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Enemies of the Imperium - Bestiary Designer Diary

The Path of the Traitor

A Preview of Enemies of the Imperium, an Only War Supplement “Captain, this factory cannot fall. It is more important than you, your troops, or the population of this planet. Expend every available resource to keep it from the enemy.” –Planetary Overgovernor Worthington Derrymore Enemies of...

Posted on fantasyflightgames.com on June 14th, 2013

Read more right here | Read more on fantasyflightgames.com


"Captain, this factory cannot fall. It is more important than you, your troops, or the population of this planet. Expend every available resource to keep it from the enemy."
-Planetary Overgovernor Worthington Derrymore

Enemies of the Imperium, the upcoming supplement for Only War, takes a closer look at the myriad threats to the Imperium that must be rooted out and destroyed by the Imperial Guard. Throughout the Spinward Front, terrible foes like Ork Squiggoths, the Dark Eldar, and the dreaded Chaos Space Marines aim to destroy the Imperium. It is the task of the Imperial Guard to stand firm against these, and all enemies, and with new rules for Formations in this supplement, Guardsmen have new options for squad-level combat. However, the Enemies of the Imperium are numerous, and the threats to mankind must be constantly warded off. In the following Designer Diary, contributing writer John Dunn discusses the traitorous Duke Severus the Thirteenth, leader of the Severan Dominate in the Spinward Front.

Enemies of the Imperium is divided into different sections that focus upon the different threats to Imperial security located throughout the Spinward Front. Some of the foes are clearly monsters, unrepentant enemies who can only be dealt with via the massed weapons of the Imperial Guard. I was fortunate enough to work on the Severan Dominate, an organisation whose motivations and actions are more relatable for the Player Characters. Put simply, this is because the Severan Dominate has fallen prey to the same foibles of Imperial infrastructure and callous politics that often hurl the Player Characters into desperate or seemingly hopeless situations.

A Traitor's Domain

I thought that it was important to focus a portion of the attention on Duke Severus the Thirteenth himself. His domain faces insurmountable challenges, but these issues were present and recognisable at the time he began his secession. It is easy to believe that the only reason the Severan Dominate exists is because Duke Severus is a deluded megalomaniac. After all, he absolutely fits that mould. In spite of his pride and unfaltering belief in his right to an empire, however, he has demonstrated unexpected competency. His forces are simultaneously fighting two wars, even as the Duke maintains a fledgling domain, negotiates treaties with treacherous xenos, and keeps his population deluded about the core reasons for their secession. This would be a nearly unbelievable feat of political savvy for a person who had a firmer grasp upon reality. That the troubled Duke to has managed all of these crises indicates that he is either truly talented or amazingly lucky.

Explaining how this luck or skill interacted with his plans and his particular areas of expertise became a central focus of this section of the book. The Severan Dominate's existence is based upon the philosophical beliefs that Duke Severus the Thirteenth put into place. In order to launch the secession, he had to rely upon deception, and to sustain it, his lies have had to become ever more grandiose. At the same time, very practical matters such as equipping and supplying a competent fighting force, maintaining adequate supplies to keep his people fed, and satisfying the needs of a population who remain loyal to the Emperor--though not His servants--are ongoing concerns. Every time one element falters, it risks toppling the others. The Duke has had to constantly maintain a careful balancing act so that the population remain satisfied without exposing his lies.

The section I wrote explores worlds of the Severan Dominate, as well as the people who inhabit them. Throughout these materials, the issues of how the different worlds interact, and how the Duke must maintain his delicate balance remain a central theme. It is clear that as things stand, the centre cannot hold indefinitely. However, if the Duke can somehow turn his enemies against one another, then it is possible that he could stave off the inevitable for a very long time. He has already proven his willingness to strike dark bargains to undermine his foes, and who can say what measures the Duke will undertake to maintain his grip upon the realm he has sacrificed so much to forge.

Thanks, John! Prepare to wage war against new threats to the Imperium in this upcoming supplement for Only War. In the meantime, take a sneak peek inside the supplement with the following pages (pdf, 565 KB), excerpted from Enemies of the Imperium, coming in the third quarter. Then, get ready for the fight of your life!

Only War is a Warhammer 40,000 roleplaying game in which players take on the roles of soldiers in the Imperial Guard, the galaxy-spanning armies of the God-Emperor. In the face of overwhelming opposition, Guardsmen fight against mankind's many enemies for the very survival of humanity and the continuation of the Imperium's dominance over space.

 

Enemies of the Imperium - Bestiary Designer Diary

The Path of the Traitor

Enemies of the Imperium, the upcoming supplement for Only War, takes a closer look at the myriad threats to the Imperium that must be rooted out and destroyed by the Imperial Guard. Throughout the Spinward Front, terrible foes like Ork Squiggoths, the Dark Eldar, and the dreaded Chaos Space Marines aim to destroy the Imperium. It is the task of the Imperial Guard to stand firm against these, and all enemies, and with new rules for Formations in this supplement, Guardsmen have new options for squad-level combat. However, the Enemies of the Imperium are numerous, and the threats to mankind must be constantly warded off. In the following Designer Diary, contributing writer John Dunn discusses the traitorous Duke Severus the Thirteenth, leader of the Severan Dominate in the Spinward Front.Enemies of the Imperium is divided into different sections that focus upon the different threats to Imperial security located throughout the Spinward Front. Some of the foes are clearly monsters, unrepent...

Posted on fantasyflightgames.com on June 14th, 2013

Read more right here | Read more on fantasyflightgames.com


Published 14 June 2013 | Only War

The Path of the Traitor

A Preview of Enemies of the Imperium, an Only War Supplement

“Captain, this factory cannot fall. It is more important than you, your troops, or the population of this planet. Expend every available resource to keep it from the enemy.” –Planetary Overgovernor Worthington Derrymore

Enemies of the Imperium, the upcoming supplement for Only War, takes a closer look at the myriad threats to the Imperium that must be rooted out and destroyed by the Imperial Guard. Throughout the Spinward Front, terrible foes like Ork Squiggoths, the Dark Eldar, and the dreaded Chaos Space Marines aim to destroy the Imperium. It is the task of the Imperial Guard to stand firm against these, and all enemies, and with new rules for Formations in this supplement, Guardsmen have new options for squad-level combat. However, the Enemies of the Imperium are numerous, and the threats to mankind must be constantly warded off. In the following Designer Diary, contributing writer John Dunn discusses the traitorous Duke Severus the Thirteenth, leader of the Severan Dominate in the Spinward Front.

Enemies of the Imperium is divided into different sections that focus upon the different threats to Imperial security located throughout the Spinward Front. Some of the foes are clearly monsters, unrepentant enemies who can only be dealt with via the massed weapons of the Imperial Guard. I was fortunate enough to work on the Severan Dominate, an organisation whose motivations and actions are more relatable for the Player Characters. Put simply, this is because the Severan Dominate has fallen prey to the same foibles of Imperial infrastructure and callous politics that often hurl the Player Characters into desperate or seemingly hopeless situations.

A Traitor's Domain

I thought that it was important to focus a portion of the attention on Duke Severus the Thirteenth himself. His domain faces insurmountable challenges, but these issues were present and recognisable at the time he began his secession. It is easy to believe that the only reason the Severan Dominate exists is because Duke Severus is a deluded megalomaniac. After all, he absolutely fits that mould. In spite of his pride and unfaltering belief in his right to an empire, however, he has demonstrated unexpected competency. His forces are simultaneously fighting two wars, even as the Duke maintains a fledgling domain, negotiates treaties with treacherous xenos, and keeps his population deluded about the core reasons for their secession. This would be a nearly unbelievable feat of political savvy for a person who had a firmer grasp upon reality. That the troubled Duke to has managed all of these crises indicates that he is either truly talented or amazingly lucky.

Explaining how this luck or skill interacted with his plans and his particular areas of expertise became a central focus of this section of the book. The Severan Dominate's existence is based upon the philosophical beliefs that Duke Severus the Thirteenth put into place. In order to launch the secession, he had to rely upon deception, and to sustain it, his lies have had to become ever more grandiose. At the same time, very practical matters such as equipping and supplying a competent fighting force, maintaining adequate supplies to keep his people fed, and satisfying the needs of a population who remain loyal to the Emperor—though not His servants—are ongoing concerns. Every time one element falters, it risks toppling the others. The Duke has had to constantly maintain a careful balancing act so that the population remain satisfied without exposing his lies.

The section I wrote explores worlds of the Severan Dominate, as well as the people who inhabit them. Throughout these materials, the issues of how the different worlds interact, and how the Duke must maintain his delicate balance remain a central theme. It is clear that as things stand, the centre cannot hold indefinitely. However, if the Duke can somehow turn his enemies against one another, then it is possible that he could stave off the inevitable for a very long time. He has already proven his willingness to strike dark bargains to undermine his foes, and who can say what measures the Duke will undertake to maintain his grip upon the realm he has sacrificed so much to forge.

Thanks, John! Prepare to wage war against new threats to the Imperium in this upcoming supplement for Only War. In the meantime, take a sneak peek inside the supplement with the following pages (pdf, 565 KB), excerpted from Enemies of the Imperium, coming in the third quarter. Then, get ready for the fight of your life!

 

Discuss this article
in our forums!
 

Enemies of the Imperium - Bestiary Designer Diary

The Path of the Traitor

Enemies of the Imperium, the upcoming supplement for Only War, takes a closer look at the myriad threats to the Imperium that must be rooted out and destroyed by the Imperial Guard. Throughout the Spinward Front, terrible foes like Ork Squiggoths, the Dark Eldar, and the dreaded Chaos Space Marines aim to destroy the Imperium. It is the task of the Imperial Guard to stand firm against these, and all enemies, and with new rules for Formations in this supplement, Guardsmen have new options for squad-level combat. However, the Enemies of the Imperium are numerous, and the threats to mankind must be constantly warded off. In the following Designer Diary, contributing writer John Dunn discusses the traitorous Duke Severus the Thirteenth, leader of the Severan Dominate in the Spinward Front.Enemies of the Imperium is divided into different sections that focus upon the different threats to Imperial security located throughout the Spinward Front. Some of the foes are clearly monsters, unrepent...

Posted on fantasyflightgames.com on June 14th, 2013

Read more right here | Read more on fantasyflightgames.com


Published 14 June 2013 | Only War

The Path of the Traitor

A Preview of Enemies of the Imperium, an Only War Supplement

“Captain, this factory cannot fall. It is more important than you, your troops, or the population of this planet. Expend every available resource to keep it from the enemy.” –Planetary Overgovernor Worthington Derrymore

Enemies of the Imperium, the upcoming supplement for Only War, takes a closer look at the myriad threats to the Imperium that must be rooted out and destroyed by the Imperial Guard. Throughout the Spinward Front, terrible foes like Ork Squiggoths, the Dark Eldar, and the dreaded Chaos Space Marines aim to destroy the Imperium. It is the task of the Imperial Guard to stand firm against these, and all enemies, and with new rules for Formations in this supplement, Guardsmen have new options for squad-level combat. However, the Enemies of the Imperium are numerous, and the threats to mankind must be constantly warded off. In the following Designer Diary, contributing writer John Dunn discusses the traitorous Duke Severus the Thirteenth, leader of the Severan Dominate in the Spinward Front.

Enemies of the Imperium is divided into different sections that focus upon the different threats to Imperial security located throughout the Spinward Front. Some of the foes are clearly monsters, unrepentant enemies who can only be dealt with via the massed weapons of the Imperial Guard. I was fortunate enough to work on the Severan Dominate, an organisation whose motivations and actions are more relatable for the Player Characters. Put simply, this is because the Severan Dominate has fallen prey to the same foibles of Imperial infrastructure and callous politics that often hurl the Player Characters into desperate or seemingly hopeless situations.

A Traitor's Domain

I thought that it was important to focus a portion of the attention on Duke Severus the Thirteenth himself. His domain faces insurmountable challenges, but these issues were present and recognisable at the time he began his secession. It is easy to believe that the only reason the Severan Dominate exists is because Duke Severus is a deluded megalomaniac. After all, he absolutely fits that mould. In spite of his pride and unfaltering belief in his right to an empire, however, he has demonstrated unexpected competency. His forces are simultaneously fighting two wars, even as the Duke maintains a fledgling domain, negotiates treaties with treacherous xenos, and keeps his population deluded about the core reasons for their secession. This would be a nearly unbelievable feat of political savvy for a person who had a firmer grasp upon reality. That the troubled Duke to has managed all of these crises indicates that he is either truly talented or amazingly lucky.

Explaining how this luck or skill interacted with his plans and his particular areas of expertise became a central focus of this section of the book. The Severan Dominate's existence is based upon the philosophical beliefs that Duke Severus the Thirteenth put into place. In order to launch the secession, he had to rely upon deception, and to sustain it, his lies have had to become ever more grandiose. At the same time, very practical matters such as equipping and supplying a competent fighting force, maintaining adequate supplies to keep his people fed, and satisfying the needs of a population who remain loyal to the Emperor—though not His servants—are ongoing concerns. Every time one element falters, it risks toppling the others. The Duke has had to constantly maintain a careful balancing act so that the population remain satisfied without exposing his lies.

The section I wrote explores worlds of the Severan Dominate, as well as the people who inhabit them. Throughout these materials, the issues of how the different worlds interact, and how the Duke must maintain his delicate balance remain a central theme. It is clear that as things stand, the centre cannot hold indefinitely. However, if the Duke can somehow turn his enemies against one another, then it is possible that he could stave off the inevitable for a very long time. He has already proven his willingness to strike dark bargains to undermine his foes, and who can say what measures the Duke will undertake to maintain his grip upon the realm he has sacrificed so much to forge.

Thanks, John! Prepare to wage war against new threats to the Imperium in this upcoming supplement for Only War. In the meantime, take a sneak peek inside the supplement with the following pages (pdf, 565 KB), excerpted from Enemies of the Imperium, coming in the third quarter. Then, get ready for the fight of your life!

 

Discuss this article
in our forums!
 

Only War Core Rulebook - Core

The Art of War

The FAQ and Errata for Only War is Now Online During the endless battle for the fate of mankind, members of the Imperial Guard must be ever vigilant as they work tirelessly to destroy threats to the Imperium. This means constant training, and an ever expanding understanding of what must be done to ensure the continued future of humanity.

Posted on fantasyflightgames.com on June 13th, 2013

Read more right here | Read more on fantasyflightgames.com


During the endless battle for the fate of mankind, members of the Imperial Guard must be ever vigilant as they work tirelessly to destroy threats to the Imperium. This means constant training, and an ever expanding understanding of what must be done to ensure the continued future of humanity. Only War’s lead developer, Max Brooke, is here to issue new orders to the soldiers of the Imperium.

The battlefields of the 41st Millennium are chaotic, violent places where command can break down at a moment's notice. For the soldiers of the Imperial Guard, clear orders can mean the difference between death at the hands of deadly xenos or traitors and narrow survival to fight another day. Though no soldier in the Spinward Front can escape these dangers forever, we are pleased to offer some clarity and closure to the stalwart veterans of Only War.

We have compiled the Only War Living Errata based on feedback and rules questions from dedicated and inquisitive fans. This document contains clarifications and common rules questions for the Only War Core Rulebook and Hammer of the Emperor. Look for answers to inquiries about a trooper's Standard Kit and Specialist Equipment, failed Fear Tests, using mechadendrites, and more in version 1.0 of the Only War Living Errata!

Thanks, Max! Download the Only War Living Errata (pdf, 1.2 MB) at our Support page, and brush up on the finer points of war. Then, defend the Imperium in Only War.

Only War is a Warhammer 40,000 roleplaying game in which players take on the roles of soldiers in the Imperial Guard, the galaxy-spanning armies of the God-Emperor. In the face of overwhelming opposition, Guardsmen fight against mankind’s many enemies for the very survival of humanity and the continuation of the Imperium’s dominance over space.

 

Only War Core Rulebook - Core Preview

The Art of War

During the endless battle for the fate of mankind, members of the Imperial Guard must be ever vigilant as they work tirelessly to destroy threats to the Imperium. This means constant training, and an ever expanding understanding of what must be done to ensure the continued future of humanity. Only War's lead developer, Max Brooke, is here to issue new orders to the soldiers of the Imperium.The battlefields of the 41st Millennium are chaotic, violent places where command can break down at a moment's notice. For the soldiers of the Imperial Guard, clear orders can mean the difference between death at the hands of deadly xenos or traitors and narrow survival to fight another day. Though no soldier in the Spinward Front can escape these dangers forever, we are pleased to offer some clarity and closure to the stalwart veterans of Only War.We have compiled the Only War Living Errata based on feedback and rules questions from dedicated and inquisitive fans. This document contains clarificatio...

Posted on fantasyflightgames.com on June 13th, 2013

Read more right here | Read more on fantasyflightgames.com


Published 13 June 2013 | Only War

The Art of War

The FAQ and Errata for Only War is Now Online

During the endless battle for the fate of mankind, members of the Imperial Guard must be ever vigilant as they work tirelessly to destroy threats to the Imperium. This means constant training, and an ever expanding understanding of what must be done to ensure the continued future of humanity. Only War’s lead developer, Max Brooke, is here to issue new orders to the soldiers of the Imperium.

The battlefields of the 41st Millennium are chaotic, violent places where command can break down at a moment's notice. For the soldiers of the Imperial Guard, clear orders can mean the difference between death at the hands of deadly xenos or traitors and narrow survival to fight another day. Though no soldier in the Spinward Front can escape these dangers forever, we are pleased to offer some clarity and closure to the stalwart veterans of Only War.

We have compiled the Only War Living Errata based on feedback and rules questions from dedicated and inquisitive fans. This document contains clarifications and common rules questions for the Only War Core Rulebook and Hammer of the Emperor. Look for answers to inquiries about a trooper's Standard Kit and Specialist Equipment, failed Fear Tests, using mechadendrites, and more in version 1.0 of the Only War Living Errata!

Thanks, Max! Download the Only War Living Errata (pdf, 1.2 MB) at our Support page, and brush up on the finer points of war. Then, defend the Imperium in Only War.

Discuss this article
in our forums!
 

Only War Core Rulebook - Core Preview

The Art of War

During the endless battle for the fate of mankind, members of the Imperial Guard must be ever vigilant as they work tirelessly to destroy threats to the Imperium. This means constant training, and an ever expanding understanding of what must be done to ensure the continued future of humanity. Only War's lead developer, Max Brooke, is here to issue new orders to the soldiers of the Imperium.The battlefields of the 41st Millennium are chaotic, violent places where command can break down at a moment's notice. For the soldiers of the Imperial Guard, clear orders can mean the difference between death at the hands of deadly xenos or traitors and narrow survival to fight another day. Though no soldier in the Spinward Front can escape these dangers forever, we are pleased to offer some clarity and closure to the stalwart veterans of Only War.We have compiled the Only War Living Errata based on feedback and rules questions from dedicated and inquisitive fans. This document contains clarificatio...

Posted on fantasyflightgames.com on June 13th, 2013

Read more right here | Read more on fantasyflightgames.com


Published 13 June 2013 | Only War

The Art of War

The FAQ and Errata for Only War is Now Online

During the endless battle for the fate of mankind, members of the Imperial Guard must be ever vigilant as they work tirelessly to destroy threats to the Imperium. This means constant training, and an ever expanding understanding of what must be done to ensure the continued future of humanity. Only War’s lead developer, Max Brooke, is here to issue new orders to the soldiers of the Imperium.

The battlefields of the 41st Millennium are chaotic, violent places where command can break down at a moment's notice. For the soldiers of the Imperial Guard, clear orders can mean the difference between death at the hands of deadly xenos or traitors and narrow survival to fight another day. Though no soldier in the Spinward Front can escape these dangers forever, we are pleased to offer some clarity and closure to the stalwart veterans of Only War.

We have compiled the Only War Living Errata based on feedback and rules questions from dedicated and inquisitive fans. This document contains clarifications and common rules questions for the Only War Core Rulebook and Hammer of the Emperor. Look for answers to inquiries about a trooper's Standard Kit and Specialist Equipment, failed Fear Tests, using mechadendrites, and more in version 1.0 of the Only War Living Errata!

Thanks, Max! Download the Only War Living Errata (pdf, 1.2 MB) at our Support page, and brush up on the finer points of war. Then, defend the Imperium in Only War.

Discuss this article
in our forums!
 

Faith and Coin - Supplement Preview

Faith and Coin

Announcing an Upcoming Supplement for Rogue Trader “Those who dwell within the grace of the God-Emperor need never fear the dark. His grace and guidance shines a perpetual light upon them.” Nadine Aleynikov, disciple of St. Cognatius Fantasy Flight Games is excited to announce Faith and...

Posted on fantasyflightgames.com on June 6th, 2013

Read more right here | Read more on fantasyflightgames.com


"Those who dwell within the grace of the God-Emperor need never fear the dark. His grace and guidance shines a perpetual light upon them."
Nadine Aleynikov, disciple of St. Cognatius

Fantasy Flight Games is excited to announce Faith and Coin, the latest Rogue Trader supplement! It is a Rogue Trader's duty to assist in spreading the Imperial Creed across the stars, helping missionaries as they wander from world to forgotten world. In turn, Rogue Traders reap the profits from the seeds that missionaries sow. In this guide, for players and GMs, the complex relationships between missionaries and Rogue Traders come to life, with new Endeavors to complete and new worlds to convert. Find sacred relics, smite vile heretics, or embark on new Alternate Career Paths with the grace of the God-Emperor guiding you every step of the way.

A Word From the Developer

Lead developer Max Brooke gives a taste of what is to come in the upcoming Faith and Coin:

The Koronus Expanse is a realm of unlimited opportunity and incalculable risk. It teems with life, from deadly alien beasts to incomprehensible xenos species to human populations rendered utterly strange by aeons of isolation. To prepare these lost human populations for their return to the dominion of the Imperium, Rogue Traders are required to give passage to missionaries, wandering priests who carry the Emperor's Light into the darkness of the fringes. These representatives of the Imperium work to introduce their faith on these far-flung worlds, subverting local faiths by weaving elements of the Imperial Creed into local religions and mythologies. Of course, different missionaries use extremely different methods. Some bring the Emperor's light with zeal and fire, burning down the old edifices to glorify the Emperor, while others wander alone in the darkness, quietly sowing seed of faith that their successors can reap in centuries or even millennia to come.

The relationship between these representatives of the Imperial Creed and those who carry a Warrant of Trade is one of mutual necessity, punctuated by both conspiracy and conflict. Many Rogue Traders rely on itinerant priests to maintain the spiritual health of their crews and to open inroads upon new worlds they can exploit. Missionaries, for their part, often benefit from the unique resources a Rogue Trader can provide above and beyond transit between the stars. The vast material wealth of a Rogue Trader, the keen mind and expansive knowledge of a seneschal, or the raw might of a warship can all accelerate the conversion of a given world tremendously. Not all Rogue Traders are willing to put piety before profit, however, and such alliances of convenience can shatter at the drop of a coin.

Faith and Coin is a supplement for players and Game Masters that explores the role the Imperial Creed in Rogue Trader through the tales of four different missionaries who set out into the Koronus Expanse and sought an ancient secret--the lost tomb of Saint Cognatius, which is said to contain priceless relics and miraculous archeotechnology alike. The book uses the framework of their stories to delve into the ways the Imperial faith can be a powerful tool for many characters in Rogue Trader. It offers new options not only for Missionaries, but for any Explorers who interact with the Imperial Creed in the Koronus Expanse--or at least turn a profit by it. This volume includes new Endeavours that crews can undertake as they use the Imperial faith to build the fortune of their dynasty, Alternate Career Ranks Explorers can use to gain powerful new knowledge and abilities, and a host of weapons, armour, equipment, and powerful relics of past holy warriors for smiting heretics in the Koronus Expanse. Finally, it contains an adventure, The Sacred Heart, which allows the Explorers to follow in the footsteps of their predecessors in seeking the legendary tomb of Saint Cognatius.

Faith and Coin is full of new options and stories for both players and Game Masters to pursue, and I'm looking forward to hearing how readers use it to expand their characters and campaigns!

Thanks Max! Look for Faith and Coin coming later this year. Meanwhile, keep checking here for more news and previews about the upcoming Faith and Coin supplement for Rogue Trader.

Rogue Trader is a roleplaying game set in dark gothic far future of Games Workshop's Warhammer 40,000 universe. Players take on the roles of explorers aboard a Rogue Trader's ship, searching for profit and adventure while discovering new alien cultures and threats in the uncharted regions of space.

 

Faith and Coin - Supplement Preview

Faith and Coin

Nadine Aleynikov, disciple of St. CognatiusFantasy Flight Games is excited to announce Faith and Coin, the latest Rogue Trader supplement! It is a Rogue Trader's duty to assist in spreading the Imperial Creed across the stars, helping missionaries as they wander from world to forgotten world. In turn, Rogue Traders reap the profits from the seeds that missionaries sow. In this guide, for players and GMs, the complex relationships between missionaries and Rogue Traders come to life, with new Endeavors to complete and new worlds to convert. Find sacred relics, smite vile heretics, or embark on new Alternate Career Paths with the grace of the God-Emperor guiding you every step of the way.A Word From the DeveloperLead developer Max Brooke gives a taste of what is to come in the upcoming Faith and Coin:The Koronus Expanse is a realm of unlimited opportunity and incalculable risk. It teems with life, from deadly alien beasts to incomprehensible xenos species to human populations rendered ut...

Posted on fantasyflightgames.com on June 6th, 2013

Read more right here | Read more on fantasyflightgames.com


Published 6 June 2013 | Rogue Trader

Faith and Coin

Announcing an Upcoming Supplement for Rogue Trader

“Those who dwell within the grace of the God-Emperor need never fear the dark. His grace and guidance shines a perpetual light upon them.” Nadine Aleynikov, disciple of St. Cognatius

Fantasy Flight Games is excited to announce Faith and Coin, the latest Rogue Trader supplement! It is a Rogue Trader’s duty to assist in spreading the Imperial Creed across the stars, helping missionaries as they wander from world to forgotten world. In turn, Rogue Traders reap the profits from the seeds that missionaries sow. In this guide, for players and GMs, the complex relationships between missionaries and Rogue Traders come to life, with new Endeavors to complete and new worlds to convert. Find sacred relics, smite vile heretics, or embark on new Alternate Career Paths with the grace of the God-Emperor guiding you every step of the way.

A Word From the Developer

Lead developer Max Brooke gives a taste of what is to come in the upcoming Faith and Coin:

The Koronus Expanse is a realm of unlimited opportunity and incalculable risk. It teems with life, from deadly alien beasts to incomprehensible xenos species to human populations rendered utterly strange by aeons of isolation. To prepare these lost human populations for their return to the dominion of the Imperium, Rogue Traders are required to give passage to missionaries, wandering priests who carry the Emperor's Light into the darkness of the fringes. These representatives of the Imperium work to introduce their faith on these far-flung worlds, subverting local faiths by weaving elements of the Imperial Creed into local religions and mythologies. Of course, different missionaries use extremely different methods. Some bring the Emperor's light with zeal and fire, burning down the old edifices to glorify the Emperor, while others wander alone in the darkness, quietly sowing seed of faith that their successors can reap in centuries or even millennia to come.

The relationship between these representatives of the Imperial Creed and those who carry a Warrant of Trade is one of mutual necessity, punctuated by both conspiracy and conflict. Many Rogue Traders rely on itinerant priests to maintain the spiritual health of their crews and to open inroads upon new worlds they can exploit. Missionaries, for their part, often benefit from the unique resources a Rogue Trader can provide above and beyond transit between the stars. The vast material wealth of a Rogue Trader, the keen mind and expansive knowledge of a seneschal, or the raw might of a warship can all accelerate the conversion of a given world tremendously. Not all Rogue Traders are willing to put piety before profit, however, and such alliances of convenience can shatter at the drop of a coin. Faith and Coin is a supplement for players and Game Masters that explores the role the Imperial Creed in Rogue Trader through the tales of four different missionaries who set out into the Koronus Expanse and sought an ancient secret—the lost tomb of Saint Cognatius, which is said to contain priceless relics and miraculous archeotechnology alike. The book uses the framework of their stories to delve into the ways the Imperial faith can be a powerful tool for many characters in Rogue Trader. It offers new options not only for Missionaries, but for any Explorers who interact with the Imperial Creed in the Koronus Expanse—or at least turn a profit by it. This volume includes new Endeavours that crews can undertake as they use the Imperial faith to build the fortune of their dynasty, Alternate Career Ranks Explorers can use to gain powerful new knowledge and abilities, and a host of weapons, armour, equipment, and powerful relics of past holy warriors for smiting heretics in the Koronus Expanse. Finally, it contains an adventure, The Sacred Heart, which allows the Explorers to follow in the footsteps of their predecessors in seeking the legendary tomb of Saint Cognatius.

Faith and Coin is full of new options and stories for both players and Game Masters to pursue, and I'm looking forward to hearing how readers use it to expand their characters and campaigns!

Thanks Max! Look for Faith and Coin coming later this year. Meanwhile, keep checking here for more news and previews about the upcoming Faith and Coin supplement for Rogue Trader.

Discuss this article
in our forums!
 

Faith and Coin - Supplement Preview

Faith and Coin

Nadine Aleynikov, disciple of St. CognatiusFantasy Flight Games is excited to announce Faith and Coin, the latest Rogue Trader supplement! It is a Rogue Trader's duty to assist in spreading the Imperial Creed across the stars, helping missionaries as they wander from world to forgotten world. In turn, Rogue Traders reap the profits from the seeds that missionaries sow. In this guide, for players and GMs, the complex relationships between missionaries and Rogue Traders come to life, with new Endeavors to complete and new worlds to convert. Find sacred relics, smite vile heretics, or embark on new Alternate Career Paths with the grace of the God-Emperor guiding you every step of the way.A Word From the DeveloperLead developer Max Brooke gives a taste of what is to come in the upcoming Faith and Coin:The Koronus Expanse is a realm of unlimited opportunity and incalculable risk. It teems with life, from deadly alien beasts to incomprehensible xenos species to human populations rendered ut...

Posted on fantasyflightgames.com on June 6th, 2013

Read more right here | Read more on fantasyflightgames.com


Published 6 June 2013 | Rogue Trader

Faith and Coin

Announcing an Upcoming Supplement for Rogue Trader

“Those who dwell within the grace of the God-Emperor need never fear the dark. His grace and guidance shines a perpetual light upon them.” Nadine Aleynikov, disciple of St. Cognatius

Fantasy Flight Games is excited to announce Faith and Coin, the latest Rogue Trader supplement! It is a Rogue Trader’s duty to assist in spreading the Imperial Creed across the stars, helping missionaries as they wander from world to forgotten world. In turn, Rogue Traders reap the profits from the seeds that missionaries sow. In this guide, for players and GMs, the complex relationships between missionaries and Rogue Traders come to life, with new Endeavors to complete and new worlds to convert. Find sacred relics, smite vile heretics, or embark on new Alternate Career Paths with the grace of the God-Emperor guiding you every step of the way.

A Word From the Developer

Lead developer Max Brooke gives a taste of what is to come in the upcoming Faith and Coin:

The Koronus Expanse is a realm of unlimited opportunity and incalculable risk. It teems with life, from deadly alien beasts to incomprehensible xenos species to human populations rendered utterly strange by aeons of isolation. To prepare these lost human populations for their return to the dominion of the Imperium, Rogue Traders are required to give passage to missionaries, wandering priests who carry the Emperor's Light into the darkness of the fringes. These representatives of the Imperium work to introduce their faith on these far-flung worlds, subverting local faiths by weaving elements of the Imperial Creed into local religions and mythologies. Of course, different missionaries use extremely different methods. Some bring the Emperor's light with zeal and fire, burning down the old edifices to glorify the Emperor, while others wander alone in the darkness, quietly sowing seed of faith that their successors can reap in centuries or even millennia to come.

The relationship between these representatives of the Imperial Creed and those who carry a Warrant of Trade is one of mutual necessity, punctuated by both conspiracy and conflict. Many Rogue Traders rely on itinerant priests to maintain the spiritual health of their crews and to open inroads upon new worlds they can exploit. Missionaries, for their part, often benefit from the unique resources a Rogue Trader can provide above and beyond transit between the stars. The vast material wealth of a Rogue Trader, the keen mind and expansive knowledge of a seneschal, or the raw might of a warship can all accelerate the conversion of a given world tremendously. Not all Rogue Traders are willing to put piety before profit, however, and such alliances of convenience can shatter at the drop of a coin. Faith and Coin is a supplement for players and Game Masters that explores the role the Imperial Creed in Rogue Trader through the tales of four different missionaries who set out into the Koronus Expanse and sought an ancient secret—the lost tomb of Saint Cognatius, which is said to contain priceless relics and miraculous archeotechnology alike. The book uses the framework of their stories to delve into the ways the Imperial faith can be a powerful tool for many characters in Rogue Trader. It offers new options not only for Missionaries, but for any Explorers who interact with the Imperial Creed in the Koronus Expanse—or at least turn a profit by it. This volume includes new Endeavours that crews can undertake as they use the Imperial faith to build the fortune of their dynasty, Alternate Career Ranks Explorers can use to gain powerful new knowledge and abilities, and a host of weapons, armour, equipment, and powerful relics of past holy warriors for smiting heretics in the Koronus Expanse. Finally, it contains an adventure, The Sacred Heart, which allows the Explorers to follow in the footsteps of their predecessors in seeking the legendary tomb of Saint Cognatius.

Faith and Coin is full of new options and stories for both players and Game Masters to pursue, and I'm looking forward to hearing how readers use it to expand their characters and campaigns!

Thanks Max! Look for Faith and Coin coming later this year. Meanwhile, keep checking here for more news and previews about the upcoming Faith and Coin supplement for Rogue Trader.

Discuss this article
in our forums!
 

Faith and Coin - Supplement Preview

Faith and Coin

Nadine Aleynikov, disciple of St. CognatiusFantasy Flight Games is excited to announce Faith and Coin, the latest Rogue Trader supplement! It is a Rogue Trader's duty to assist in spreading the Imperial Creed across the stars, helping missionaries as they wander from world to forgotten world. In turn, Rogue Traders reap the profits from the seeds that missionaries sow. In this guide, for players and GMs, the complex relationships between missionaries and Rogue Traders come to life, with new Endeavors to complete and new worlds to convert. Find sacred relics, smite vile heretics, or embark on new Alternate Career Paths with the grace of the God-Emperor guiding you every step of the way.A Word From the DeveloperLead developer Max Brooke gives a taste of what is to come in the upcoming Faith and Coin:The Koronus Expanse is a realm of unlimited opportunity and incalculable risk. It teems with life, from deadly alien beasts to incomprehensible xenos species to human populations rendered ut...

Posted on fantasyflightgames.com on June 6th, 2013

Read more right here | Read more on fantasyflightgames.com


Published 6 June 2013 | Rogue Trader

Faith and Coin

Announcing an Upcoming Supplement for Rogue Trader

“Those who dwell within the grace of the God-Emperor need never fear the dark. His grace and guidance shines a perpetual light upon them.” Nadine Aleynikov, disciple of St. Cognatius

Fantasy Flight Games is excited to announce Faith and Coin, the latest Rogue Trader supplement! It is a Rogue Trader’s duty to assist in spreading the Imperial Creed across the stars, helping missionaries as they wander from world to forgotten world. In turn, Rogue Traders reap the profits from the seeds that missionaries sow. In this guide, for players and GMs, the complex relationships between missionaries and Rogue Traders come to life, with new Endeavors to complete and new worlds to convert. Find sacred relics, smite vile heretics, or embark on new Alternate Career Paths with the grace of the God-Emperor guiding you every step of the way.

A Word From the Developer

Lead developer Max Brooke gives a taste of what is to come in the upcoming Faith and Coin:

The Koronus Expanse is a realm of unlimited opportunity and incalculable risk. It teems with life, from deadly alien beasts to incomprehensible xenos species to human populations rendered utterly strange by aeons of isolation. To prepare these lost human populations for their return to the dominion of the Imperium, Rogue Traders are required to give passage to missionaries, wandering priests who carry the Emperor's Light into the darkness of the fringes. These representatives of the Imperium work to introduce their faith on these far-flung worlds, subverting local faiths by weaving elements of the Imperial Creed into local religions and mythologies. Of course, different missionaries use extremely different methods. Some bring the Emperor's light with zeal and fire, burning down the old edifices to glorify the Emperor, while others wander alone in the darkness, quietly sowing seed of faith that their successors can reap in centuries or even millennia to come.

The relationship between these representatives of the Imperial Creed and those who carry a Warrant of Trade is one of mutual necessity, punctuated by both conspiracy and conflict. Many Rogue Traders rely on itinerant priests to maintain the spiritual health of their crews and to open inroads upon new worlds they can exploit. Missionaries, for their part, often benefit from the unique resources a Rogue Trader can provide above and beyond transit between the stars. The vast material wealth of a Rogue Trader, the keen mind and expansive knowledge of a seneschal, or the raw might of a warship can all accelerate the conversion of a given world tremendously. Not all Rogue Traders are willing to put piety before profit, however, and such alliances of convenience can shatter at the drop of a coin. Faith and Coin is a supplement for players and Game Masters that explores the role the Imperial Creed in Rogue Trader through the tales of four different missionaries who set out into the Koronus Expanse and sought an ancient secret—the lost tomb of Saint Cognatius, which is said to contain priceless relics and miraculous archeotechnology alike. The book uses the framework of their stories to delve into the ways the Imperial faith can be a powerful tool for many characters in Rogue Trader. It offers new options not only for Missionaries, but for any Explorers who interact with the Imperial Creed in the Koronus Expanse—or at least turn a profit by it. This volume includes new Endeavours that crews can undertake as they use the Imperial faith to build the fortune of their dynasty, Alternate Career Ranks Explorers can use to gain powerful new knowledge and abilities, and a host of weapons, armour, equipment, and powerful relics of past holy warriors for smiting heretics in the Koronus Expanse. Finally, it contains an adventure, The Sacred Heart, which allows the Explorers to follow in the footsteps of their predecessors in seeking the legendary tomb of Saint Cognatius.

Faith and Coin is full of new options and stories for both players and Game Masters to pursue, and I'm looking forward to hearing how readers use it to expand their characters and campaigns!

Thanks Max! Look for Faith and Coin coming later this year. Meanwhile, keep checking here for more news and previews about the upcoming Faith and Coin supplement for Rogue Trader.

Discuss this article
in our forums!
 

The Tome of Excess - Supplement Now Available

Indulge Yourself

All beings require sensation to know their surroundings, but the truly aware realize that life without sensation is worse than death. For those who exist for sensation, the normal limits of life become meaningless in the pursuit of greater and greater stimuli. As excesses are breached, nothing can sate these heavier appetites for long, however, and soon nothing exists except the quest for further sensation. Lives such as these are bound, either knowingly or unknowingly, in the service of the Chaos God Slaanesh. He offers the limitless bliss of endless passions and insatiable appetites to his legions of depraved followers. Will you give in to your desires and swear allegiance to him?The Tome of Excess, a sinfully indulgent supplement for Black Crusade, is now available at your local retailer and on our webstore! This powerful tribute to Slaanesh introduces four new Heretic Archetypes, along with cruel weapons, rules for empowering minions, new Daemon Engines, and more to amplify the rap...

Posted on fantasyflightgames.com on May 31st, 2013

Read more right here | Read more on fantasyflightgames.com


Published 31 May 2013 | Black Crusade

Indulge Yourself

The Tome of Excess, a Black Crusade Supplement, Is Now Available

“Find pleasure in every moment, indulge in every whim. Let lesser races feel the burden of their crude lives. We are beyond such concerns or worries. Every power is ours to use, every sensation ours to experience. We are truly masters of the galaxy, and all others exist only to satisfy our curiosities. We have earned our position of power. Let us forever taste the fruits of such achievement. Time itself is ours to command. We are eternal."      –Translated Eldar glyphs found amidst the ruins of the Shrine of Celestial Grandeur

All beings require sensation to know their surroundings, but the truly aware realize that life without sensation is worse than death. For those who exist for sensation, the normal limits of life become meaningless in the pursuit of greater and greater stimuli. As excesses are breached, nothing can sate these heavier appetites for long, however, and soon nothing exists except the quest for further sensation. Lives such as these are bound, either knowingly or unknowingly, in the service of the Chaos God Slaanesh. He offers the limitless bliss of endless passions and insatiable appetites to his legions of depraved followers. Will you give in to your desires and swear allegiance to him?

The Tome of Excess, a sinfully indulgent supplement for Black Crusade, is now available at your local retailer and on our webstore! This powerful tribute to Slaanesh introduces four new Heretic Archetypes, along with cruel weapons, rules for empowering minions, new Daemon Engines, and more to amplify the rapacious hordes of the Dark Prince.

Rules for expanded interactions and social combat allow players of all alignments to seduce their foes into becoming devoted lackeys. Players also gain new ways to use their growing Infamy, plus new dark rituals to curse and entrap enemies. Discover secrets of the Screaming Vortex, such as the Demons of Contrition, the xenos guardians of the Forbidden Portal, Malignia’s deadly jungles, and more. And in the included adventure, Heretics must best a Pirate Prince of the Ragged Helix in their bid to launch their own Black Crusade!

The Personification of Excess

Slaanesh is the personification of excess. In his name, hosts degrade entire worlds with unspeakable rites and warlords seduce systems with honeyed promises of unimaginable essences. His own appearance is beyond limits, existing as both male and female, always the epitome of impossible beauty and desire no matter who gazes upon his form. His followers exist only to seek out new perfections of sensation, and to make themselves perfect to better achieve such sensations. The more perfect the artist, the better he can fully admire unnatural colors that cause eyes to boil and shrivel.

Only the finest of assassins can appreciate the tortured gasps of a betrayed noble as the knife slowly twists. None but a devoted master of the blade knows the bliss as flesh slices apart under his exquisite riposte. All these and more are mere steps along a path that requires more and more with each sensory attainment. To know ultimates is to realize there are no ultimates, only increasing tiers of perception and the search of perfection to fully appreciate them. Their frantic journeys can have no end except for that which lays waiting them within the Warp: Slaanesh. 

A Word from the Developer

Lead Developer Tim Huckelbery took a moment to share his insights on The Tome of Excess:

This Tome, our third tome devoted to the Chaos powers, was one we’ve been looking forward to for some time, as Slaanesh offers such wonderfully twisted opportunities for roleplaying. He is the god of pleasure, to be sure, but he is really the god of extremes in all things. As such, this book is devoted to wild excesses in behavior, addictive personalities, obsessive natures, and more. His followers are always dialed to 11 (as Nigel would say) though most also tear off the volume knob as well. Here personal desires are paramount and so we introduce many new paths to selfish power. There are no limits, and even the weapons are wonderfully warped.

As mere violence is so passé, however, many Heretics of Slaanesh prefer cutting with words instead; to that end, the new rules for Social Combat allows players to use their wits as weapons. Words have power, especially using the new Curses you’ll find here. Rules for Seduction can also sway enemies to your side—including fellow players!—to ensure their acquiescence. The new Glorifying Acts are also great fun as players can release their selfish desires for power, ignoring possible consequences to the rest of the group in order to gain greater Infamy! 

The art has surpassed expectations in illuminating the words into wonderfully disturbing images filled with disconcerting beauty. Inside you’ll find such excessive insanities such as void bridges made from flayed faces, flesh shaping in action, the spider-ships of Samech, and the degradations of the Hall of Gluttony and the Den of Surrender.

In all, both the writers and artists (especially the art director, Andy Christensen) really came through to create something that I think is as enjoyable to read and look at as it is to use in game play. After all, as Slaanesh would say, satisfaction is everything!

Thanks, Tim! Look for The Tome of Excess on store shelves today!

Discuss this article
in our forums!
 

The Tome of Excess - Supplement Now Available

Indulge Yourself

All beings require sensation to know their surroundings, but the truly aware realize that life without sensation is worse than death. For those who exist for sensation, the normal limits of life become meaningless in the pursuit of greater and greater stimuli. As excesses are breached, nothing can sate these heavier appetites for long, however, and soon nothing exists except the quest for further sensation. Lives such as these are bound, either knowingly or unknowingly, in the service of the Chaos God Slaanesh. He offers the limitless bliss of endless passions and insatiable appetites to his legions of depraved followers. Will you give in to your desires and swear allegiance to him?The Tome of Excess, a sinfully indulgent supplement for Black Crusade, is now available at your local retailer and on our webstore! This powerful tribute to Slaanesh introduces four new Heretic Archetypes, along with cruel weapons, rules for empowering minions, new Daemon Engines, and more to amplify the rap...

Posted on fantasyflightgames.com on May 31st, 2013

Read more right here | Read more on fantasyflightgames.com


Published 31 May 2013 | Black Crusade

Indulge Yourself

The Tome of Excess, a Black Crusade Supplement, Is Now Available

“Find pleasure in every moment, indulge in every whim. Let lesser races feel the burden of their crude lives. We are beyond such concerns or worries. Every power is ours to use, every sensation ours to experience. We are truly masters of the galaxy, and all others exist only to satisfy our curiosities. We have earned our position of power. Let us forever taste the fruits of such achievement. Time itself is ours to command. We are eternal."      –Translated Eldar glyphs found amidst the ruins of the Shrine of Celestial Grandeur

All beings require sensation to know their surroundings, but the truly aware realize that life without sensation is worse than death. For those who exist for sensation, the normal limits of life become meaningless in the pursuit of greater and greater stimuli. As excesses are breached, nothing can sate these heavier appetites for long, however, and soon nothing exists except the quest for further sensation. Lives such as these are bound, either knowingly or unknowingly, in the service of the Chaos God Slaanesh. He offers the limitless bliss of endless passions and insatiable appetites to his legions of depraved followers. Will you give in to your desires and swear allegiance to him?

The Tome of Excess, a sinfully indulgent supplement for Black Crusade, is now available at your local retailer and on our webstore! This powerful tribute to Slaanesh introduces four new Heretic Archetypes, along with cruel weapons, rules for empowering minions, new Daemon Engines, and more to amplify the rapacious hordes of the Dark Prince.

Rules for expanded interactions and social combat allow players of all alignments to seduce their foes into becoming devoted lackeys. Players also gain new ways to use their growing Infamy, plus new dark rituals to curse and entrap enemies. Discover secrets of the Screaming Vortex, such as the Demons of Contrition, the xenos guardians of the Forbidden Portal, Malignia’s deadly jungles, and more. And in the included adventure, Heretics must best a Pirate Prince of the Ragged Helix in their bid to launch their own Black Crusade!

The Personification of Excess

Slaanesh is the personification of excess. In his name, hosts degrade entire worlds with unspeakable rites and warlords seduce systems with honeyed promises of unimaginable essences. His own appearance is beyond limits, existing as both male and female, always the epitome of impossible beauty and desire no matter who gazes upon his form. His followers exist only to seek out new perfections of sensation, and to make themselves perfect to better achieve such sensations. The more perfect the artist, the better he can fully admire unnatural colors that cause eyes to boil and shrivel.

Only the finest of assassins can appreciate the tortured gasps of a betrayed noble as the knife slowly twists. None but a devoted master of the blade knows the bliss as flesh slices apart under his exquisite riposte. All these and more are mere steps along a path that requires more and more with each sensory attainment. To know ultimates is to realize there are no ultimates, only increasing tiers of perception and the search of perfection to fully appreciate them. Their frantic journeys can have no end except for that which lays waiting them within the Warp: Slaanesh. 

A Word from the Developer

Lead Developer Tim Huckelbery took a moment to share his insights on The Tome of Excess:

This Tome, our third tome devoted to the Chaos powers, was one we’ve been looking forward to for some time, as Slaanesh offers such wonderfully twisted opportunities for roleplaying. He is the god of pleasure, to be sure, but he is really the god of extremes in all things. As such, this book is devoted to wild excesses in behavior, addictive personalities, obsessive natures, and more. His followers are always dialed to 11 (as Nigel would say) though most also tear off the volume knob as well. Here personal desires are paramount and so we introduce many new paths to selfish power. There are no limits, and even the weapons are wonderfully warped.

As mere violence is so passé, however, many Heretics of Slaanesh prefer cutting with words instead; to that end, the new rules for Social Combat allows players to use their wits as weapons. Words have power, especially using the new Curses you’ll find here. Rules for Seduction can also sway enemies to your side—including fellow players!—to ensure their acquiescence. The new Glorifying Acts are also great fun as players can release their selfish desires for power, ignoring possible consequences to the rest of the group in order to gain greater Infamy! 

The art has surpassed expectations in illuminating the words into wonderfully disturbing images filled with disconcerting beauty. Inside you’ll find such excessive insanities such as void bridges made from flayed faces, flesh shaping in action, the spider-ships of Samech, and the degradations of the Hall of Gluttony and the Den of Surrender.

In all, both the writers and artists (especially the art director, Andy Christensen) really came through to create something that I think is as enjoyable to read and look at as it is to use in game play. After all, as Slaanesh would say, satisfaction is everything!

Thanks, Tim! Look for The Tome of Excess on store shelves today!

Discuss this article
in our forums!
 

The Tome of Excess - Supplement Preview

Slaves to Darkness

A Preview of The Tome of Excess, the Upcoming Black Crusade Supplement “I worship the gods, and by their favour, I am worshipped in turn.”       –Havastien the Beautiful In February, we...

Posted on fantasyflightgames.com on May 23rd, 2013

Read more right here | Read more on fantasyflightgames.com


"I worship the gods, and by their favour, I am worshipped in turn."
-Havastien the Beautiful

In February, we announced the upcoming release of The Tome of Excess, a sinfully indulgent supplement for Black Crusade. This powerful tribute to Slaanesh introduces four new Heretic Archetypes, along with cruel weapons, rules for empowering minions, new Daemon Engines, and more to amplify the rapacious hordes of the Dark Prince. While rules for expanded interactions and social combat allow players of all alignments to seduce their foes, players also gain new ways to use their growing Infamy, plus new dark rituals to curse and entrap enemies. Discover secrets of the Screaming Vortex, such as the Daemons of Contrition, the xenos guardians of the Forbidden Portal, Malignia's deadly jungles, and more. And in the included adventure, Heretics must best a Pirate Prince of the Ragged Helix in their bid to launch their own Black Crusade!

Now, with the release of The Tome of Excess about a week away, we're pleased to present a preview from contributing writer Tim Cox. Of all the servants of Chaos, it is perhaps those dedicated to Slaanesh who are most likely to surround themselves with a court of dedicated servants, whether simply to feed the Heretic's ego, or to aid him in pursuing the debauched pleasures to be found in the Screaming Vortex. As a disciple of the Prince of Excess draws closer to perfection, it is only proper that lesser creatures flock to him, latching themselves to his rising star. Today, Tim discusses Slaanesh's Minions and their place in The Tome of Excess.

Tim Cox on Minions of Chaos

One of my favourite things about Black Crusade is how different it is from other Warhammer 40,000 Roleplay games, which is reinforced with unique mechanics such as Corruption and Infamy. The unique option for players to take Minions of Chaos stands out for me as a signature of the unique themes of Black Crusade, so when I was offered the chance to expand on the core Minion rules, all I could do was laugh maniacally!

Adherents of Slaanesh have a particular tendency to attract followers, either through sheer personal magnetism or deliberate measures to obtain them, so Minions are a natural fit for The Tome of Excess. The rules for creating Minions in the Black Crusade core rulebook allow for a huge degree of freedom in creating Minions. When starting this project, I knew I wanted to expand players' options even further, not just in what sort of Minions are possible, but how they are created.

The Tome of Excess introduces both new abilities for Minions and new Talents for Heretics that enhance their Minions. I am particularly excited about two new varieties of Minion--Horde Minions and Superior Minions. Right from the outset, I knew I wanted to give players an option for representing truly numerous followers, such as a cult. The existing rules for Hordes provide a method for a player to command vast numbers of followers without bogging him down in book keeping. As most Black Crusade players know, Hordes possess a Magnitude rather than Wounds value, which is an abstract representation of how much damage it can take. A Horde Minion's Magnitude is based on the Heretic's Infamy value, so as he grows in reputation and power, so does his Horde of followers. This represents anything from additional recruits, to the individuals improving through experience, to dark blessings.

While Horde Minions represent numerous, individually weak followers, Superior Minions are quite the opposite. Superior Minions are powerful servants and, unlike other Minions, they can gain and spend experience points to advance, just like a player character. In this way, a Superior Minion increases in power along with the controlling Heretic, and can be a valuable asset even at the highest levels of play. Of course, where Chaos is concerned, nothing is ever simple or safe, and having a Superior Minion entails certain responsibilities and risks that may prove detrimental to a careless or unlucky Heretic.

I think players will also really enjoy the new Talents available to Heretics. These have a number of effects, such as increasing the maximum number of Minions a Heretic can have. A particularly wicked Talent allows Heretics to bend NPCs to their will, transforming them into Minions!

I'm really looking forward to hearing what sorts of interesting new Minions players come up with, and how they fit into the stories of the Screaming Vortex.

Thanks, Tim! Download an except from The Tome of Excess (pdf, 6.4 MB) to learn even more about minions, then prepare yourself; The Tome of Excess arrives on store shelves next week!

Black Crusade is a roleplaying game set in the Warhammer 40,000 universe, a setting in the grim darkness of the far future. Players take on the roles of Disciples of the Dark Gods, working against the rule of the galaxy-spanning Imperium of Man and in pursuit of personal glory.

 

Hammer of the Emperor - Supplement Download Available

New Battlefields for the Imperial Guard

Hammer of the Emperor, an Only War Supplement, Is On Sale via Download

Posted on fantasyflightgames.com on May 23rd, 2013

Read more right here | Read more on fantasyflightgames.com



"We're going out there to fight the worst the universe can throw at us, and we've got nothing but the weapons in our hands and our wits to fight them. But do you know what that means, soldier? If you're clever and tough and lucky enough to survive it all, everything else will seem easy!"
-Unknown Imperial Guard Sergeant, before the battle of Garhive

The soldiers of the Imperial Guard protect mankind from the countless threats posed by the unrelenting galaxy of the 41st Millennium. These heroes are men and women hailing from worlds across the galaxy, fighting with the resources they have been given and seizing victory through their wits and their determination. Imperial Guardsmen often fight and die unsung, their valor and their failures known only by their surviving squad mates or by none at all. But despite the odds, they serve, for such is the duty of the Imperial Guard. Arm yourself with new weapons and training to overcome the odds and vanquish your foes!

Hammer of the Emperor, a supplement for Only War, is now on sale via download at drivethrurpg.com and rpgnow.com! New options for regiment creation and mixed regiments, along with details on renowned regiments like the Attilan Rough Riders and Tanith First-and-Only, give players unique ways to wage war in the 41st Millennium. Plus, enhance your missions with new Advanced Specialties, an expanded armoury, rules for Mounted Combat, and much more.

Facing a Myriad of Horrors

For more on Hammer of the Emperor, here's a word from lead developer Max Brooke:

The Imperial Guard is the largest fighting force defending the Imperium of Mankind from the myriad of horrors that threaten it. As such, the men and women of its incredibly varied regiments are at the forefront of conflicts across the galaxy, giving their lives on stark battlefields far from their home worlds to safeguard the Imperium. Hammer of the Emperor is dedicated to these soldiers of the line, the Imperial Guard troopers who struggle through the most dire situations and foes the galaxy can unleash upon them with nothing but their lasguns, their wits, and their sheer determination.

Hammer of the Emperor covers a number of famous regiments from across the Imperium of Mankind, including the swift Attilan Rough Riders, the deadly Tanith First-and-Only, the intractable Valhallan Ice Warriors, and others. It also includes new Home Worlds, new Doctrines, and regimental Drawbacks, both to create these legendary regiments and to expand the options of players and Game Masters creating their own unique regiments. On the subject of creating unique regiments, Hammer of the Emperor includes rules for creating Mixed Regiment formations that allow for Guardsmen from different regiments to serve side-by-side.

Another major aspect of this book comes in the form of Advanced Specialities. These new options for seasoned Guardsman characters allow veteran troopers to gain new Specialities such as Brawler, Field Chirurgeon, and Sharpshooter, helping them either focus their abilities or expand into new skill sets to better serve on the battlefield. Beyond these specialized resources, Hammer of the Emperor has potent options, including a broad array of Talents, Comrade Orders, and wargear to help Player Characters of all Specialities wage war in the 41st Millennium.

Finally, to accompany new cavalry regiment options like the Death Riders of Krieg, Hammer of the Emperor includes rules for Mounted Combat, allowing troopers from Rough Rider regiments to fight from the backs of powerful steeds.

Hammer of the Emperor is full of new options to help players overcome the odds on the harsh battlefields of the far future, and I'm very excited to hear about the characters, regiments, and stories that people create with it.

Steel Your Nerves, Guardsman. Hammer of the Emperor is available at drivethrurpg.com and rpgnow.com today!

Only War is a Warhammer 40,000 roleplaying game in which players take on the roles of soldiers in the Imperial Guard, the galaxy-spanning armies of the God-Emperor. In the face of overwhelming opposition, Guardsmen fight against mankind's many enemies for the very survival of humanity and the continuation of the Imperium's dominance over space.

 

The Tome of Excess - Supplement Preview

Slaves to Darkness

In February, we announced the upcoming release of The Tome of Excess, a sinfully indulgent supplement for Black Crusade. This powerful tribute to Slaanesh introduces four new Heretic Archetypes, along with cruel weapons, rules for empowering minions, new Daemon Engines, and more to amplify the rapacious hordes of the Dark Prince. While rules for expanded interactions and social combat allow players of all alignments to seduce their foes, players also gain new ways to use their growing Infamy, plus new dark rituals to curse and entrap enemies. Discover secrets of the Screaming Vortex, such as the Daemons of Contrition, the xenos guardians of the Forbidden Portal, Malignia's deadly jungles, and more. And in the included adventure, Heretics must best a Pirate Prince of the Ragged Helix in their bid to launch their own Black Crusade!Now, with the release of The Tome of Excess about a week away, we're pleased to present a preview from contributing writer Tim Cox. Of all the servants of Chao...

Posted on fantasyflightgames.com on May 23rd, 2013

Read more right here | Read more on fantasyflightgames.com


Published 23 May 2013 | Black Crusade

Slaves to Darkness

A Preview of The Tome of Excess, the Upcoming Black Crusade Supplement

“I worship the gods, and by their favour, I am worshipped in turn.”       –Havastien the Beautiful

In February, we announced the upcoming release of The Tome of Excess, a sinfully indulgent supplement for Black Crusade. This powerful tribute to Slaanesh introduces four new Heretic Archetypes, along with cruel weapons, rules for empowering minions, new Daemon Engines, and more to amplify the rapacious hordes of the Dark Prince. While rules for expanded interactions and social combat allow players of all alignments to seduce their foes, players also gain new ways to use their growing Infamy, plus new dark rituals to curse and entrap enemies. Discover secrets of the Screaming Vortex, such as the Daemons of Contrition, the xenos guardians of the Forbidden Portal, Malignia’s deadly jungles, and more. And in the included adventure, Heretics must best a Pirate Prince of the Ragged Helix in their bid to launch their own Black Crusade!

Now, with the release of The Tome of Excess about a week away, we’re pleased to present a preview from contributing writer Tim Cox. Of all the servants of Chaos, it is perhaps those dedicated to Slaanesh who are most likely to surround themselves with a court of dedicated servants, whether simply to feed the Heretic’s ego, or to aid him in pursuing the debauched pleasures to be found in the Screaming Vortex. As a disciple of the Prince of Excess draws closer to perfection, it is only proper that lesser creatures flock to him, latching themselves to his rising star. Today, Tim discusses Slaanesh’s Minions and their place in The Tome of Excess.

Tim Cox on Minions of Chaos

One of my favourite things about Black Crusade is how different it is from other Warhammer 40,000 Roleplay games, which is reinforced with unique mechanics such as Corruption and Infamy. The unique option for players to take Minions of Chaos stands out for me as a signature of the unique themes of Black Crusade, so when I was offered the chance to expand on the core Minion rules, all I could do was laugh maniacally!

Adherents of Slaanesh have a particular tendency to attract followers, either through sheer personal magnetism or deliberate measures to obtain them, so Minions are a natural fit for The Tome of Excess. The rules for creating Minions in the Black Crusade core rulebook allow for a huge degree of freedom in creating Minions. When starting this project, I knew I wanted to expand players’ options even further, not just in what sort of Minions are possible, but how they are created.

The Tome of Excess introduces both new abilities for Minions and new Talents for Heretics that enhance their Minions. I am particularly excited about two new varieties of Minion—Horde Minions and Superior Minions. Right from the outset, I knew I wanted to give players an option for representing truly numerous followers, such as a cult. The existing rules for Hordes provide a method for a player to command vast numbers of followers without bogging him down in book keeping. As most Black Crusade players know, Hordes possess a Magnitude rather than Wounds value, which is an abstract representation of how much damage it can take. A Horde Minion’s Magnitude is based on the Heretic’s Infamy value, so as he grows in reputation and power, so does his Horde of followers. This represents anything from additional recruits, to the individuals improving through experience, to dark blessings.

While Horde Minions represent numerous, individually weak followers, Superior Minions are quite the opposite. Superior Minions are powerful servants and, unlike other Minions, they can gain and spend experience points to advance, just like a player character. In this way, a Superior Minion increases in power along with the controlling Heretic, and can be a valuable asset even at the highest levels of play. Of course, where Chaos is concerned, nothing is ever simple or safe, and having a Superior Minion entails certain responsibilities and risks that may prove detrimental to a careless or unlucky Heretic.

I think players will also really enjoy the new Talents available to Heretics. These have a number of effects, such as increasing the maximum number of Minions a Heretic can have. A particularly wicked Talent allows Heretics to bend NPCs to their will, transforming them into Minions!

I’m really looking forward to hearing what sorts of interesting new Minions players come up with, and how they fit into the stories of the Screaming Vortex.

Thanks, Tim! Download an except from The Tome of Excess (pdf, 6.4 MB) to learn even more about minions, then prepare yourself; The Tome of Excess arrives on store shelves next week!

Discuss this article
in our forums!
 

Hammer of the Emperor - Supplement Download Available

New Battlefields for the Imperial Guard

The soldiers of the Imperial Guard protect mankind from the countless threats posed by the unrelenting galaxy of the 41st Millennium. These heroes are men and women hailing from worlds across the galaxy, fighting with the resources they have been given and seizing victory through their wits and their determination. Imperial Guardsmen often fight and die unsung, their valor and their failures known only by their surviving squad mates or by none at all. But despite the odds, they serve, for such is the duty of the Imperial Guard. Arm yourself with new weapons and training to overcome the odds and vanquish your foes!Hammer of the Emperor, a supplement for Only War, is now on sale via download at drivethrurpg.com and rpgnow.com! New options for regiment creation and mixed regiments, along with details on renowned regiments like the Attilan Rough Riders and Tanith First-and-Only, give players unique ways to wage war in the 41st Millennium. Plus, enhance your missions with new Advanced Speci...

Posted on fantasyflightgames.com on May 23rd, 2013

Read more right here | Read more on fantasyflightgames.com


Published 23 May 2013 | Only War

New Battlefields for the Imperial Guard

Hammer of the Emperor, an Only War Supplement, Is On Sale via Download

“We’re going out there to fight the worst the universe can throw at us, and we’ve got nothing but the weapons in our hands and our wits to fight them. But do you know what that means, soldier? If you’re clever and tough and lucky enough to survive it all, everything else will seem easy!”      –Unknown Imperial Guard Sergeant, before the battle of Garhive

The soldiers of the Imperial Guard protect mankind from the countless threats posed by the unrelenting galaxy of the 41st Millennium. These heroes are men and women hailing from worlds across the galaxy, fighting with the resources they have been given and seizing victory through their wits and their determination. Imperial Guardsmen often fight and die unsung, their valor and their failures known only by their surviving squad mates or by none at all. But despite the odds, they serve, for such is the duty of the Imperial Guard. Arm yourself with new weapons and training to overcome the odds and vanquish your foes!

Hammer of the Emperor, a supplement for Only War, is now on sale via download at drivethrurpg.com and rpgnow.com! New options for regiment creation and mixed regiments, along with details on renowned regiments like the Attilan Rough Riders and Tanith First-and-Only, give players unique ways to wage war in the 41st Millennium. Plus, enhance your missions with new Advanced Specialties, an expanded armoury, rules for Mounted Combat, and much more.

Facing a Myriad of Horrors

For more on Hammer of the Emperor, here’s a word from lead developer Max Brooke:

The Imperial Guard is the largest fighting force defending the Imperium of Mankind from the myriad of horrors that threaten it. As such, the men and women of its incredibly varied regiments are at the forefront of conflicts across the galaxy, giving their lives on stark battlefields far from their home worlds to safeguard the Imperium. Hammer of the Emperor is dedicated to these soldiers of the line, the Imperial Guard troopers who struggle through the most dire situations and foes the galaxy can unleash upon them with nothing but their lasguns, their wits, and their sheer determination.

Hammer of the Emperor covers a number of famous regiments from across the Imperium of Mankind, including the swift Attilan Rough Riders, the deadly Tanith First-and-Only, the intractable Valhallan Ice Warriors, and others. It also includes new Home Worlds, new Doctrines, and regimental Drawbacks, both to create these legendary regiments and to expand the options of players and Game Masters creating their own unique regiments. On the subject of creating unique regiments, Hammer of the Emperor includes rules for creating Mixed Regiment formations that allow for Guardsmen from different regiments to serve side-by-side.

Another major aspect of this book comes in the form of Advanced Specialities. These new options for seasoned Guardsman characters allow veteran troopers to gain new Specialities such as Brawler, Field Chirurgeon, and Sharpshooter, helping them either focus their abilities or expand into new skill sets to better serve on the battlefield. Beyond these specialized resources, Hammer of the Emperor has potent options, including a broad array of Talents, Comrade Orders, and wargear to help Player Characters of all Specialities wage war in the 41st Millennium.

Finally, to accompany new cavalry regiment options like the Death Riders of Krieg, Hammer of the Emperor includes rules for Mounted Combat, allowing troopers from Rough Rider regiments to fight from the backs of powerful steeds.

Hammer of the Emperor is full of new options to help players overcome the odds on the harsh battlefields of the far future, and I'm very excited to hear about the characters, regiments, and stories that people create with it.

Steel Your Nerves, Guardsman. Hammer of the Emperor is available at drivethrurpg.com and rpgnow.com today!

Discuss this article
in our forums!
 

The Tome of Excess - Supplement Preview

Slaves to Darkness

In February, we announced the upcoming release of The Tome of Excess, a sinfully indulgent supplement for Black Crusade. This powerful tribute to Slaanesh introduces four new Heretic Archetypes, along with cruel weapons, rules for empowering minions, new Daemon Engines, and more to amplify the rapacious hordes of the Dark Prince. While rules for expanded interactions and social combat allow players of all alignments to seduce their foes, players also gain new ways to use their growing Infamy, plus new dark rituals to curse and entrap enemies. Discover secrets of the Screaming Vortex, such as the Daemons of Contrition, the xenos guardians of the Forbidden Portal, Malignia's deadly jungles, and more. And in the included adventure, Heretics must best a Pirate Prince of the Ragged Helix in their bid to launch their own Black Crusade!Now, with the release of The Tome of Excess about a week away, we're pleased to present a preview from contributing writer Tim Cox. Of all the servants of Chao...

Posted on fantasyflightgames.com on May 23rd, 2013

Read more right here | Read more on fantasyflightgames.com


Published 23 May 2013 | Black Crusade

Slaves to Darkness

A Preview of The Tome of Excess, the Upcoming Black Crusade Supplement

“I worship the gods, and by their favour, I am worshipped in turn.”       –Havastien the Beautiful

In February, we announced the upcoming release of The Tome of Excess, a sinfully indulgent supplement for Black Crusade. This powerful tribute to Slaanesh introduces four new Heretic Archetypes, along with cruel weapons, rules for empowering minions, new Daemon Engines, and more to amplify the rapacious hordes of the Dark Prince. While rules for expanded interactions and social combat allow players of all alignments to seduce their foes, players also gain new ways to use their growing Infamy, plus new dark rituals to curse and entrap enemies. Discover secrets of the Screaming Vortex, such as the Daemons of Contrition, the xenos guardians of the Forbidden Portal, Malignia’s deadly jungles, and more. And in the included adventure, Heretics must best a Pirate Prince of the Ragged Helix in their bid to launch their own Black Crusade!

Now, with the release of The Tome of Excess about a week away, we’re pleased to present a preview from contributing writer Tim Cox. Of all the servants of Chaos, it is perhaps those dedicated to Slaanesh who are most likely to surround themselves with a court of dedicated servants, whether simply to feed the Heretic’s ego, or to aid him in pursuing the debauched pleasures to be found in the Screaming Vortex. As a disciple of the Prince of Excess draws closer to perfection, it is only proper that lesser creatures flock to him, latching themselves to his rising star. Today, Tim discusses Slaanesh’s Minions and their place in The Tome of Excess.

Tim Cox on Minions of Chaos

One of my favourite things about Black Crusade is how different it is from other Warhammer 40,000 Roleplay games, which is reinforced with unique mechanics such as Corruption and Infamy. The unique option for players to take Minions of Chaos stands out for me as a signature of the unique themes of Black Crusade, so when I was offered the chance to expand on the core Minion rules, all I could do was laugh maniacally!

Adherents of Slaanesh have a particular tendency to attract followers, either through sheer personal magnetism or deliberate measures to obtain them, so Minions are a natural fit for The Tome of Excess. The rules for creating Minions in the Black Crusade core rulebook allow for a huge degree of freedom in creating Minions. When starting this project, I knew I wanted to expand players’ options even further, not just in what sort of Minions are possible, but how they are created.

The Tome of Excess introduces both new abilities for Minions and new Talents for Heretics that enhance their Minions. I am particularly excited about two new varieties of Minion—Horde Minions and Superior Minions. Right from the outset, I knew I wanted to give players an option for representing truly numerous followers, such as a cult. The existing rules for Hordes provide a method for a player to command vast numbers of followers without bogging him down in book keeping. As most Black Crusade players know, Hordes possess a Magnitude rather than Wounds value, which is an abstract representation of how much damage it can take. A Horde Minion’s Magnitude is based on the Heretic’s Infamy value, so as he grows in reputation and power, so does his Horde of followers. This represents anything from additional recruits, to the individuals improving through experience, to dark blessings.

While Horde Minions represent numerous, individually weak followers, Superior Minions are quite the opposite. Superior Minions are powerful servants and, unlike other Minions, they can gain and spend experience points to advance, just like a player character. In this way, a Superior Minion increases in power along with the controlling Heretic, and can be a valuable asset even at the highest levels of play. Of course, where Chaos is concerned, nothing is ever simple or safe, and having a Superior Minion entails certain responsibilities and risks that may prove detrimental to a careless or unlucky Heretic.

I think players will also really enjoy the new Talents available to Heretics. These have a number of effects, such as increasing the maximum number of Minions a Heretic can have. A particularly wicked Talent allows Heretics to bend NPCs to their will, transforming them into Minions!

I’m really looking forward to hearing what sorts of interesting new Minions players come up with, and how they fit into the stories of the Screaming Vortex.

Thanks, Tim! Download an except from The Tome of Excess (pdf, 6.4 MB) to learn even more about minions, then prepare yourself; The Tome of Excess arrives on store shelves next week!

Discuss this article
in our forums!
 

Hammer of the Emperor - Supplement Download Available

New Battlefields for the Imperial Guard

The soldiers of the Imperial Guard protect mankind from the countless threats posed by the unrelenting galaxy of the 41st Millennium. These heroes are men and women hailing from worlds across the galaxy, fighting with the resources they have been given and seizing victory through their wits and their determination. Imperial Guardsmen often fight and die unsung, their valor and their failures known only by their surviving squad mates or by none at all. But despite the odds, they serve, for such is the duty of the Imperial Guard. Arm yourself with new weapons and training to overcome the odds and vanquish your foes!Hammer of the Emperor, a supplement for Only War, is now on sale via download at drivethrurpg.com and rpgnow.com! New options for regiment creation and mixed regiments, along with details on renowned regiments like the Attilan Rough Riders and Tanith First-and-Only, give players unique ways to wage war in the 41st Millennium. Plus, enhance your missions with new Advanced Speci...

Posted on fantasyflightgames.com on May 23rd, 2013

Read more right here | Read more on fantasyflightgames.com


Published 23 May 2013 | Only War

New Battlefields for the Imperial Guard

Hammer of the Emperor, an Only War Supplement, Is On Sale via Download

“We’re going out there to fight the worst the universe can throw at us, and we’ve got nothing but the weapons in our hands and our wits to fight them. But do you know what that means, soldier? If you’re clever and tough and lucky enough to survive it all, everything else will seem easy!”      –Unknown Imperial Guard Sergeant, before the battle of Garhive

The soldiers of the Imperial Guard protect mankind from the countless threats posed by the unrelenting galaxy of the 41st Millennium. These heroes are men and women hailing from worlds across the galaxy, fighting with the resources they have been given and seizing victory through their wits and their determination. Imperial Guardsmen often fight and die unsung, their valor and their failures known only by their surviving squad mates or by none at all. But despite the odds, they serve, for such is the duty of the Imperial Guard. Arm yourself with new weapons and training to overcome the odds and vanquish your foes!

Hammer of the Emperor, a supplement for Only War, is now on sale via download at drivethrurpg.com and rpgnow.com! New options for regiment creation and mixed regiments, along with details on renowned regiments like the Attilan Rough Riders and Tanith First-and-Only, give players unique ways to wage war in the 41st Millennium. Plus, enhance your missions with new Advanced Specialties, an expanded armoury, rules for Mounted Combat, and much more.

Facing a Myriad of Horrors

For more on Hammer of the Emperor, here’s a word from lead developer Max Brooke:

The Imperial Guard is the largest fighting force defending the Imperium of Mankind from the myriad of horrors that threaten it. As such, the men and women of its incredibly varied regiments are at the forefront of conflicts across the galaxy, giving their lives on stark battlefields far from their home worlds to safeguard the Imperium. Hammer of the Emperor is dedicated to these soldiers of the line, the Imperial Guard troopers who struggle through the most dire situations and foes the galaxy can unleash upon them with nothing but their lasguns, their wits, and their sheer determination.

Hammer of the Emperor covers a number of famous regiments from across the Imperium of Mankind, including the swift Attilan Rough Riders, the deadly Tanith First-and-Only, the intractable Valhallan Ice Warriors, and others. It also includes new Home Worlds, new Doctrines, and regimental Drawbacks, both to create these legendary regiments and to expand the options of players and Game Masters creating their own unique regiments. On the subject of creating unique regiments, Hammer of the Emperor includes rules for creating Mixed Regiment formations that allow for Guardsmen from different regiments to serve side-by-side.

Another major aspect of this book comes in the form of Advanced Specialities. These new options for seasoned Guardsman characters allow veteran troopers to gain new Specialities such as Brawler, Field Chirurgeon, and Sharpshooter, helping them either focus their abilities or expand into new skill sets to better serve on the battlefield. Beyond these specialized resources, Hammer of the Emperor has potent options, including a broad array of Talents, Comrade Orders, and wargear to help Player Characters of all Specialities wage war in the 41st Millennium.

Finally, to accompany new cavalry regiment options like the Death Riders of Krieg, Hammer of the Emperor includes rules for Mounted Combat, allowing troopers from Rough Rider regiments to fight from the backs of powerful steeds.

Hammer of the Emperor is full of new options to help players overcome the odds on the harsh battlefields of the far future, and I'm very excited to hear about the characters, regiments, and stories that people create with it.

Steel Your Nerves, Guardsman. Hammer of the Emperor is available at drivethrurpg.com and rpgnow.com today!

Discuss this article
in our forums!
 

Hammer of the Emperor - Supplement Now Available

The Guardsman's Handbook

Hammer of the Emperor, an Only War Supplement, Is Now Available “We’re going out there to fight the worst the universe can throw at us, and we’ve got nothing but the weapons in our hands and our wits to fight them. But do you know what that means, soldier? If you’re clever and tough and lucky enough to survive...

Posted on fantasyflightgames.com on May 2nd, 2013

Read more right here | Read more on fantasyflightgames.com


"We're going out there to fight the worst the universe can throw at us, and we've got nothing but the weapons in our hands and our wits to fight them. But do you know what that means, soldier? If you're clever and tough and lucky enough to survive it all, everything else will seem easy!"
-Unknown Imperial Guard Sergeant, before the battle of Garhive

The soldiers of the Imperial Guard protect mankind from the countless threats posed by the unrelenting galaxy of the 41st Millennium. These heroes are men and women hailing from worlds across the galaxy, fighting with the resources they have been given and seizing victory through their wits and their determination. Imperial Guardsmen often fight and die unsung, their valor and their failures known only by their surviving squad mates or by none at all. But despite the odds, they serve, for such is the duty of the Imperial Guard. Arm yourself with new weapons and training to overcome the odds and vanquish your foes!

Hammer of the Emperor, a supplement for Only War, is now on sale at your local retailer and through our webstore! New options for regiment creation and mixed regiments, along with details on renowned regiments like the Attilan Rough Riders and Tanith First-and-Only, give players unique ways to wage war in the 41st Millennium. Plus, enhance your missions with new Advanced Specialties, an expanded armoury, rules for Mounted Combat, and much more.

Weapons, Wits, and Determination

For more on Hammer of the Emperor, here's a word from lead developer Max Brooke:

The Imperial Guard is the largest fighting force defending the Imperium of Mankind from the myriad of horrors that threaten it. As such, the men and women of its incredibly varied regiments are at the forefront of conflicts across the galaxy, giving their lives on stark battlefields far from their home worlds to safeguard the Imperium. Hammer of the Emperor is dedicated to these soldiers of the line, the Imperial Guard troopers who struggle through the most dire situations and foes the galaxy can unleash upon them with nothing but their lasguns, their wits, and their sheer determination.

Hammer of the Emperor covers a number of famous regiments from across the Imperium of Mankind, including the swift Attilan Rough Riders, the deadly Tanith First-and-Only, the intractable Valhallan Ice Warriors, and others. It also includes new Home Worlds, new Doctrines, and regimental Drawbacks, both to create these legendary regiments and to expand the options of players and Game Masters creating their own unique regiments. On the subject of creating unique regiments, Hammer of the Emperor includes rules for creating Mixed Regiment formations that allow for Guardsmen from different regiments to serve side-by-side.

Another major aspect of this book comes in the form of Advanced Specialities. These new options for seasoned Guardsman characters allow veteran troopers to gain new Specialities such as Brawler, Field Chirurgeon, and Sharpshooter, helping them either focus their abilities or expand into new skill sets to better serve on the battlefield. Beyond these specialized resources, Hammer of the Emperor has potent options, including a broad array of Talents, Comrade Orders, and wargear to help Player Characters of all Specialities wage war in the 41st Millennium.

Finally, to accompany new cavalry regiment options like the Death Riders of Krieg, Hammer of the Emperor includes rules for Mounted Combat, allowing troopers from Rough Rider regiments to fight from the backs of powerful steeds.

Hammer of the Emperor is full of new options to help players overcome the odds on the harsh battlefields of the far future, and I'm very excited to hear about the characters, regiments, and stories that people create with it.

Steel Your Nerves, Guardsman. Hammer of the Emperor is on store shelves now, so invade your local retailer today!

Only War is a Warhammer 40,000 roleplaying game in which players take on the roles of soldiers in the Imperial Guard, the galaxy-spanning armies of the God-Emperor. In the face of overwhelming opposition, Guardsmen fight against mankind's many enemies for the very survival of humanity and the continuation of the Imperium's dominance over space.

 

Hammer of the Emperor - Supplement Now Available

The Guardsman's Handbook

The soldiers of the Imperial Guard protect mankind from the countless threats posed by the unrelenting galaxy of the 41st Millennium. These heroes are men and women hailing from worlds across the galaxy, fighting with the resources they have been given and seizing victory through their wits and their determination. Imperial Guardsmen often fight and die unsung, their valor and their failures known only by their surviving squad mates or by none at all. But despite the odds, they serve, for such is the duty of the Imperial Guard. Arm yourself with new weapons and training to overcome the odds and vanquish your foes!Hammer of the Emperor, a supplement for Only War, is now on sale at your local retailer and through our webstore! New options for regiment creation and mixed regiments, along with details on renowned regiments like the Attilan Rough Riders and Tanith First-and-Only, give players unique ways to wage war in the 41st Millennium. Plus, enhance your missions with new Advanced Speci...

Posted on fantasyflightgames.com on May 2nd, 2013

Read more right here | Read more on fantasyflightgames.com


Published 2 May 2013 | Only War

The Guardsman's Handbook

Hammer of the Emperor, an Only War Supplement, Is Now Available

“We’re going out there to fight the worst the universe can throw at us, and we’ve got nothing but the weapons in our hands and our wits to fight them. But do you know what that means, soldier? If you’re clever and tough and lucky enough to survive it all, everything else will seem easy!”      –Unknown Imperial Guard Sergeant, before the battle of Garhive

The soldiers of the Imperial Guard protect mankind from the countless threats posed by the unrelenting galaxy of the 41st Millennium. These heroes are men and women hailing from worlds across the galaxy, fighting with the resources they have been given and seizing victory through their wits and their determination. Imperial Guardsmen often fight and die unsung, their valor and their failures known only by their surviving squad mates or by none at all. But despite the odds, they serve, for such is the duty of the Imperial Guard. Arm yourself with new weapons and training to overcome the odds and vanquish your foes!

Hammer of the Emperor, a supplement for Only War, is now on sale at your local retailer and through our webstore! New options for regiment creation and mixed regiments, along with details on renowned regiments like the Attilan Rough Riders and Tanith First-and-Only, give players unique ways to wage war in the 41st Millennium. Plus, enhance your missions with new Advanced Specialties, an expanded armoury, rules for Mounted Combat, and much more.

Weapons, Wits, and Determination

For more on Hammer of the Emperor, here’s a word from lead developer Max Brooke:

The Imperial Guard is the largest fighting force defending the Imperium of Mankind from the myriad of horrors that threaten it. As such, the men and women of its incredibly varied regiments are at the forefront of conflicts across the galaxy, giving their lives on stark battlefields far from their home worlds to safeguard the Imperium. Hammer of the Emperor is dedicated to these soldiers of the line, the Imperial Guard troopers who struggle through the most dire situations and foes the galaxy can unleash upon them with nothing but their lasguns, their wits, and their sheer determination.

Hammer of the Emperor covers a number of famous regiments from across the Imperium of Mankind, including the swift Attilan Rough Riders, the deadly Tanith First-and-Only, the intractable Valhallan Ice Warriors, and others. It also includes new Home Worlds, new Doctrines, and regimental Drawbacks, both to create these legendary regiments and to expand the options of players and Game Masters creating their own unique regiments. On the subject of creating unique regiments, Hammer of the Emperor includes rules for creating Mixed Regiment formations that allow for Guardsmen from different regiments to serve side-by-side.

Another major aspect of this book comes in the form of Advanced Specialities. These new options for seasoned Guardsman characters allow veteran troopers to gain new Specialities such as Brawler, Field Chirurgeon, and Sharpshooter, helping them either focus their abilities or expand into new skill sets to better serve on the battlefield. Beyond these specialized resources, Hammer of the Emperor has potent options, including a broad array of Talents, Comrade Orders, and wargear to help Player Characters of all Specialities wage war in the 41st Millennium.

Finally, to accompany new cavalry regiment options like the Death Riders of Krieg, Hammer of the Emperor includes rules for Mounted Combat, allowing troopers from Rough Rider regiments to fight from the backs of powerful steeds.

Hammer of the Emperor is full of new options to help players overcome the odds on the harsh battlefields of the far future, and I'm very excited to hear about the characters, regiments, and stories that people create with it.

Steel Your Nerves, Guardsman. Hammer of the Emperor is on store shelves now, so invade your local retailer today!

Discuss this article
in our forums!
 

Hammer of the Emperor - Supplement Now Available

The Guardsman's Handbook

The soldiers of the Imperial Guard protect mankind from the countless threats posed by the unrelenting galaxy of the 41st Millennium. These heroes are men and women hailing from worlds across the galaxy, fighting with the resources they have been given and seizing victory through their wits and their determination. Imperial Guardsmen often fight and die unsung, their valor and their failures known only by their surviving squad mates or by none at all. But despite the odds, they serve, for such is the duty of the Imperial Guard. Arm yourself with new weapons and training to overcome the odds and vanquish your foes!Hammer of the Emperor, a supplement for Only War, is now on sale at your local retailer and through our webstore! New options for regiment creation and mixed regiments, along with details on renowned regiments like the Attilan Rough Riders and Tanith First-and-Only, give players unique ways to wage war in the 41st Millennium. Plus, enhance your missions with new Advanced Speci...

Posted on fantasyflightgames.com on May 2nd, 2013

Read more right here | Read more on fantasyflightgames.com


Published 2 May 2013 | Only War

The Guardsman's Handbook

Hammer of the Emperor, an Only War Supplement, Is Now Available

“We’re going out there to fight the worst the universe can throw at us, and we’ve got nothing but the weapons in our hands and our wits to fight them. But do you know what that means, soldier? If you’re clever and tough and lucky enough to survive it all, everything else will seem easy!”      –Unknown Imperial Guard Sergeant, before the battle of Garhive

The soldiers of the Imperial Guard protect mankind from the countless threats posed by the unrelenting galaxy of the 41st Millennium. These heroes are men and women hailing from worlds across the galaxy, fighting with the resources they have been given and seizing victory through their wits and their determination. Imperial Guardsmen often fight and die unsung, their valor and their failures known only by their surviving squad mates or by none at all. But despite the odds, they serve, for such is the duty of the Imperial Guard. Arm yourself with new weapons and training to overcome the odds and vanquish your foes!

Hammer of the Emperor, a supplement for Only War, is now on sale at your local retailer and through our webstore! New options for regiment creation and mixed regiments, along with details on renowned regiments like the Attilan Rough Riders and Tanith First-and-Only, give players unique ways to wage war in the 41st Millennium. Plus, enhance your missions with new Advanced Specialties, an expanded armoury, rules for Mounted Combat, and much more.

Weapons, Wits, and Determination

For more on Hammer of the Emperor, here’s a word from lead developer Max Brooke:

The Imperial Guard is the largest fighting force defending the Imperium of Mankind from the myriad of horrors that threaten it. As such, the men and women of its incredibly varied regiments are at the forefront of conflicts across the galaxy, giving their lives on stark battlefields far from their home worlds to safeguard the Imperium. Hammer of the Emperor is dedicated to these soldiers of the line, the Imperial Guard troopers who struggle through the most dire situations and foes the galaxy can unleash upon them with nothing but their lasguns, their wits, and their sheer determination.

Hammer of the Emperor covers a number of famous regiments from across the Imperium of Mankind, including the swift Attilan Rough Riders, the deadly Tanith First-and-Only, the intractable Valhallan Ice Warriors, and others. It also includes new Home Worlds, new Doctrines, and regimental Drawbacks, both to create these legendary regiments and to expand the options of players and Game Masters creating their own unique regiments. On the subject of creating unique regiments, Hammer of the Emperor includes rules for creating Mixed Regiment formations that allow for Guardsmen from different regiments to serve side-by-side.

Another major aspect of this book comes in the form of Advanced Specialities. These new options for seasoned Guardsman characters allow veteran troopers to gain new Specialities such as Brawler, Field Chirurgeon, and Sharpshooter, helping them either focus their abilities or expand into new skill sets to better serve on the battlefield. Beyond these specialized resources, Hammer of the Emperor has potent options, including a broad array of Talents, Comrade Orders, and wargear to help Player Characters of all Specialities wage war in the 41st Millennium.

Finally, to accompany new cavalry regiment options like the Death Riders of Krieg, Hammer of the Emperor includes rules for Mounted Combat, allowing troopers from Rough Rider regiments to fight from the backs of powerful steeds.

Hammer of the Emperor is full of new options to help players overcome the odds on the harsh battlefields of the far future, and I'm very excited to hear about the characters, regiments, and stories that people create with it.

Steel Your Nerves, Guardsman. Hammer of the Emperor is on store shelves now, so invade your local retailer today!

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The Koronus Bestiary - Bestiary Now Available

Help in Your Endeavors

Rogue Trader FAQ v1.4 Is Now Available for Download “To bring the Emperor’s Light into the darkness; to bring the unknown to a greater understanding of Him on Earth; this is my calling and in my wake both seeds and ashes are sown.”       –Luminorem Majoris Skent Taltos...

Posted on fantasyflightgames.com on April 10th, 2013

Read more right here | Read more on fantasyflightgames.com


“To bring the Emperor’s Light into the darkness; to bring the unknown to a greater understanding of Him on Earth; this is my calling and in my wake both seeds and ashes are sown.”
      –Luminorem Majoris Skent Taltos

The Koronus Expanse is a perilous place for all those who dare to venture. Today, however, the journey becomes a little less dangerous! The FAQ for Rogue Trader has been updated to version 1.4 (pdf, 1.3 MB), and is now available on our support page.

Rogue Trader FAQ (low-res pdf, 1.3 MB)
Rogue Trader FAQ (high-res pdf, 5.5 MB)

A Word From the Developer

For more on the updates found in version 1.4, here’s a word from Rogue Trader developer Max Brooke:

From the cursed secrets of the long-dead Yu'Vath to the ominous Rifts of Hecaton, the Koronus Expanse is home to countless mysteries. Though these maddening truths lie buried, waiting for dedicated Explorers to discover in the course of their own stories, we are pleased to offer answers to some of the most haunting queries about the rules of Rogue Trader!

The newest version of the Rogue Trader FAQ, which we have compiled based on feedback and rules questions from dedicated and inquisitive fans, contains clarifications and common rules questions for The Koronus Bestiary, The Navis Primer, and Stars of Inequity, as well new information on earlier books ranging back to the Rogue Trader Core Rulebook. Look for answers to common inquiries on Colony growth and management, Ork Weirdboy Psy Rating, voidship weapons, and much more in version 1.4 of the Rogue Trader FAQ!

Rogue Trader is a roleplaying game set in dark gothic far future of Games Workshop's Warhammer 40,000 universe. Players take on the roles of explorers aboard a Rogue Trader's ship, searching for profit and adventure while discovering new alien cultures and threats in the uncharted regions of space.

 

The Koronus Bestiary - Bestiary Now Available

Help in Your Endeavors

The Koronus Expanse is a perilous place for all those who dare to venture. Today, however, the journey becomes a little less dangerous! The FAQ for Rogue Trader has been updated to version 1.4 (pdf, 1.3 MB), and is now available on our support page.Rogue Trader FAQ (low-res pdf, 1.3 MB) Rogue Trader FAQ (high-res pdf, 5.5 MB)A Word From the DeveloperFor more on the updates found in version 1.4, here's a word from Rogue Trader developer Max Brooke:From the cursed secrets of the long-dead Yu'Vath to the ominous Rifts of Hecaton, the Koronus Expanse is home to countless mysteries. Though these maddening truths lie buried, waiting for dedicated Explorers to discover in the course of their own stories, we are pleased to offer answers to some of the most haunting queries about the rules of Rogue Trader!The newest version of the Rogue Trader FAQ, which we have compiled based on feedback and rules questions from dedicated and inquisitive fans, contains clarifications and common rules questions...

Posted on fantasyflightgames.com on April 10th, 2013

Read more right here | Read more on fantasyflightgames.com


Published 10 April 2013 | Rogue Trader

Help in Your Endeavors

Rogue Trader FAQ v1.4 Is Now Available for Download

“To bring the Emperor’s Light into the darkness; to bring the unknown to a greater understanding of Him on Earth; this is my calling and in my wake both seeds and ashes are sown.”       –Luminorem Majoris Skent Taltos

The Koronus Expanse is a perilous place for all those who dare to venture. Today, however, the journey becomes a little less dangerous! The FAQ for Rogue Trader has been updated to version 1.4 (pdf, 1.3 MB), and is now available on our support page.

Rogue Trader FAQ (low-res pdf, 1.3 MB) Rogue Trader FAQ (high-res pdf, 5.5 MB)

A Word From the Developer

For more on the updates found in version 1.4, here’s a word from Rogue Trader developer Max Brooke:

From the cursed secrets of the long-dead Yu'Vath to the ominous Rifts of Hecaton, the Koronus Expanse is home to countless mysteries. Though these maddening truths lie buried, waiting for dedicated Explorers to discover in the course of their own stories, we are pleased to offer answers to some of the most haunting queries about the rules of Rogue Trader!

The newest version of the Rogue Trader FAQ, which we have compiled based on feedback and rules questions from dedicated and inquisitive fans, contains clarifications and common rules questions for The Koronus Bestiary, The Navis Primer, and Stars of Inequity, as well new information on earlier books ranging back to the Rogue Trader Core Rulebook. Look for answers to common inquiries on Colony growth and management, Ork Weirdboy Psy Rating, voidship weapons, and much more in version 1.4 of the Rogue Trader FAQ!

Discuss this article
in our forums!
 

The Koronus Bestiary - Bestiary Now Available

Help in Your Endeavors

The Koronus Expanse is a perilous place for all those who dare to venture. Today, however, the journey becomes a little less dangerous! The FAQ for Rogue Trader has been updated to version 1.4 (pdf, 1.3 MB), and is now available on our support page.Rogue Trader FAQ (low-res pdf, 1.3 MB) Rogue Trader FAQ (high-res pdf, 5.5 MB)A Word From the DeveloperFor more on the updates found in version 1.4, here's a word from Rogue Trader developer Max Brooke:From the cursed secrets of the long-dead Yu'Vath to the ominous Rifts of Hecaton, the Koronus Expanse is home to countless mysteries. Though these maddening truths lie buried, waiting for dedicated Explorers to discover in the course of their own stories, we are pleased to offer answers to some of the most haunting queries about the rules of Rogue Trader!The newest version of the Rogue Trader FAQ, which we have compiled based on feedback and rules questions from dedicated and inquisitive fans, contains clarifications and common rules questions...

Posted on fantasyflightgames.com on April 10th, 2013

Read more right here | Read more on fantasyflightgames.com


Published 10 April 2013 | Rogue Trader

Help in Your Endeavors

Rogue Trader FAQ v1.4 Is Now Available for Download

“To bring the Emperor’s Light into the darkness; to bring the unknown to a greater understanding of Him on Earth; this is my calling and in my wake both seeds and ashes are sown.”       –Luminorem Majoris Skent Taltos

The Koronus Expanse is a perilous place for all those who dare to venture. Today, however, the journey becomes a little less dangerous! The FAQ for Rogue Trader has been updated to version 1.4 (pdf, 1.3 MB), and is now available on our support page.

Rogue Trader FAQ (low-res pdf, 1.3 MB) Rogue Trader FAQ (high-res pdf, 5.5 MB)

A Word From the Developer

For more on the updates found in version 1.4, here’s a word from Rogue Trader developer Max Brooke:

From the cursed secrets of the long-dead Yu'Vath to the ominous Rifts of Hecaton, the Koronus Expanse is home to countless mysteries. Though these maddening truths lie buried, waiting for dedicated Explorers to discover in the course of their own stories, we are pleased to offer answers to some of the most haunting queries about the rules of Rogue Trader!

The newest version of the Rogue Trader FAQ, which we have compiled based on feedback and rules questions from dedicated and inquisitive fans, contains clarifications and common rules questions for The Koronus Bestiary, The Navis Primer, and Stars of Inequity, as well new information on earlier books ranging back to the Rogue Trader Core Rulebook. Look for answers to common inquiries on Colony growth and management, Ork Weirdboy Psy Rating, voidship weapons, and much more in version 1.4 of the Rogue Trader FAQ!

Discuss this article
in our forums!
 

The Koronus Bestiary - Bestiary Now Available

Help in Your Endeavors

The Koronus Expanse is a perilous place for all those who dare to venture. Today, however, the journey becomes a little less dangerous! The FAQ for Rogue Trader has been updated to version 1.4 (pdf, 1.3 MB), and is now available on our support page.Rogue Trader FAQ (low-res pdf, 1.3 MB) Rogue Trader FAQ (high-res pdf, 5.5 MB)A Word From the DeveloperFor more on the updates found in version 1.4, here's a word from Rogue Trader developer Max Brooke:From the cursed secrets of the long-dead Yu'Vath to the ominous Rifts of Hecaton, the Koronus Expanse is home to countless mysteries. Though these maddening truths lie buried, waiting for dedicated Explorers to discover in the course of their own stories, we are pleased to offer answers to some of the most haunting queries about the rules of Rogue Trader!The newest version of the Rogue Trader FAQ, which we have compiled based on feedback and rules questions from dedicated and inquisitive fans, contains clarifications and common rules questions...

Posted on fantasyflightgames.com on April 10th, 2013

Read more right here | Read more on fantasyflightgames.com


Published 10 April 2013 | Rogue Trader

Help in Your Endeavors

Rogue Trader FAQ v1.4 Is Now Available for Download

“To bring the Emperor’s Light into the darkness; to bring the unknown to a greater understanding of Him on Earth; this is my calling and in my wake both seeds and ashes are sown.”       –Luminorem Majoris Skent Taltos

The Koronus Expanse is a perilous place for all those who dare to venture. Today, however, the journey becomes a little less dangerous! The FAQ for Rogue Trader has been updated to version 1.4 (pdf, 1.3 MB), and is now available on our support page.

Rogue Trader FAQ (low-res pdf, 1.3 MB) Rogue Trader FAQ (high-res pdf, 5.5 MB)

A Word From the Developer

For more on the updates found in version 1.4, here’s a word from Rogue Trader developer Max Brooke:

From the cursed secrets of the long-dead Yu'Vath to the ominous Rifts of Hecaton, the Koronus Expanse is home to countless mysteries. Though these maddening truths lie buried, waiting for dedicated Explorers to discover in the course of their own stories, we are pleased to offer answers to some of the most haunting queries about the rules of Rogue Trader!

The newest version of the Rogue Trader FAQ, which we have compiled based on feedback and rules questions from dedicated and inquisitive fans, contains clarifications and common rules questions for The Koronus Bestiary, The Navis Primer, and Stars of Inequity, as well new information on earlier books ranging back to the Rogue Trader Core Rulebook. Look for answers to common inquiries on Colony growth and management, Ork Weirdboy Psy Rating, voidship weapons, and much more in version 1.4 of the Rogue Trader FAQ!

Discuss this article
in our forums!
 
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