Pages | 402 |
Publication Date | January 1st, 2010 |
Bestiary | Armoury | Rules | Updated |
---|---|---|---|
21 | 141 | 33 | Jan. 21, 2014 |
Welcome to the front lines, Battle-Brother!
Deathwatch is a roleplaying game in which you take on the role of a member of the Adeptus Astartes - the devout, bio-engineered super-soldiers also known as Space Marines. After many years of exemplary service within your own chapter, you have been singled out and selected to join one of the most unique and specialized collectives of Space Marines - the Deathwatch.
Only the most exceptional candidates from the fighting forces of the Adeptus Astartes are invited to join the mysterious Deathwatch; to take on a new oath to safeguard the Imperium from the darkest of threats. You will now be called into service to hunt down and destroy hostile xenos forces, to seek out and crush the root of heresy and sedition, and to continually fight against the foul daemon menace that crawls forth hungrily from beyond the Warp. You are at the fore of Mankind's war for survival against an extremely hostile universe.
For centuries, the Deathwatch have maintained their silent vigil over the ancient ruins of the Reach, but now you find yourselves on the front lines of a grand Imperial Crusade that has been launched to reclaim this vast region of space from darkness and heresy.
The fate of billions rests in your hands!
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006 | Foreword
008 | You Shall Know No Fear
008 | What is a Roleplaying Game?
009 | Whatâs in this book?
010 | Game Dice
011 | The Space Marines
011 | The Origins of The Space Marines
012 | The Codex Astartes
016 | Conditioning
019 | The Path of the Space Marine
020 | Masters of the Chapter
022 | ChapterI:CharacterCreation
022 | Creating your Deathwatch Space Marine
025 | Generating Characteristics
031 | Nature
032 | Demeanours
032 | Using Demeanours
034 | Name
035 | Roleplaying as a Space Marine
036 | Space Marine Abilities
038 | The Black Templars
039 | Eternal Crusaders
039 | Righteous Zeal
039 | Combat Doctrine
041 | The Blood Angels
041 | The World of Blood
042 | The Sons of Sanguinius
043 | Combat Doctrine
044 | The Dark Angels
044 | Caliban
044 | The Inner Circle
045 | Combat Doctrine
047 | The Space Wolves
047 | Land of Fire and Ice
047 | The Trials
048 | Combat Doctrine
050 | Storm Wardens
050 | The World of Storms
051 | The Way of Honour
051 | Combat Doctrine
053 | The Ultramarines
053 | The Realm of Ultramar
054 | Duty and Honour
054 | Combat Doctrine
056 | ChapterII:Specialties
056 | Getting Started
056 | Speciality Format
057 | Character Advancements
057 | Ranks
058 | Skill and Talent Advances
060 | General Space Marine Advances
064 | Deathwatch Advances
066 | Chapter Advances
068 | Deathwatch Apothecary
072 | Deathwatch Assault Marine
076 | Deathwatch Devastator Marine
080 | Deathwatch Librarian
084 | Deathwatch Tactical Marine
088 | Deathwatch Techmarine
092 | ChapterIII:Skills
092 | Gaining Skills
092 | Skill Mastery
092 | Basic and Advanced Skills
094 | Skill Descriptors
094 | Skill Groups
094 | Special Uses
094 | Skill Descriptions
108 | ChapterIV:Talents&Traits
108 | Gaining Talents
108 | Talent Groups
108 | Talent Prerequisites
112 | Talent Descriptions
130 | Traits
130 | Trait Descriptions
138 | ChapterV:Armoury
138 | Requisition
139 | Renown
140 | Craftsmanship
140 | Weapons
142 | Astartes Weapons
142 | Weapon Special Qualities
146 | Bolt Weapons
147 | Plasma Weapons
148 | Melta Weapons
148 | Flame Weapons
149 | Solid Projectile Weapons
149 | Las Weapons
150 | Grenades and Missiles
152 | Launchers
152 | Exotic Weapons
153 | Melee Weapons
153 | Chain Weapons
154 | Power Weapons
155 | Force Weapons
156 | Traditional Weapons
156 | Weapon Upgrades
158 | Ammunition
159 | Special Issue Ammunition
160 | Armour
160 | Astartes Power Armour
164 | Other Armour
166 | Force Fields
167 | Relics
167 | Chapter Relics
168 | Deathwatch Relics
169 | Chapter Trappings
171 | Wargear
172 | Drugs and Consumables
173 | Tools
176 | Cybernetics
178 | Servitors
180 | ChapterVI:PsychicPowers
180 | Psykers in the Imperium
182 | Space Marine Librarians
182 | Selection and Training
184 | Codex Librarians
184 | Psychic Powers in Deathwatch
184 | Psy Ratings
186 | Perils of the Warp
189 | Psychic Powers
190 | Telepathy Powers
192 | Divination Powers
194 | Codex Powers
196 | Blood Angel Powers
197 | Dark Angel Powers
198 | Space Wolf Powers
199 | Storm Warden Powers
200 | Ultramarine Powers
202 | ChapterVII:PlayingtheGame
202 | Tests
202 | Skill Tests
203 | Characteristic Tests
204 | The Role of Fate
204 | Using Fate Points
205 | Movement
206 | Climbing
207 | Jumping and Leaping
207 | Swimming
208 | Carrying, Lifting, and Pushing Objects
209 | Lighting
210 | Flying
210 | The Effects of Gravity
211 | Cohesion
211 | What is Cohesion?
213 | Squad Mode and Solo Mode
213 | What is Solo Mode?
213 | What is Squad Mode?
215 | Solo Mode Abilities
216 | Codex Abilities
217 | Chapter Abilities
219 | Squad Mode Abilities
219 | Gaining Squad Mode Abilities
221 | Attack Patterns
221 | Codex Attack Patterns
222 | Chapter Attack Patterns
223 | Defensive Stances
223 | Codex Defensive Stances
224 | Chapter Defensive Stances
226 | Missions
226 | Overview
227 | Preparation
227 | Briefing
228 | Select a Leader
228 | Oath-taking
230 | Arming
230 | Execution
230 | Mission Objectives
231 | Mission Complications
232 | Rewards
232 | Experience
232 | Renown
234 | ChapterVIII:Combat
234 | Narrative Time vs. Structured Time
234 | Combat Overview
235 | Surprise
235 | Initiative
236 | Actions
236 | Using Actions
237 | Action Descriptions
244 | The Attack
246 | Combat Circumstances
248 | Missing
248 | Pinning
250 | Injury
250 | Critical Damage
251 | Fatigue
260 | Conditions and Special Damage
261 | Healing
264 | ChapterIX:TheGameMaster
264 | The Role of the Game Master
264 | The Basics
265 | Evoking the Setting
265 | Themes in Deathwatch
267 | How to Run a Deathwatch Adventure
267 | Styles of Play
268 | Non-Player Characters
269 | The Imperial War Machine
269 | Rewards: The Mark of Duty
269 | Experience Points
272 | Creating Missions
272 | Setting Objectives
273 | Kill Markers
273 | Setting Requisition
274 | Mission Archetypes
275 | Interaction
275 | Interaction Skills
276 | Fear and Damnation
277 | Fear
278 | Insanity
282 | Corruption
284 | ChapterX:TheImperiumofMan
284 | The Divine Order of the Imperium
284 | The Administratum
285 | The Adeptus Astra Telepathica
286 | The Adeptus Arbites
286 | The Adeptus Ministorum
286 | The Adeptus Custodes
286 | The Holy Orders of the Emperorâs Inquisition
286 | The Adeptus Astartes
287 | The Imperial Navy
287 | The Imperial Guard
287 | The Navigator Houses
287 | The Officio Munitorum
287 | The Adeptus Mechanicus
287 | Officio Assassinorum
287 | Rogue Traders
291 | Domains of the Emperor
291 | The Warp
292 | Planets of the Imperium
294 | A Galaxy at War
295 | The Many Faces of the Enemy
297 | Wars of the Imperium
298 | War on All Fronts
300 | The Military Machine
304 | ChapterXI:TheDeathwatch
305 | The Origins of the Deathwatch
306 | Organisation of the Deathwatch
309 | Recruitment
311 | Heraldry of the Deathwatch
311 | Wargear of the Deathwatch
312 | The Xenos Threat
317 | Deathwatch Missions
322 | ChapterXII:TheJerichoReach
326 | The Jericho-Maw Warp Gate
327 | The Well of Night
327 | The Domains of The Deathwatch
328 | Watch Fortress Erioch
333 | Watch Stations
335 | Warships
335 | Keepers of the Watch
337 | The Achilus Crusade
340 | The Orpheus Salient
340 | Victory and Disaster
345 | The Acheros Salient
345 | Karlack
346 | The Cellebos Warzone
349 | The Hadex Anomaly and the Charon Stars
350 | Noteworthy Worlds of the Outer Reach
350 | Shedu and the Slinnar Drift
350 | Joveâs Descent
350 | Polyphemnos
350 | The Canis Salient
351 | Fortress Spite
352 | Quarantined Worlds
352 | VelkâHan Sept
352 | TsuaâMalor
354 | Krrkâtikit
354 | Watch Station Skapula
354 | The Black Reef
354 | The Greyhell Front
355 | Baraban
355 | Bekrin
356 | Ravacene
356 | Veren
358 | ChapterXIII:Adversaries
358 | The Tiers of Enemies
359 | Hordes
359 | Using a Horde
359 | Attacking a Horde
360 | Hordes Attacking
360 | Creating a Horde
361 | Chaos
362 | Daemon Prince (Master)
363 | Chaos Space Marine (Elite)
364 | Renegade Militia (Troops)
364 | Chaos Heretic (Troops)
365 | The Tau
365 | Tau Commander (Master)
366 | Tau Stealth Suit (Elite)
367 | Gun Drones (Troops)
368 | Tau Fire Warriors (Troops)
369 | Tyranids
369 | Hive Tyrant (Master)
370 | Tyranid Warrior (Elite)
371 | Hormagaunt (Troops)
371 | Termagant (Troops)
372 | Tyranid Weapons
374 | Non-player Characters
378 | ChapterXIV:Extraction
378 | GMâs Briefing
380 | Pyroclast-Gamma-009
382 | Mission to Tantalus
382 | Planetfall
382 | The Mission Briefing
383 | Seek, Locate, Destroy
383 | Tyranid Encounters
385 | Map Locations
390 | Exit Strategy
390 | Tantalus Dies
390 | Rewards
390 | Further Adventures
391 | NPCs & Antagonists
With Additional Concepts By Jay Little And Sam Stewart
Lead Developer
Ross Watson
Written And Developed By
Owen Barnes, Alan Bligh, John French, Andrea Gausman and Andy Hoare
Additional Writing
Mack Martin and Robin Everett-McGuirl
Based On Dark Heresy, Designed By
Owen Barnes, Kate Flack, and Mike Mason
Editing
Dylan Owen, Leigh Anne Reger, and Patrick Rollens
Graphic Design
Kevin Childress
Additional Graphic Design
Mark Raynor
Cover Art
Michael Phillippi
Interior Art
Alex Boyd, Matt Bradbury, Victor Corbella, Paul Dainton, Dave Gallagher, David Griffith, Des Hanley, Nikolaus Ingeneri, Nuala Kennedy, Igor Kieryluk, Anton Kokarev, Karl Kopinski, Stefan Kopinski, Clint Langley, Jorge Maese, Winona Nelson, Hector OrtÃz, Michael Phillippi, Roberto Ricci, Karl Richardson, Skysoul Studios, Adrian Smith, Oliver Specht, and Theo Stylianides
Art Direction
Zoë Robinson
Production Manager
Gabe Laulunen
Ffg Lead Game Designer
Corey Konieczka
Ffg Lead Game Producer
Michael Hurley
Publisher
Christian T. Petersen
Games Workshop
Licensing Manager
Owen Rees
Head Of Licensing
Paul Lyons
Head Of Intellectual Property
Alan Merrett
Special Thanks
FFG wishes to give
Special Thanks To All Our Playtesters (See Page
396 for a complete list), especially Les Hedges of âNo Guts, No Glory,â who will be forever remembered as an inspiration and best friend to all who met him.
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