

There were lots of questions about how to work the “Heavy” and “Throwing” Weapon Specializations in the Talents and Traits chapter, and these have been properly removed to make that area work as intended. We also clarified the Charge Action, and it is now clearly articulated so that Heretics can perform a Standard Attack (or Grapple) at the end of a charge, but not a Swift Attack or All Out Attack.

We also addressed some of the common questions we’ve received from players in person or online. The document answers more than 25 Frequently Asked Questions, and we feel that making our responses available to all players will improve the Black Crusade experience. Thanks to everyone for your questions, comments, and, of course, for playing! 

Errata for the Errata God,    –Tim

Discuss this article
in our forums!
 

The Tome of Fate - Supplement Preview

Plots Within Plots

A preview of The Tome of Fate, the upcoming Black Crusade supplement “The manipulations of Tzeentch are complex, eternal, and endless. Foil one scheme and two more come to fruition, like the severed heads of the fabled hydra. What might seem like failure is but one step on a long and winding path that only those who have been...

Posted on fantasyflightgames.com on April 9th, 2012

Read more right here | Read more on fantasyflightgames.com


“The manipulations of Tzeentch are complex, eternal, and endless. Foil one scheme and two more come to fruition, like the severed heads of the fabled hydra. What might seem like failure is but one step on a long and winding path that only those who have been blessed with the insight and power of the Changer of Ways may follow."
     –Attributed to Ankhu Anen, Guardian of the Great Library of Prospero

Last month, we announced the upcoming release of The Tome of Fate, a supplement for Black Crusade. The first of four books delving into the darkest secrets of the Ruinous Powers, The Tome of Fate presents invaluable information on the Lord of Lies. In its pages, players will learn of his dark servants, both daemonic and mortal, and how his influence is felt across the Screaming Vortex. With new weapons and psychic powers to aid them, Heretics can go forth across that unholy stretch of stars and beyond into the depths of the fallen Imperium, ready to challenge Fate and make it their own.

A Thousand and One Plots

The entity or sentient warp force known as Tzeentch is perhaps the most enigmatic of the so-called Chaos Gods or Dark Powers. Tzeentch, the Changer of Ways, is the god of sorcery, scheming, mutation, and change. He embodies mortals’ desires for evolution, improvement, innovation, and progress as well as their dreams of wealth, prosperity, and a better tomorrow. While many perceive these motivations as healthy, wholesome, and perhaps even necessary to mortal existence, Tzeentch, the Great Conspirator, works to corrupt the aspirations and ambitions of humankind and xenos alike, and to leverage these hopes and dreams for his own nefarious ends.

Today, we’re pleased to present a preview from the pages of The Tome of Fate. Those who futilely attempt to fathom the will of Tzeentch sometimes refer to his web of schemes as the Thousand and One Plots, but his lies are in reality far too numerous to count. Nevertheless, we welcome you to download this brief excerpt (pdf, 1.5 MB), that you might better divine his true will without losing your mind entirely.

Do you possess the force of will to stand among Tzeentch’s chosen? Keep checking back in the coming weeks for more previews of The Tome of Fate, and look for it on store shelves later this quarter!

Black Crusade is a roleplaying game set in the Warhammer 40,000 universe, a setting in the grim darkness of the far future. Players take on the roles of Disciples of the Dark Gods, working against the rule of the galaxy-spanning Imperium of Man and in pursuit of personal glory.

 

The Tome of Fate - Supplement Preview

Plots Within Plots

Last month, we announced the upcoming release of The Tome of Fate, a supplement for Black Crusade. The first of four books delving into the darkest secrets of the Ruinous Powers, The Tome of Fate presents invaluable information on the Lord of Lies. In its pages, players will learn of his dark servants, both daemonic and mortal, and how his influence is felt across the Screaming Vortex. With new weapons and psychic powers to aid them, Heretics can go forth across that unholy stretch of stars and beyond into the depths of the fallen Imperium, ready to challenge Fate and make it their own.A Thousand and One PlotsThe entity or sentient warp force known as Tzeentch is perhaps the most enigmatic of the so-called Chaos Gods or Dark Powers. Tzeentch, the Changer of Ways, is the god of sorcery, scheming, mutation, and change. He embodies mortals' desires for evolution, improvement, innovation, and progress as well as their dreams of wealth, prosperity, and a better tomorrow. While many perceive...

Posted on fantasyflightgames.com on April 9th, 2012

Read more right here | Read more on fantasyflightgames.com


Published 9 April 2012 | Black Crusade

Plots Within Plots

A preview of The Tome of Fate, the upcoming Black Crusade supplement

“The manipulations of Tzeentch are complex, eternal, and endless. Foil one scheme and two more come to fruition, like the severed heads of the fabled hydra. What might seem like failure is but one step on a long and winding path that only those who have been blessed with the insight and power of the Changer of Ways may follow."      –Attributed to Ankhu Anen, Guardian of the Great Library of Prospero

Last month, we announced the upcoming release of The Tome of Fate, a supplement for Black Crusade. The first of four books delving into the darkest secrets of the Ruinous Powers, The Tome of Fate presents invaluable information on the Lord of Lies. In its pages, players will learn of his dark servants, both daemonic and mortal, and how his influence is felt across the Screaming Vortex. With new weapons and psychic powers to aid them, Heretics can go forth across that unholy stretch of stars and beyond into the depths of the fallen Imperium, ready to challenge Fate and make it their own.

A Thousand and One Plots

The entity or sentient warp force known as Tzeentch is perhaps the most enigmatic of the so-called Chaos Gods or Dark Powers. Tzeentch, the Changer of Ways, is the god of sorcery, scheming, mutation, and change. He embodies mortals’ desires for evolution, improvement, innovation, and progress as well as their dreams of wealth, prosperity, and a better tomorrow. While many perceive these motivations as healthy, wholesome, and perhaps even necessary to mortal existence, Tzeentch, the Great Conspirator, works to corrupt the aspirations and ambitions of humankind and xenos alike, and to leverage these hopes and dreams for his own nefarious ends.

Today, we’re pleased to present a preview from the pages of The Tome of Fate. Those who futilely attempt to fathom the will of Tzeentch sometimes refer to his web of schemes as the Thousand and One Plots, but his lies are in reality far too numerous to count. Nevertheless, we welcome you to download this brief excerpt (pdf, 1.5 MB), that you might better divine his true will without losing your mind entirely.

Do you possess the force of will to stand among Tzeentch’s chosen? Keep checking back in the coming weeks for more previews of The Tome of Fate, and look for it on store shelves later this quarter!

Discuss this article
in our forums!
 

The Tome of Fate - Supplement Preview

Plots Within Plots

Last month, we announced the upcoming release of The Tome of Fate, a supplement for Black Crusade. The first of four books delving into the darkest secrets of the Ruinous Powers, The Tome of Fate presents invaluable information on the Lord of Lies. In its pages, players will learn of his dark servants, both daemonic and mortal, and how his influence is felt across the Screaming Vortex. With new weapons and psychic powers to aid them, Heretics can go forth across that unholy stretch of stars and beyond into the depths of the fallen Imperium, ready to challenge Fate and make it their own.A Thousand and One PlotsThe entity or sentient warp force known as Tzeentch is perhaps the most enigmatic of the so-called Chaos Gods or Dark Powers. Tzeentch, the Changer of Ways, is the god of sorcery, scheming, mutation, and change. He embodies mortals' desires for evolution, improvement, innovation, and progress as well as their dreams of wealth, prosperity, and a better tomorrow. While many perceive...

Posted on fantasyflightgames.com on April 9th, 2012

Read more right here | Read more on fantasyflightgames.com


Published 9 April 2012 | Black Crusade

Plots Within Plots

A preview of The Tome of Fate, the upcoming Black Crusade supplement

“The manipulations of Tzeentch are complex, eternal, and endless. Foil one scheme and two more come to fruition, like the severed heads of the fabled hydra. What might seem like failure is but one step on a long and winding path that only those who have been blessed with the insight and power of the Changer of Ways may follow."      –Attributed to Ankhu Anen, Guardian of the Great Library of Prospero

Last month, we announced the upcoming release of The Tome of Fate, a supplement for Black Crusade. The first of four books delving into the darkest secrets of the Ruinous Powers, The Tome of Fate presents invaluable information on the Lord of Lies. In its pages, players will learn of his dark servants, both daemonic and mortal, and how his influence is felt across the Screaming Vortex. With new weapons and psychic powers to aid them, Heretics can go forth across that unholy stretch of stars and beyond into the depths of the fallen Imperium, ready to challenge Fate and make it their own.

A Thousand and One Plots

The entity or sentient warp force known as Tzeentch is perhaps the most enigmatic of the so-called Chaos Gods or Dark Powers. Tzeentch, the Changer of Ways, is the god of sorcery, scheming, mutation, and change. He embodies mortals’ desires for evolution, improvement, innovation, and progress as well as their dreams of wealth, prosperity, and a better tomorrow. While many perceive these motivations as healthy, wholesome, and perhaps even necessary to mortal existence, Tzeentch, the Great Conspirator, works to corrupt the aspirations and ambitions of humankind and xenos alike, and to leverage these hopes and dreams for his own nefarious ends.

Today, we’re pleased to present a preview from the pages of The Tome of Fate. Those who futilely attempt to fathom the will of Tzeentch sometimes refer to his web of schemes as the Thousand and One Plots, but his lies are in reality far too numerous to count. Nevertheless, we welcome you to download this brief excerpt (pdf, 1.5 MB), that you might better divine his true will without losing your mind entirely.

Do you possess the force of will to stand among Tzeentch’s chosen? Keep checking back in the coming weeks for more previews of The Tome of Fate, and look for it on store shelves later this quarter!

Discuss this article
in our forums!
 

Honour the Chapter - Supplement Preview

The Storm Wardens

A preview of Honour the Chapter, the upcoming supplement for Deathwatch “What threat might require an entire Chapter of the Adeptus Astartes to guard against it? I for one sleep no sounder at night knowing that such warriors guard our Imperium, for my nightmares are haunted all the more by what enemies they watch for."...

Posted on fantasyflightgames.com on April 5th, 2012

Read more right here | Read more on fantasyflightgames.com


“What threat might require an entire Chapter of the Adeptus Astartes to guard against it? I for one sleep no sounder at night knowing that such warriors guard our Imperium, for my nightmares are haunted all the more by what enemies they watch for."
     –Lord Sector Marius Hax

Last month, we announced the upcoming release of Honour the Chapter, a supplement for Deathwatch. This comprehensive sourcebook provides a wealth of options for players interested in characters drawn from Chapters created during the Second or subsequent Foundings. What’s more, it contains new character creation rules, a wealth of relics unique to each Chapter, and plenty of guidance and adventure seeds for Game Masters!

Unsung heroes

Today, we’re pleased to offer a glimpse at the pages of Honour the Chapter with a preview of the Storm Wardens, one of the most secretive Chapters in the Imperium. Isolated on the gloomy Forbidden World of Sacris, the Storm Wardens adamantly protect their privacy while training in the use of close-quarters weaponry. Indeed, it is in close combat that many of the Storm Wardens’ traditions are most fully expressed, for they are possessed of a fierce sense of pride and believe that honour is to be found in the act of striking an enemy down with one’s own hand.

To this end, the Storm Wardens utilize the fearsome claymore wielded by the clans of Sacris, each Battle-Brother practicing endlessly until he is a master in its use. Only when he is judged worthy is a Battle-Brother formally allowed to wield his claymore on the field of battle, mostly limiting its use to officers and veterans. Many claymores have been passed down through the generations, and some are truly ancient relics forged by the clans of Sacris and later fitted with power field generators to wreath their mighty blades in shimmering, deadly force.

Warriors who have attained the acclaim of their entire Chapter are henceforth known as Tempest Blades, and are grouped together into special veteran squads within the 1st Company. Download today’s preview (pdf, 3.5 MB) to learn more about the Tempest Blades, then look for Honour the Chapter on store shelves later this quarter!

Deathwatch is a roleplaying game in which players take on the roles of the bio-engineered super-soldiers known as Space Marines. United with their battle-brothers, players will complete extraordinary missions involving some of the greatest heroes and deadliest opponents the Warhammer 40,000 universe has to offer.

 

Honour the Chapter - Supplement Preview

The Storm Wardens

Last month, we announced the upcoming release of Honour the Chapter, a supplement for Deathwatch. This comprehensive sourcebook provides a wealth of options for players interested in characters drawn from Chapters created during the Second or subsequent Foundings. What's more, it contains new character creation rules, a wealth of relics unique to each Chapter, and plenty of guidance and adventure seeds for Game Masters!Unsung heroesToday, we're pleased to offer a glimpse at the pages of Honour the Chapter with a preview of the Storm Wardens, one of the most secretive Chapters in the Imperium. Isolated on the gloomy Forbidden World of Sacris, the Storm Wardens adamantly protect their privacy while training in the use of close-quarters weaponry. Indeed, it is in close combat that many of the Storm Wardens' traditions are most fully expressed, for they are possessed of a fierce sense of pride and believe that honour is to be found in the act of striking an enemy down with one's own hand.T...

Posted on fantasyflightgames.com on April 5th, 2012

Read more right here | Read more on fantasyflightgames.com


Published 5 April 2012 | Deathwatch

The Storm Wardens

A preview of Honour the Chapter, the upcoming supplement for Deathwatch

“What threat might require an entire Chapter of the Adeptus Astartes to guard against it? I for one sleep no sounder at night knowing that such warriors guard our Imperium, for my nightmares are haunted all the more by what enemies they watch for."      –Lord Sector Marius Hax

Last month, we announced the upcoming release of Honour the Chapter, a supplement for Deathwatch. This comprehensive sourcebook provides a wealth of options for players interested in characters drawn from Chapters created during the Second or subsequent Foundings. What’s more, it contains new character creation rules, a wealth of relics unique to each Chapter, and plenty of guidance and adventure seeds for Game Masters!

Unsung heroes

Today, we’re pleased to offer a glimpse at the pages of Honour the Chapter with a preview of the Storm Wardens, one of the most secretive Chapters in the Imperium. Isolated on the gloomy Forbidden World of Sacris, the Storm Wardens adamantly protect their privacy while training in the use of close-quarters weaponry. Indeed, it is in close combat that many of the Storm Wardens’ traditions are most fully expressed, for they are possessed of a fierce sense of pride and believe that honour is to be found in the act of striking an enemy down with one’s own hand.

To this end, the Storm Wardens utilize the fearsome claymore wielded by the clans of Sacris, each Battle-Brother practicing endlessly until he is a master in its use. Only when he is judged worthy is a Battle-Brother formally allowed to wield his claymore on the field of battle, mostly limiting its use to officers and veterans. Many claymores have been passed down through the generations, and some are truly ancient relics forged by the clans of Sacris and later fitted with power field generators to wreath their mighty blades in shimmering, deadly force.

Warriors who have attained the acclaim of their entire Chapter are henceforth known as Tempest Blades, and are grouped together into special veteran squads within the 1st Company. Download today’s preview (pdf, 3.5 MB) to learn more about the Tempest Blades, then look for Honour the Chapter on store shelves later this quarter!

Discuss this article
in our forums!
 
Imperial Aquila