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Blood of Martyrs - Supplement Download Available

The Emperor's Most Faithful

The light of the God-Emperor stands between humanity and destruction. Against myriad enemies, the Ecclesiarchy defends the faith with bolt, chain, and flame.Blood of Martyrs, a supplement for Dark Heresy, is now available for purchase via download through drivethrurpg.com and rpgnow.com! This invaluable tome contains new rules, backgrounds, alternate careers and equipment for playing servants of the Adeptus Ministorum, the church of the God-Emperor of Mankind.Included within are a detailed history of the Ecclesiarchy and the Sisters of Battle, as well as extensive accounts of the Ministorum within the Calixis Sector from Shrine worlds to the powerful cardinals of the Sector Synod. Take up the mantle of the most faithful of the Emperor's servants, the Adepta Sororitas including the Sisters of Battle and the Orders Dialogous, Famulous and Hospitaller!The EcclesiarchyMack Martin, Dark Heresy's lead developer, took a moment to share his excitement for Blood of Martyrs:In Blood of Martyrs, ...

Posted on fantasyflightgames.com on May 24th, 2011

Read more right here | Read more on fantasyflightgames.com


Published 24 May 2011 | Dark Heresy

The Emperor's Most Faithful

Blood of Martyrs, a Dark Heresy supplement, is on sale via download

“There can be but one Emperor, one god, one saviour, one deliverer. Without Him, a billion billion souls are nought but fodder for the ever-thirsting evils of the warp.”      –Ecclesiarch Theodacus V, Indroit to the Verses of Dusk

The light of the God-Emperor stands between humanity and destruction. Against myriad enemies, the Ecclesiarchy defends the faith with bolt, chain, and flame.

Blood of Martyrs, a supplement for Dark Heresy, is now available for purchase via download through drivethrurpg.com and rpgnow.com! This invaluable tome contains new rules, backgrounds, alternate careers and equipment for playing servants of the Adeptus Ministorum, the church of the God-Emperor of Mankind.

Included within are a detailed history of the Ecclesiarchy and the Sisters of Battle, as well as extensive accounts of the Ministorum within the Calixis Sector from Shrine worlds to the powerful cardinals of the Sector Synod. Take up the mantle of the most faithful of the Emperor’s servants, the Adepta Sororitas including the Sisters of Battle and the Orders Dialogous, Famulous and Hospitaller!

The Ecclesiarchy

Mack Martin, Dark Heresy’s lead developer, took a moment to share his excitement for Blood of Martyrs:

In Blood of Martyrs, I had the opportunity to delve into one of the most iconic areas of the Warhammer 40,000 universe, the Ecclesiarchy. The Adeptus Ministorum (also known as the Ecclesiarchy) is the all-powerful and ever-present church of the Imperial cult of the God-Emperor of Mankind. While many of the previous Dark Heresy sourcebooks have discussed the Imperial faith in parts, the Ministorum of the Calixis sector has not yet been presented as the focus of an entire volume.

Thanks, Mack! For more on Blood of Martyrs, read our previews: Brides of the Emperor and A Solitary Purpose. Then, head to drivethrurpg.com or rpgnow.com and prepare to defend the faithful followers of the Emperor, by any means necessary...

Discuss this article
in our forums!
 

Blood of Martyrs - Supplement Download Available

The Emperor's Most Faithful

The light of the God-Emperor stands between humanity and destruction. Against myriad enemies, the Ecclesiarchy defends the faith with bolt, chain, and flame.Blood of Martyrs, a supplement for Dark Heresy, is now available for purchase via download through drivethrurpg.com and rpgnow.com! This invaluable tome contains new rules, backgrounds, alternate careers and equipment for playing servants of the Adeptus Ministorum, the church of the God-Emperor of Mankind.Included within are a detailed history of the Ecclesiarchy and the Sisters of Battle, as well as extensive accounts of the Ministorum within the Calixis Sector from Shrine worlds to the powerful cardinals of the Sector Synod. Take up the mantle of the most faithful of the Emperor's servants, the Adepta Sororitas including the Sisters of Battle and the Orders Dialogous, Famulous and Hospitaller!The EcclesiarchyMack Martin, Dark Heresy's lead developer, took a moment to share his excitement for Blood of Martyrs:In Blood of Martyrs, ...

Posted on fantasyflightgames.com on May 24th, 2011

Read more right here | Read more on fantasyflightgames.com


Published 24 May 2011 | Dark Heresy

The Emperor's Most Faithful

Blood of Martyrs, a Dark Heresy supplement, is on sale via download

“There can be but one Emperor, one god, one saviour, one deliverer. Without Him, a billion billion souls are nought but fodder for the ever-thirsting evils of the warp.”      –Ecclesiarch Theodacus V, Indroit to the Verses of Dusk

The light of the God-Emperor stands between humanity and destruction. Against myriad enemies, the Ecclesiarchy defends the faith with bolt, chain, and flame.

Blood of Martyrs, a supplement for Dark Heresy, is now available for purchase via download through drivethrurpg.com and rpgnow.com! This invaluable tome contains new rules, backgrounds, alternate careers and equipment for playing servants of the Adeptus Ministorum, the church of the God-Emperor of Mankind.

Included within are a detailed history of the Ecclesiarchy and the Sisters of Battle, as well as extensive accounts of the Ministorum within the Calixis Sector from Shrine worlds to the powerful cardinals of the Sector Synod. Take up the mantle of the most faithful of the Emperor’s servants, the Adepta Sororitas including the Sisters of Battle and the Orders Dialogous, Famulous and Hospitaller!

The Ecclesiarchy

Mack Martin, Dark Heresy’s lead developer, took a moment to share his excitement for Blood of Martyrs:

In Blood of Martyrs, I had the opportunity to delve into one of the most iconic areas of the Warhammer 40,000 universe, the Ecclesiarchy. The Adeptus Ministorum (also known as the Ecclesiarchy) is the all-powerful and ever-present church of the Imperial cult of the God-Emperor of Mankind. While many of the previous Dark Heresy sourcebooks have discussed the Imperial faith in parts, the Ministorum of the Calixis sector has not yet been presented as the focus of an entire volume.

Thanks, Mack! For more on Blood of Martyrs, read our previews: Brides of the Emperor and A Solitary Purpose. Then, head to drivethrurpg.com or rpgnow.com and prepare to defend the faithful followers of the Emperor, by any means necessary...

Discuss this article
in our forums!
 

Daemon Hunter - Supplement Announcement

Bridging the Imperium

A look at Daemon Hunter, the upcoming Dark Heresy Supplement Recently, we announced Daemon Hunter, an upcoming supplement for Dark Heresy. A powerful resource for campaigns featuring the servants of the holy Ordo Malleus of the...

Posted on fantasyflightgames.com on April 28th, 2011

Read more right here | Read more on fantasyflightgames.com


Recently, we announced Daemon Hunter, an upcoming supplement for Dark Heresy. A powerful resource for campaigns featuring the servants of the holy Ordo Malleus of the Inquisition, Daemon Hunter features information and background on the Ordo Malleus in the Calixis Sector, the Daemon hunter’s trade, and the Malleus armoury. Last time, we looked at the tragic events that might lead to an Exterminatus. Today, Dark Heresy’s developer took the time to share some additional details on this exciting upcoming title.

Salutations Acolytes!

With Daemon Hunter on its way I thought I’d take a moment to discuss one of the biggest challenges presented when creating the Grey Knights rules. Penned by Owen Barnes, Chapter 6 presented a few difficult creative choices. I’m very proud of how the team found creative answers that just kept giving GMs and Players new tools, rather than limiting options.

Versatile Characters

The first hurdle was power level and theme. As Space Marines, the Grey Knights are clearly as powerful as Deathwatch characters, armed with the best the Imperium can provide. Thematically, however, they are pure Inquisition, fighting Daemons and threats to mankind at the behest of the Holy Ordos. The answer was to build the Grey Knights to function in a Dark Heresy game, but include assistance to make them easily adapted for use with the Deathwatch Rulebook.

The biggest difference between Dark Heresy and Deathwatch are the Psychic powers. Rather than write two separate systems, the design team built many (if not all) of the Grey Knight psychic powers with an Overbleed that allowed the power to affect additional squad members. Combined with the Brotherhood of Psykers talent this allows a unit of Grey Knights to focus their energy on one Pyschic test that is likely to affect them all. This same talent functions differently when using the Deathwatch Rules, allowing the group to gain the effects of the Overbleed (thus boosting them all with Hammerhand, for instance). In this way, the main difference in the two systems core mechanics is bridge, allowing the Grey Knights to feel like Space Marines, but function in both game systems.

Careers within the Holy Ordos

The next challenge was determining which careers to include. After all, a Grey Knight is a Grey Knight, regardless of whether or not he is wearing power armour, terminator armour or strapped in to Nemesis Dreadknight. What’s more, many of the appropriate careers have already been presented in Deathwatch. This gave the design team a lot of freedom to present new information. The three careers unique to the Grey Knights are presented in full detail, compatible with the Deathwatch rules and designed to function alongside Ascension-rank Dark Heresy characters.

While Grey Knights have Apothecaries, Librarians and Techmarines, we focus on the Strike Squad Grey Knight, Purgation Squad Grey Knight and the Purifier. These careers are all a group needs to send a squad of Grey Knights into the thick of battle in service of the Holy Ordos. Campaigns with Acolyte-level characters might uncover a threat so terrible that their patron Inquisitor must take drastic action, allowing the players to take up the mantle of a squad of Grey Knights responding to such a dire situation.

Epic Campaigns

Entire Grey Knight campaigns are also possible, either using the Dark Heresy or Deathwatch rule system. Justicar Maligante commands the strike cruiser Righteous Dawn in his pursuit of his named adversary, the Lord of Misrule. The Grey Knights under his command serve the Inquisition in a variety of ways. The Ordo Malleus calls upon them to pursue threats along the Spinward Front. The Righteous Dawn is one of (if not the) fastest vessels in the Calixis sector, so no military force can respond as quickly to a daemonic incursion the Grey Knights.

Next time, I’ll talk a bit about the quarry of the Grey Knights and the Ordo Malleus... Daemons! After all, what book on hunting daemons would be complete without villains?

Dark Heresy is a roleplaying game set in the Warhammer 40,000 universe, a setting in the grim darkness of the far future. Players take on the roles of Acolytes serving the Inquisition, rooting out heresy and corruption from within the galaxy-spanning Imperium of Man.

 

Daemon Hunter - Supplement Preview

Bridging the Imperium

Recently, we announced Daemon Hunter, an upcoming supplement for Dark Heresy. A powerful resource for campaigns featuring the servants of the holy Ordo Malleus of the Inquisition, Daemon Hunter features information and background on the Ordo Malleus in the Calixis Sector, the Daemon hunter's trade, and the Malleus armoury. Last time, we looked at the tragic events that might lead to an Exterminatus. Today, Dark Heresy's developer took the time to share some additional details on this exciting upcoming title.Salutations Acolytes!With Daemon Hunter on its way I thought I'd take a moment to discuss one of the biggest challenges presented when creating the Grey Knights rules. Penned by Owen Barnes, Chapter 6 presented a few difficult creative choices. I'm very proud of how the team found creative answers that just kept giving GMs and Players new tools, rather than limiting options.Versatile CharactersThe first hurdle was power level and theme. As Space Marines, the Grey Knights are clearly...

Posted on fantasyflightgames.com on April 28th, 2011

Read more right here | Read more on fantasyflightgames.com


Published 28 April 2011 | Dark Heresy

Bridging the Imperium

A look at Daemon Hunter, the upcoming Dark Heresy Supplement

Recently, we announced Daemon Hunter, an upcoming supplement for Dark Heresy. A powerful resource for campaigns featuring the servants of the holy Ordo Malleus of the Inquisition, Daemon Hunter features information and background on the Ordo Malleus in the Calixis Sector, the Daemon hunter’s trade, and the Malleus armoury. Last time, we looked at the tragic events that might lead to an Exterminatus. Today, Dark Heresy’s developer took the time to share some additional details on this exciting upcoming title.

Salutations Acolytes!

With Daemon Hunter on its way I thought I’d take a moment to discuss one of the biggest challenges presented when creating the Grey Knights rules. Penned by Owen Barnes, Chapter 6 presented a few difficult creative choices. I’m very proud of how the team found creative answers that just kept giving GMs and Players new tools, rather than limiting options.

Versatile Characters

The first hurdle was power level and theme. As Space Marines, the Grey Knights are clearly as powerful as Deathwatch characters, armed with the best the Imperium can provide. Thematically, however, they are pure Inquisition, fighting Daemons and threats to mankind at the behest of the Holy Ordos. The answer was to build the Grey Knights to function in a Dark Heresy game, but include assistance to make them easily adapted for use with the Deathwatch Rulebook.

The biggest difference between Dark Heresy and Deathwatch are the Psychic powers. Rather than write two separate systems, the design team built many (if not all) of the Grey Knight psychic powers with an Overbleed that allowed the power to affect additional squad members. Combined with the Brotherhood of Psykers talent this allows a unit of Grey Knights to focus their energy on one Pyschic test that is likely to affect them all. This same talent functions differently when using the Deathwatch Rules, allowing the group to gain the effects of the Overbleed (thus boosting them all with Hammerhand, for instance). In this way, the main difference in the two systems core mechanics is bridge, allowing the Grey Knights to feel like Space Marines, but function in both game systems.

Careers within the Holy Ordos

The next challenge was determining which careers to include. After all, a Grey Knight is a Grey Knight, regardless of whether or not he is wearing power armour, terminator armour or strapped in to Nemesis Dreadknight. What’s more, many of the appropriate careers have already been presented in Deathwatch. This gave the design team a lot of freedom to present new information. The three careers unique to the Grey Knights are presented in full detail, compatible with the Deathwatch rules and designed to function alongside Ascension-rank Dark Heresy characters.

While Grey Knights have Apothecaries, Librarians and Techmarines, we focus on the Strike Squad Grey Knight, Purgation Squad Grey Knight and the Purifier. These careers are all a group needs to send a squad of Grey Knights into the thick of battle in service of the Holy Ordos. Campaigns with Acolyte-level characters might uncover a threat so terrible that their patron Inquisitor must take drastic action, allowing the players to take up the mantle of a squad of Grey Knights responding to such a dire situation.

Epic Campaigns

Entire Grey Knight campaigns are also possible, either using the Dark Heresy or Deathwatch rule system. Justicar Maligante commands the strike cruiser Righteous Dawn in his pursuit of his named adversary, the Lord of Misrule. The Grey Knights under his command serve the Inquisition in a variety of ways. The Ordo Malleus calls upon them to pursue threats along the Spinward Front. The Righteous Dawn is one of (if not the) fastest vessels in the Calixis sector, so no military force can respond as quickly to a daemonic incursion the Grey Knights.

Next time, I’ll talk a bit about the quarry of the Grey Knights and the Ordo Malleus... Daemons! After all, what book on hunting daemons would be complete without villains?

Discuss this article
in our forums!
 

Daemon Hunter - Supplement Preview

Bridging the Imperium

Recently, we announced Daemon Hunter, an upcoming supplement for Dark Heresy. A powerful resource for campaigns featuring the servants of the holy Ordo Malleus of the Inquisition, Daemon Hunter features information and background on the Ordo Malleus in the Calixis Sector, the Daemon hunter's trade, and the Malleus armoury. Last time, we looked at the tragic events that might lead to an Exterminatus. Today, Dark Heresy's developer took the time to share some additional details on this exciting upcoming title.Salutations Acolytes!With Daemon Hunter on its way I thought I'd take a moment to discuss one of the biggest challenges presented when creating the Grey Knights rules. Penned by Owen Barnes, Chapter 6 presented a few difficult creative choices. I'm very proud of how the team found creative answers that just kept giving GMs and Players new tools, rather than limiting options.Versatile CharactersThe first hurdle was power level and theme. As Space Marines, the Grey Knights are clearly...

Posted on fantasyflightgames.com on April 28th, 2011

Read more right here | Read more on fantasyflightgames.com


Published 28 April 2011 | Dark Heresy

Bridging the Imperium

A look at Daemon Hunter, the upcoming Dark Heresy Supplement

Recently, we announced Daemon Hunter, an upcoming supplement for Dark Heresy. A powerful resource for campaigns featuring the servants of the holy Ordo Malleus of the Inquisition, Daemon Hunter features information and background on the Ordo Malleus in the Calixis Sector, the Daemon hunter’s trade, and the Malleus armoury. Last time, we looked at the tragic events that might lead to an Exterminatus. Today, Dark Heresy’s developer took the time to share some additional details on this exciting upcoming title.

Salutations Acolytes!

With Daemon Hunter on its way I thought I’d take a moment to discuss one of the biggest challenges presented when creating the Grey Knights rules. Penned by Owen Barnes, Chapter 6 presented a few difficult creative choices. I’m very proud of how the team found creative answers that just kept giving GMs and Players new tools, rather than limiting options.

Versatile Characters

The first hurdle was power level and theme. As Space Marines, the Grey Knights are clearly as powerful as Deathwatch characters, armed with the best the Imperium can provide. Thematically, however, they are pure Inquisition, fighting Daemons and threats to mankind at the behest of the Holy Ordos. The answer was to build the Grey Knights to function in a Dark Heresy game, but include assistance to make them easily adapted for use with the Deathwatch Rulebook.

The biggest difference between Dark Heresy and Deathwatch are the Psychic powers. Rather than write two separate systems, the design team built many (if not all) of the Grey Knight psychic powers with an Overbleed that allowed the power to affect additional squad members. Combined with the Brotherhood of Psykers talent this allows a unit of Grey Knights to focus their energy on one Pyschic test that is likely to affect them all. This same talent functions differently when using the Deathwatch Rules, allowing the group to gain the effects of the Overbleed (thus boosting them all with Hammerhand, for instance). In this way, the main difference in the two systems core mechanics is bridge, allowing the Grey Knights to feel like Space Marines, but function in both game systems.

Careers within the Holy Ordos

The next challenge was determining which careers to include. After all, a Grey Knight is a Grey Knight, regardless of whether or not he is wearing power armour, terminator armour or strapped in to Nemesis Dreadknight. What’s more, many of the appropriate careers have already been presented in Deathwatch. This gave the design team a lot of freedom to present new information. The three careers unique to the Grey Knights are presented in full detail, compatible with the Deathwatch rules and designed to function alongside Ascension-rank Dark Heresy characters.

While Grey Knights have Apothecaries, Librarians and Techmarines, we focus on the Strike Squad Grey Knight, Purgation Squad Grey Knight and the Purifier. These careers are all a group needs to send a squad of Grey Knights into the thick of battle in service of the Holy Ordos. Campaigns with Acolyte-level characters might uncover a threat so terrible that their patron Inquisitor must take drastic action, allowing the players to take up the mantle of a squad of Grey Knights responding to such a dire situation.

Epic Campaigns

Entire Grey Knight campaigns are also possible, either using the Dark Heresy or Deathwatch rule system. Justicar Maligante commands the strike cruiser Righteous Dawn in his pursuit of his named adversary, the Lord of Misrule. The Grey Knights under his command serve the Inquisition in a variety of ways. The Ordo Malleus calls upon them to pursue threats along the Spinward Front. The Righteous Dawn is one of (if not the) fastest vessels in the Calixis sector, so no military force can respond as quickly to a daemonic incursion the Grey Knights.

Next time, I’ll talk a bit about the quarry of the Grey Knights and the Ordo Malleus... Daemons! After all, what book on hunting daemons would be complete without villains?

Discuss this article
in our forums!
 

Apostasy Gambit 2: The Church of the Damned - Adventure Announcement

Who Can You Trust?

Announcing The Church of the Damned, an adventure for Dark Heresy Around us is darkness and sin. We slip as one ever further into hell. If one could arrest our slide to damnation, but doing so would cost more lives than you can comprehend, is it not right to take that step. Appalling though the price might be, is it not our duty?       —Pronouncement of...

Posted on fantasyflightgames.com on April 19th, 2011

Read more right here | Read more on fantasyflightgames.com


Around us is darkness and sin. We slip as one ever further into hell. If one could arrest our slide to damnation, but doing so would cost more lives than you can comprehend, is it not right to take that step. Appalling though the price might be, is it not our duty?
      —Pronouncement of the First Synod of the Maledictor’s Hand

Investigating corruption within the Ecclesiarchy itself is as delicate as it is dangerous, but when an influential leader is suspected of heresy, you and your fellow Acolytes will uncover an ever-deepening conspiracy that could spell the end of the entire Calixis Sector...

Fantasy Flight Games is pleased to announce the upcoming release of The Church of the Damned, an adventure for Dark Heresy!

The Church of the Damned is the second adventure in The Apostasy Gambit, a Dark Heresy campaign that takes a cell of Acolytes from investigating the tragic history of a warped Cathedral to crusading against a conspiracy within one of the Imperium’s most vaunted organisations. While The Church of the Damned continues the events started in The Black Sepulchre, it also includes starting points to be played on its own or as part of your own campaign.

Deadly Mysteries

Dark Heresy’s lead developer took the time to share his thoughts about The Church of the Damned:

By now Black Sepulchre is in the hands of players. I’ve gotten a chance to talk to a few groups who have already played through the adventure and they all have the same question... “What’s next?” The cheeky answer is “Part two; it’s a trilogy!” but the question really dives deeper than that.

Black Sepulchre has a few big moments and ends on a Sector-shaking cliffhanger. Players are dying to know what comes next, where their Acolytes go from the events in Black Sepulchre. Obviously I can’t give that away, it would spoil the surprise, but I can discuss a few teasers.

Dark Heresy is a game of investigation, and while there is plenty of action to be had, the core experience is one of mystery and conspiracy. Church of the Damned sees the Acolytes embracing that role and leading an investigation into the heart of one of the Imperium’s most powerful organizations. Witnesses must be questioned, information researched, and crime scenes examined.

Of course, there is a good deal of combat too, with a variety of new and familiar foes. Hair raising, skin of your teeth, knock down, drag out combat. This may be the deadliest adventure we’ve ever written. Don’t expect to save the entire Calixis Sector and come away with all your fate points... or limbs!

The Maledictor’s Hand, a secret group of fanatical extremists, manipulates the Imperium from the shadows. You and your fellow Acolytes must hurry to stop their dark plot before it’s too late. But who can you trust?

Look for The Church of the Damned on store shelves in the third quarter of 2011!

Dark Heresy is a roleplaying game set in the Warhammer 40,000 universe, a setting in the grim darkness of the far future. Players take on the roles of Acolytes serving the Inquisition, rooting out heresy and corruption from within the galaxy-spanning Imperium of Man.

 

Apostasy Gambit 2: The Church of the Damned - Adventure Preview

Who Can You Trust?

Around us is darkness and sin. We slip as one ever further into hell. If one could arrest our slide to damnation, but doing so would cost more lives than you can comprehend, is it not right to take that step. Appalling though the price might be, is it not our duty?       --Pronouncement of the First Synod of the Maledictor's HandInvestigating corruption within the Ecclesiarchy itself is as delicate as it is dangerous, but when an influential leader is suspected of heresy, you and your fellow Acolytes will uncover an ever-deepening conspiracy that could spell the end of the entire Calixis Sector...Fantasy Flight Games is pleased to announce the upcoming release of The Church of the Damned, an adventure for Dark Heresy!The Church of the Damned is the second adventure in The Apostasy Gambit, a Dark Heresy campaign that takes a cell of Acolytes from investigating the tragic history of a warped Cathedral to crusading against a conspiracy within one of the Imperium's most vaunted organis...

Posted on fantasyflightgames.com on April 19th, 2011

Read more right here | Read more on fantasyflightgames.com


Published 19 April 2011 | Dark Heresy

Who Can You Trust?

Announcing The Church of the Damned, an adventure for Dark Heresy

Around us is darkness and sin. We slip as one ever further into hell. If one could arrest our slide to damnation, but doing so would cost more lives than you can comprehend, is it not right to take that step. Appalling though the price might be, is it not our duty?       —Pronouncement of the First Synod of the Maledictor’s Hand

Investigating corruption within the Ecclesiarchy itself is as delicate as it is dangerous, but when an influential leader is suspected of heresy, you and your fellow Acolytes will uncover an ever-deepening conspiracy that could spell the end of the entire Calixis Sector...

Fantasy Flight Games is pleased to announce the upcoming release of The Church of the Damned, an adventure for Dark Heresy!

The Church of the Damned is the second adventure in The Apostasy Gambit, a Dark Heresy campaign that takes a cell of Acolytes from investigating the tragic history of a warped Cathedral to crusading against a conspiracy within one of the Imperium’s most vaunted organisations. While The Church of the Damned continues the events started in The Black Sepulchre, it also includes starting points to be played on its own or as part of your own campaign.

Deadly Mysteries

Dark Heresy’s lead developer took the time to share his thoughts about The Church of the Damned:

By now Black Sepulchre is in the hands of players. I’ve gotten a chance to talk to a few groups who have already played through the adventure and they all have the same question... “What’s next?” The cheeky answer is “Part two; it’s a trilogy!” but the question really dives deeper than that.

Black Sepulchre has a few big moments and ends on a Sector-shaking cliffhanger. Players are dying to know what comes next, where their Acolytes go from the events in Black Sepulchre. Obviously I can’t give that away, it would spoil the surprise, but I can discuss a few teasers.

Dark Heresy is a game of investigation, and while there is plenty of action to be had, the core experience is one of mystery and conspiracy. Church of the Damned sees the Acolytes embracing that role and leading an investigation into the heart of one of the Imperium’s most powerful organizations. Witnesses must be questioned, information researched, and crime scenes examined.

Of course, there is a good deal of combat too, with a variety of new and familiar foes. Hair raising, skin of your teeth, knock down, drag out combat. This may be the deadliest adventure we’ve ever written. Don’t expect to save the entire Calixis Sector and come away with all your fate points... or limbs!

The Maledictor’s Hand, a secret group of fanatical extremists, manipulates the Imperium from the shadows. You and your fellow Acolytes must hurry to stop their dark plot before it’s too late. But who can you trust?

Look for The Church of the Damned on store shelves in the third quarter of 2011!

Discuss this article
in our forums!
 

Apostasy Gambit 2: The Church of the Damned - Adventure Preview

Who Can You Trust?

Around us is darkness and sin. We slip as one ever further into hell. If one could arrest our slide to damnation, but doing so would cost more lives than you can comprehend, is it not right to take that step. Appalling though the price might be, is it not our duty?       --Pronouncement of the First Synod of the Maledictor's HandInvestigating corruption within the Ecclesiarchy itself is as delicate as it is dangerous, but when an influential leader is suspected of heresy, you and your fellow Acolytes will uncover an ever-deepening conspiracy that could spell the end of the entire Calixis Sector...Fantasy Flight Games is pleased to announce the upcoming release of The Church of the Damned, an adventure for Dark Heresy!The Church of the Damned is the second adventure in The Apostasy Gambit, a Dark Heresy campaign that takes a cell of Acolytes from investigating the tragic history of a warped Cathedral to crusading against a conspiracy within one of the Imperium's most vaunted organis...

Posted on fantasyflightgames.com on April 19th, 2011

Read more right here | Read more on fantasyflightgames.com


Published 19 April 2011 | Dark Heresy

Who Can You Trust?

Announcing The Church of the Damned, an adventure for Dark Heresy

Around us is darkness and sin. We slip as one ever further into hell. If one could arrest our slide to damnation, but doing so would cost more lives than you can comprehend, is it not right to take that step. Appalling though the price might be, is it not our duty?       —Pronouncement of the First Synod of the Maledictor’s Hand

Investigating corruption within the Ecclesiarchy itself is as delicate as it is dangerous, but when an influential leader is suspected of heresy, you and your fellow Acolytes will uncover an ever-deepening conspiracy that could spell the end of the entire Calixis Sector...

Fantasy Flight Games is pleased to announce the upcoming release of The Church of the Damned, an adventure for Dark Heresy!

The Church of the Damned is the second adventure in The Apostasy Gambit, a Dark Heresy campaign that takes a cell of Acolytes from investigating the tragic history of a warped Cathedral to crusading against a conspiracy within one of the Imperium’s most vaunted organisations. While The Church of the Damned continues the events started in The Black Sepulchre, it also includes starting points to be played on its own or as part of your own campaign.

Deadly Mysteries

Dark Heresy’s lead developer took the time to share his thoughts about The Church of the Damned:

By now Black Sepulchre is in the hands of players. I’ve gotten a chance to talk to a few groups who have already played through the adventure and they all have the same question... “What’s next?” The cheeky answer is “Part two; it’s a trilogy!” but the question really dives deeper than that.

Black Sepulchre has a few big moments and ends on a Sector-shaking cliffhanger. Players are dying to know what comes next, where their Acolytes go from the events in Black Sepulchre. Obviously I can’t give that away, it would spoil the surprise, but I can discuss a few teasers.

Dark Heresy is a game of investigation, and while there is plenty of action to be had, the core experience is one of mystery and conspiracy. Church of the Damned sees the Acolytes embracing that role and leading an investigation into the heart of one of the Imperium’s most powerful organizations. Witnesses must be questioned, information researched, and crime scenes examined.

Of course, there is a good deal of combat too, with a variety of new and familiar foes. Hair raising, skin of your teeth, knock down, drag out combat. This may be the deadliest adventure we’ve ever written. Don’t expect to save the entire Calixis Sector and come away with all your fate points... or limbs!

The Maledictor’s Hand, a secret group of fanatical extremists, manipulates the Imperium from the shadows. You and your fellow Acolytes must hurry to stop their dark plot before it’s too late. But who can you trust?

Look for The Church of the Damned on store shelves in the third quarter of 2011!

Discuss this article
in our forums!
 

Daemon Hunter - Supplement Announcement

Tragic Ends

A look at Daemon Hunter, the upcoming Dark Heresy supplement Two weeks ago, we announced Daemon Hunter, an upcoming supplement for Dark Heresy. A powerful resource for campaigns featuring the servants of the holy Ordo Malleus of the...

Posted on fantasyflightgames.com on March 31st, 2011

Read more right here | Read more on fantasyflightgames.com


Two weeks ago, we announced Daemon Hunter, an upcoming supplement for Dark Heresy. A powerful resource for campaigns featuring the servants of the holy Ordo Malleus of the Inquisition, Daemon Hunter features information and background on the Ordo Malleus in the Calixis Sector, the Daemon hunter’s trade, and the Malleus armoury. Today, Dark Heresy’s developer took the time to share some additional details on this exciting title.

Daemon Hunter gives Game Masters and players the ability to tell stories that have deep and powerful themes. In a universe as grim as the 41st Millenium there are tragedies every day. The death toll of any given day in the Warhammer 40,000 universe is uncountable, and wars rage on inexorably. In such a world, what could possibly qualifies as tragic?

A Never-Ending Battle

Real Heroism is easy to recognize in Warhammer 40,000. It’s those who stand against the unstoppable tide of the Warp, and through opposition stall it, if only for a moment. A Hero is someone who fights, knowing that his enemy can never be truly defeated. Tragedy, therefore, are the events that occur when a guardian fails. The lives that are lost when a lone squad of guardsmen can’t hold the line that crucial moment. The souls devoured by chaos when the Acolytes fail to stop the sorcerer’s ritual.

Few tragedies, therefore, are as grim as when a champion must become the monster to rectify his own failure. What man could keep his grasp on sanity when he must snuff out the lives of every human being on an entire planet... because he failed.

That is the nature of the Exterminatus. It is a last resort in the Inquisitor’s toolbox used to hold back the hands of midnight for a decisive minute. A terrible choice that Inquisitors must face when their servants falter against the daemonic, heretical or alien. In Daemon Hunter, the writing team was able to tackle this horrific choice, discussing how the Inquisitors in the Calixis sector choose to enact such an action, and how they go about it.

The Weight of Worlds

The brutal pragmatism required of an Inquisitor can drive even the strongest of minds into insanity, and the Ordo Malleus within the Calixis sector has taken steps to alleviate some of this burden. An Inquisitor is not alone in his decision to declare an Exterminatus. He has the Collegiate Exterminatus to consult. Comprised of Banishers, Inquisitors, high ranking Ecclesiarchal figures and members of the Scholariate-At-Arms, this group advises Inquisitors, shouldering for them, to some small degree, some of the terrible burden they carry.

Of course situations may demand quick action, and an Inquisitor must sometimes act quickly. With Daemon Hunter these tragic legends can be told. The story could begin with a cell of Acolytes who choose to pay dearly, buying a critical moment against an inevitable Daemonic Incursion. The tale can continue with an Inquisitor leading Grey Knights against the legions of Chaos swarming the doomed planets Imperial cities. Finally the saga ends with a desperate Inquisitor aboard his strike cruiser, sending his Acolytes once again into certain death, to activate a Virus bomb before the bridge of their vessel is breached by the forces of Chaos.

Daemon Hunter gives GMs the tools they need to tell these stories in the “Grim Darkness of the Far Future”. Players take on the roll of Heroes holding a torch in the infinite blackness of insanity and the warp. Will you survive long enough to be counted among the myths of Warhammer 40,000... or will you be just another statistic in the logs of some Adeptus Ministorum logician?

Dark Heresy is a roleplaying game set in the Warhammer 40,000 universe, a setting in the grim darkness of the far future. Players take on the roles of Acolytes serving the Inquisition, rooting out heresy and corruption from within the galaxy-spanning Imperium of Man.

 

Daemon Hunter - Supplement Preview

Tragic Ends

Two weeks ago, we announced Daemon Hunter, an upcoming supplement for Dark Heresy. A powerful resource for campaigns featuring the servants of the holy Ordo Malleus of the Inquisition, Daemon Hunter features information and background on the Ordo Malleus in the Calixis Sector, the Daemon hunter's trade, and the Malleus armoury. Today, Dark Heresy's developer took the time to share some additional details on this exciting title.Daemon Hunter gives Game Masters and players the ability to tell stories that have deep and powerful themes. In a universe as grim as the 41st Millenium there are tragedies every day. The death toll of any given day in the Warhammer 40,000 universe is uncountable, and wars rage on inexorably. In such a world, what could possibly qualifies as tragic?A Never-Ending BattleReal Heroism is easy to recognize in Warhammer 40,000. It's those who stand against the unstoppable tide of the Warp, and through opposition stall it, if only for a moment. A Hero is someone who fi...

Posted on fantasyflightgames.com on March 31st, 2011

Read more right here | Read more on fantasyflightgames.com


Published 31 March 2011 | Dark Heresy

Tragic Ends

A look at Daemon Hunter, the upcoming Dark Heresy supplement

Two weeks ago, we announced Daemon Hunter, an upcoming supplement for Dark Heresy. A powerful resource for campaigns featuring the servants of the holy Ordo Malleus of the Inquisition, Daemon Hunter features information and background on the Ordo Malleus in the Calixis Sector, the Daemon hunter’s trade, and the Malleus armoury. Today, Dark Heresy’s developer took the time to share some additional details on this exciting title.

Daemon Hunter gives Game Masters and players the ability to tell stories that have deep and powerful themes. In a universe as grim as the 41st Millenium there are tragedies every day. The death toll of any given day in the Warhammer 40,000 universe is uncountable, and wars rage on inexorably. In such a world, what could possibly qualifies as tragic?

A Never-Ending Battle

Real Heroism is easy to recognize in Warhammer 40,000. It’s those who stand against the unstoppable tide of the Warp, and through opposition stall it, if only for a moment. A Hero is someone who fights, knowing that his enemy can never be truly defeated. Tragedy, therefore, are the events that occur when a guardian fails. The lives that are lost when a lone squad of guardsmen can’t hold the line that crucial moment. The souls devoured by chaos when the Acolytes fail to stop the sorcerer’s ritual.

Few tragedies, therefore, are as grim as when a champion must become the monster to rectify his own failure. What man could keep his grasp on sanity when he must snuff out the lives of every human being on an entire planet... because he failed.

That is the nature of the Exterminatus. It is a last resort in the Inquisitor’s toolbox used to hold back the hands of midnight for a decisive minute. A terrible choice that Inquisitors must face when their servants falter against the daemonic, heretical or alien. In Daemon Hunter, the writing team was able to tackle this horrific choice, discussing how the Inquisitors in the Calixis sector choose to enact such an action, and how they go about it.

The Weight of Worlds

The brutal pragmatism required of an Inquisitor can drive even the strongest of minds into insanity, and the Ordo Malleus within the Calixis sector has taken steps to alleviate some of this burden. An Inquisitor is not alone in his decision to declare an Exterminatus. He has the Collegiate Exterminatus to consult. Comprised of Banishers, Inquisitors, high ranking Ecclesiarchal figures and members of the Scholariate-At-Arms, this group advises Inquisitors, shouldering for them, to some small degree, some of the terrible burden they carry.

Of course situations may demand quick action, and an Inquisitor must sometimes act quickly. With Daemon Hunter these tragic legends can be told. The story could begin with a cell of Acolytes who choose to pay dearly, buying a critical moment against an inevitable Daemonic Incursion. The tale can continue with an Inquisitor leading Grey Knights against the legions of Chaos swarming the doomed planets Imperial cities. Finally the saga ends with a desperate Inquisitor aboard his strike cruiser, sending his Acolytes once again into certain death, to activate a Virus bomb before the bridge of their vessel is breached by the forces of Chaos.

Daemon Hunter gives GMs the tools they need to tell these stories in the “Grim Darkness of the Far Future”. Players take on the roll of Heroes holding a torch in the infinite blackness of insanity and the warp. Will you survive long enough to be counted among the myths of Warhammer 40,000... or will you be just another statistic in the logs of some Adeptus Ministorum logician?

Discuss this article
in our forums!
 

Daemon Hunter - Supplement Preview

Tragic Ends

Two weeks ago, we announced Daemon Hunter, an upcoming supplement for Dark Heresy. A powerful resource for campaigns featuring the servants of the holy Ordo Malleus of the Inquisition, Daemon Hunter features information and background on the Ordo Malleus in the Calixis Sector, the Daemon hunter's trade, and the Malleus armoury. Today, Dark Heresy's developer took the time to share some additional details on this exciting title.Daemon Hunter gives Game Masters and players the ability to tell stories that have deep and powerful themes. In a universe as grim as the 41st Millenium there are tragedies every day. The death toll of any given day in the Warhammer 40,000 universe is uncountable, and wars rage on inexorably. In such a world, what could possibly qualifies as tragic?A Never-Ending BattleReal Heroism is easy to recognize in Warhammer 40,000. It's those who stand against the unstoppable tide of the Warp, and through opposition stall it, if only for a moment. A Hero is someone who fi...

Posted on fantasyflightgames.com on March 31st, 2011

Read more right here | Read more on fantasyflightgames.com


Published 31 March 2011 | Dark Heresy

Tragic Ends

A look at Daemon Hunter, the upcoming Dark Heresy supplement

Two weeks ago, we announced Daemon Hunter, an upcoming supplement for Dark Heresy. A powerful resource for campaigns featuring the servants of the holy Ordo Malleus of the Inquisition, Daemon Hunter features information and background on the Ordo Malleus in the Calixis Sector, the Daemon hunter’s trade, and the Malleus armoury. Today, Dark Heresy’s developer took the time to share some additional details on this exciting title.

Daemon Hunter gives Game Masters and players the ability to tell stories that have deep and powerful themes. In a universe as grim as the 41st Millenium there are tragedies every day. The death toll of any given day in the Warhammer 40,000 universe is uncountable, and wars rage on inexorably. In such a world, what could possibly qualifies as tragic?

A Never-Ending Battle

Real Heroism is easy to recognize in Warhammer 40,000. It’s those who stand against the unstoppable tide of the Warp, and through opposition stall it, if only for a moment. A Hero is someone who fights, knowing that his enemy can never be truly defeated. Tragedy, therefore, are the events that occur when a guardian fails. The lives that are lost when a lone squad of guardsmen can’t hold the line that crucial moment. The souls devoured by chaos when the Acolytes fail to stop the sorcerer’s ritual.

Few tragedies, therefore, are as grim as when a champion must become the monster to rectify his own failure. What man could keep his grasp on sanity when he must snuff out the lives of every human being on an entire planet... because he failed.

That is the nature of the Exterminatus. It is a last resort in the Inquisitor’s toolbox used to hold back the hands of midnight for a decisive minute. A terrible choice that Inquisitors must face when their servants falter against the daemonic, heretical or alien. In Daemon Hunter, the writing team was able to tackle this horrific choice, discussing how the Inquisitors in the Calixis sector choose to enact such an action, and how they go about it.

The Weight of Worlds

The brutal pragmatism required of an Inquisitor can drive even the strongest of minds into insanity, and the Ordo Malleus within the Calixis sector has taken steps to alleviate some of this burden. An Inquisitor is not alone in his decision to declare an Exterminatus. He has the Collegiate Exterminatus to consult. Comprised of Banishers, Inquisitors, high ranking Ecclesiarchal figures and members of the Scholariate-At-Arms, this group advises Inquisitors, shouldering for them, to some small degree, some of the terrible burden they carry.

Of course situations may demand quick action, and an Inquisitor must sometimes act quickly. With Daemon Hunter these tragic legends can be told. The story could begin with a cell of Acolytes who choose to pay dearly, buying a critical moment against an inevitable Daemonic Incursion. The tale can continue with an Inquisitor leading Grey Knights against the legions of Chaos swarming the doomed planets Imperial cities. Finally the saga ends with a desperate Inquisitor aboard his strike cruiser, sending his Acolytes once again into certain death, to activate a Virus bomb before the bridge of their vessel is breached by the forces of Chaos.

Daemon Hunter gives GMs the tools they need to tell these stories in the “Grim Darkness of the Far Future”. Players take on the roll of Heroes holding a torch in the infinite blackness of insanity and the warp. Will you survive long enough to be counted among the myths of Warhammer 40,000... or will you be just another statistic in the logs of some Adeptus Ministorum logician?

Discuss this article
in our forums!
 

Apostasy Gambit 1: The Black Sepulchre - Adventure Now Available

Opening Gambit

The Black Sepulchre, an adventure for Dark Heresy, is available The hand appears to have a fraction of malign intelligence within it. It speaks to those it believes it can corrupt. Attempts to silence its voice have proven useless. Currently Savant-Militant Grendel is engaged in a struggle of wills with the dark entity that now takes home within. He is...

Posted on fantasyflightgames.com on March 30th, 2011

Read more right here | Read more on fantasyflightgames.com


The hand appears to have a fraction of malign intelligence within it. It speaks to those it believes it can corrupt. Attempts to silence its voice have proven useless. Currently Savant-Militant Grendel is engaged in a struggle of wills with the dark entity that now takes home within. He is one of the fair few trained in the psychic arts required to hold the beast at bay. I have sequestered the acolyte Grendel in an airlock aboard the Righteous Indignation. I am monitoring him as I decipher Thrungg’s journal and should he lose control I will jettison him into the void and instruct the captain to purge his remains. It will not be a permanent end to the artefact, but it will buy us, according to my research, a thousand years and a day.
     – From the correspondence of Binder Morgaine

When a decadent noble uncovers a heretical artefact of dark origins, the Inquisition is sent on an investigation from his palace to a lost fortress on a distant world. Can you solve the mysteries of the Haematite Cathedral before it’s too late, and uncover a conspiracy that threatens to set the Calixis Sector ablaze?

Uncover the Mystery

The Black Sepulchre, an adventure for Dark Heresy, is now on sale at your local retailer and through our webstore! This gripping story tasks Acolytes with solving the riddle of an ancient and powerful structure. In the process, they’ll uncover a truth so dark, the Calixis Sector may never recover from its discovery...

The Black Sepulchre is the first installment of The Apostasy Gambit, a Dark Heresy campaign that takes a cell of Acolytes from investigating the tragic history of a warped Cathedral to crusading against a conspiracy at the heart of one of the Imperium’s most vaunted organisations. The Black Sepulchre can be played on its own, or it can form a part of the grand Apostasy Gambit campaign. What’s more, this adventure is designed for all levels of play, so beginners and veterans alike can explore its varied paths to success.

Head to your local game store today and discover the dark mystery that awaits!

Dark Heresy is a roleplaying game set in the Warhammer 40,000 universe, a setting in the grim darkness of the far future. Players take on the roles of Acolytes serving the Inquisition, rooting out heresy and corruption from within the galaxy-spanning Imperium of Man.

 

Apostasy Gambit 1: The Black Sepulchre - Adventure Now Available

Opening Gambit

The hand appears to have a fraction of malign intelligence within it. It speaks to those it believes it can corrupt. Attempts to silence its voice have proven useless. Currently Savant-Militant Grendel is engaged in a struggle of wills with the dark entity that now takes home within. He is one of the fair few trained in the psychic arts required to hold the beast at bay. I have sequestered the acolyte Grendel in an airlock aboard the Righteous Indignation. I am monitoring him as I decipher Thrungg's journal and should he lose control I will jettison him into the void and instruct the captain to purge his remains. It will not be a permanent end to the artefact, but it will buy us, according to my research, a thousand years and a day.      -- From the correspondence of Binder MorgaineWhen a decadent noble uncovers a heretical artefact of dark origins, the Inquisition is sent on an investigation from his palace to a lost fortress on a distant world. Can you solve the mysteries of the Haem...

Posted on fantasyflightgames.com on March 30th, 2011

Read more right here | Read more on fantasyflightgames.com


Published 30 March 2011 | Dark Heresy

Opening Gambit

The Black Sepulchre, an adventure for Dark Heresy, is available

The hand appears to have a fraction of malign intelligence within it. It speaks to those it believes it can corrupt. Attempts to silence its voice have proven useless. Currently Savant-Militant Grendel is engaged in a struggle of wills with the dark entity that now takes home within. He is one of the fair few trained in the psychic arts required to hold the beast at bay. I have sequestered the acolyte Grendel in an airlock aboard the Righteous Indignation. I am monitoring him as I decipher Thrungg’s journal and should he lose control I will jettison him into the void and instruct the captain to purge his remains. It will not be a permanent end to the artefact, but it will buy us, according to my research, a thousand years and a day.      – From the correspondence of Binder Morgaine

When a decadent noble uncovers a heretical artefact of dark origins, the Inquisition is sent on an investigation from his palace to a lost fortress on a distant world. Can you solve the mysteries of the Haematite Cathedral before it’s too late, and uncover a conspiracy that threatens to set the Calixis Sector ablaze?

Uncover the Mystery

The Black Sepulchre, an adventure for Dark Heresy, is now on sale at your local retailer and through our webstore! This gripping story tasks Acolytes with solving the riddle of an ancient and powerful structure. In the process, they’ll uncover a truth so dark, the Calixis Sector may never recover from its discovery...

The Black Sepulchre is the first installment of The Apostasy Gambit, a Dark Heresy campaign that takes a cell of Acolytes from investigating the tragic history of a warped Cathedral to crusading against a conspiracy at the heart of one of the Imperium’s most vaunted organisations. The Black Sepulchre can be played on its own, or it can form a part of the grand Apostasy Gambit campaign. What’s more, this adventure is designed for all levels of play, so beginners and veterans alike can explore its varied paths to success.

Head to your local game store today and discover the dark mystery that awaits!

Discuss this article
in our forums!
 

Apostasy Gambit 1: The Black Sepulchre - Adventure Now Available

Opening Gambit

The hand appears to have a fraction of malign intelligence within it. It speaks to those it believes it can corrupt. Attempts to silence its voice have proven useless. Currently Savant-Militant Grendel is engaged in a struggle of wills with the dark entity that now takes home within. He is one of the fair few trained in the psychic arts required to hold the beast at bay. I have sequestered the acolyte Grendel in an airlock aboard the Righteous Indignation. I am monitoring him as I decipher Thrungg's journal and should he lose control I will jettison him into the void and instruct the captain to purge his remains. It will not be a permanent end to the artefact, but it will buy us, according to my research, a thousand years and a day.      -- From the correspondence of Binder MorgaineWhen a decadent noble uncovers a heretical artefact of dark origins, the Inquisition is sent on an investigation from his palace to a lost fortress on a distant world. Can you solve the mysteries of the Haem...

Posted on fantasyflightgames.com on March 30th, 2011

Read more right here | Read more on fantasyflightgames.com


Published 30 March 2011 | Dark Heresy

Opening Gambit

The Black Sepulchre, an adventure for Dark Heresy, is available

The hand appears to have a fraction of malign intelligence within it. It speaks to those it believes it can corrupt. Attempts to silence its voice have proven useless. Currently Savant-Militant Grendel is engaged in a struggle of wills with the dark entity that now takes home within. He is one of the fair few trained in the psychic arts required to hold the beast at bay. I have sequestered the acolyte Grendel in an airlock aboard the Righteous Indignation. I am monitoring him as I decipher Thrungg’s journal and should he lose control I will jettison him into the void and instruct the captain to purge his remains. It will not be a permanent end to the artefact, but it will buy us, according to my research, a thousand years and a day.      – From the correspondence of Binder Morgaine

When a decadent noble uncovers a heretical artefact of dark origins, the Inquisition is sent on an investigation from his palace to a lost fortress on a distant world. Can you solve the mysteries of the Haematite Cathedral before it’s too late, and uncover a conspiracy that threatens to set the Calixis Sector ablaze?

Uncover the Mystery

The Black Sepulchre, an adventure for Dark Heresy, is now on sale at your local retailer and through our webstore! This gripping story tasks Acolytes with solving the riddle of an ancient and powerful structure. In the process, they’ll uncover a truth so dark, the Calixis Sector may never recover from its discovery...

The Black Sepulchre is the first installment of The Apostasy Gambit, a Dark Heresy campaign that takes a cell of Acolytes from investigating the tragic history of a warped Cathedral to crusading against a conspiracy at the heart of one of the Imperium’s most vaunted organisations. The Black Sepulchre can be played on its own, or it can form a part of the grand Apostasy Gambit campaign. What’s more, this adventure is designed for all levels of play, so beginners and veterans alike can explore its varied paths to success.

Head to your local game store today and discover the dark mystery that awaits!

Discuss this article
in our forums!
 

Daemon Hunter - Supplement Announcement

Hunting the Warp

Announcing Daemon Hunter, a supplement for Dark Heresy From beyond reality, Daemons incessantly scrabble and claw at the minds of mortal men. The evil bubbling forth in the souls of the heretical constantly strains at the seams of the very fabric of space and time. From one breach, enough foul beasts may pour forth to consume and damn billions of Imperial souls. Fantasy Flight Games is...

Posted on fantasyflightgames.com on March 17th, 2011

Read more right here | Read more on fantasyflightgames.com


From beyond reality, Daemons incessantly scrabble and claw at the minds of mortal men. The evil bubbling forth in the souls of the heretical constantly strains at the seams of the very fabric of space and time. From one breach, enough foul beasts may pour forth to consume and damn billions of Imperial souls.

Fantasy Flight Games is pleased to announce the upcoming release of Daemon Hunter, a supplement for Dark Heresy. The Inquisitors of the Ordo Malleus and the Space Marines of the Grey Knights are the chosen warriors of the God-Emperor, tasked with keeping humanity from falling into darkness. They hunt tirelessly to rid the Imperium of their collective prey: Daemons.

Daemon Hunter is a powerful resource for any Dark Heresy campaigns featuring the servants of the holy Ordo Malleus of the Inquisition. With information and background on the Ordo Malleus in the Calixis Sector, the Daemon hunter’s trade, and the Malleus armoury, Daemon Hunter is the perfect companion for players and GMs alike who wish to craft exciting campaigns for Dark Heresy.

Learn the ropes of daemon hunting with an extensive look at the origins and status of the Ordo Malleus. Then, take up arms as an acolyte in service to the Ordo Malleus by becoming a Banisher, taking the fight to the daemons. Also, learn the tools of the trade by studying the Malleus Armoury, which presents new tools for every tier of character.

Finally, Daemon Hunter includes everything players and GMs need to include Grey Knights into their Dark Heresy campaigns!

And did we mention Grey Knights?

Developer Mack Martin took a moment to share his insights on the design process of Daemon Hunter:

Salutations Acolytes,

Throughout the development and testing process of Daemon Hunter, the Dark Heresy Development Team was embarrassingly giddy over the stories that the talented pool of writers created for the Ordo Malleus in the Calixis Sector. From the Scholariate at Arms (a new faction within the Ordo Malleus) to the Grey Knights, every page has as much information as we could fit onto it. New Acolyte alternate career ranks, cell directives, and equipment fill this hefty tome.

Of course you can’t have Daemon Hunters without daemons! The Daemonic Incursion chapter (written by Charles May and Ross Watson) gives GMs the tools to generate daemons with a variety of power levels and horrible tricks. Lesser Daemons, Heralds, and Greater Daemons are all as easy to create as an Acolyte, with a wide range of theme and combat strategy. Whether the GM needs a Bloodletter forged from blood and brass to challenge a group of Acolytes or a Keeper of Secrets to fight a squad of Grey Knights, the GM will never run out of daemons.

Oh... did we mention Grey Knights? The Warhammer 40,000 Roleplay community has had a lot of fun taking up the mantle of a Deathwatch Space Marine, and now they get the chance to take on the role of a Grey Knight. Daemon Hunter presents rules compatible with Dark Heresy for both PC and NPC Grey Knights. There are also additional rules and advice for including Grey Knights in a campaign using the Deathwatch Rulebook instead.

As we get closer to release we hope to discuss these topics in more detail, but until then, remember... “Innocence Proves Nothing.”

Thanks, Mack! Say alert, more information on Daemon Hunter is coming soon!

Dark Heresy is a roleplaying game set in the Warhammer 40,000 universe, a setting in the grim darkness of the far future. Players take on the roles of Acolytes serving the Inquisition, rooting out heresy and corruption from within the galaxy-spanning Imperium of Man.

 

Daemon Hunter - Supplement Preview

Hunting the Warp

From beyond reality, Daemons incessantly scrabble and claw at the minds of mortal men. The evil bubbling forth in the souls of the heretical constantly strains at the seams of the very fabric of space and time. From one breach, enough foul beasts may pour forth to consume and damn billions of Imperial souls.Fantasy Flight Games is pleased to announce the upcoming release of Daemon Hunter, a supplement for Dark Heresy. The Inquisitors of the Ordo Malleus and the Space Marines of the Grey Knights are the chosen warriors of the God-Emperor, tasked with keeping humanity from falling into darkness. They hunt tirelessly to rid the Imperium of their collective prey: Daemons.Daemon Hunter is a powerful resource for any Dark Heresy campaigns featuring the servants of the holy Ordo Malleus of the Inquisition. With information and background on the Ordo Malleus in the Calixis Sector, the Daemon hunter's trade, and the Malleus armoury, Daemon Hunter is the perfect companion for players and GMs ali...

Posted on fantasyflightgames.com on March 17th, 2011

Read more right here | Read more on fantasyflightgames.com


Published 17 March 2011 | Dark Heresy

Hunting the Warp

Announcing Daemon Hunter, a supplement for Dark Heresy

From beyond reality, Daemons incessantly scrabble and claw at the minds of mortal men. The evil bubbling forth in the souls of the heretical constantly strains at the seams of the very fabric of space and time. From one breach, enough foul beasts may pour forth to consume and damn billions of Imperial souls.

Fantasy Flight Games is pleased to announce the upcoming release of Daemon Hunter, a supplement for Dark Heresy. The Inquisitors of the Ordo Malleus and the Space Marines of the Grey Knights are the chosen warriors of the God-Emperor, tasked with keeping humanity from falling into darkness. They hunt tirelessly to rid the Imperium of their collective prey: Daemons.

Daemon Hunter is a powerful resource for any Dark Heresy campaigns featuring the servants of the holy Ordo Malleus of the Inquisition. With information and background on the Ordo Malleus in the Calixis Sector, the Daemon hunter’s trade, and the Malleus armoury, Daemon Hunter is the perfect companion for players and GMs alike who wish to craft exciting campaigns for Dark Heresy.

Learn the ropes of daemon hunting with an extensive look at the origins and status of the Ordo Malleus. Then, take up arms as an acolyte in service to the Ordo Malleus by becoming a Banisher, taking the fight to the daemons. Also, learn the tools of the trade by studying the Malleus Armoury, which presents new tools for every tier of character.

Finally, Daemon Hunter includes everything players and GMs need to include Grey Knights into their Dark Heresy campaigns!

And did we mention Grey Knights?

Developer Mack Martin took a moment to share his insights on the design process of Daemon Hunter:

Salutations Acolytes,

Throughout the development and testing process of Daemon Hunter, the Dark Heresy Development Team was embarrassingly giddy over the stories that the talented pool of writers created for the Ordo Malleus in the Calixis Sector. From the Scholariate at Arms (a new faction within the Ordo Malleus) to the Grey Knights, every page has as much information as we could fit onto it. New Acolyte alternate career ranks, cell directives, and equipment fill this hefty tome.

Of course you can’t have Daemon Hunters without daemons! The Daemonic Incursion chapter (written by Charles May and Ross Watson) gives GMs the tools to generate daemons with a variety of power levels and horrible tricks. Lesser Daemons, Heralds, and Greater Daemons are all as easy to create as an Acolyte, with a wide range of theme and combat strategy. Whether the GM needs a Bloodletter forged from blood and brass to challenge a group of Acolytes or a Keeper of Secrets to fight a squad of Grey Knights, the GM will never run out of daemons.

Oh... did we mention Grey Knights? The Warhammer 40,000 Roleplay community has had a lot of fun taking up the mantle of a Deathwatch Space Marine, and now they get the chance to take on the role of a Grey Knight. Daemon Hunter presents rules compatible with Dark Heresy for both PC and NPC Grey Knights. There are also additional rules and advice for including Grey Knights in a campaign using the Deathwatch Rulebook instead.

As we get closer to release we hope to discuss these topics in more detail, but until then, remember... “Innocence Proves Nothing.”

Thanks, Mack! Say alert, more information on Daemon Hunter is coming soon!

Discuss this article
in our forums!
 

Daemon Hunter - Supplement Preview

Hunting the Warp

From beyond reality, Daemons incessantly scrabble and claw at the minds of mortal men. The evil bubbling forth in the souls of the heretical constantly strains at the seams of the very fabric of space and time. From one breach, enough foul beasts may pour forth to consume and damn billions of Imperial souls.Fantasy Flight Games is pleased to announce the upcoming release of Daemon Hunter, a supplement for Dark Heresy. The Inquisitors of the Ordo Malleus and the Space Marines of the Grey Knights are the chosen warriors of the God-Emperor, tasked with keeping humanity from falling into darkness. They hunt tirelessly to rid the Imperium of their collective prey: Daemons.Daemon Hunter is a powerful resource for any Dark Heresy campaigns featuring the servants of the holy Ordo Malleus of the Inquisition. With information and background on the Ordo Malleus in the Calixis Sector, the Daemon hunter's trade, and the Malleus armoury, Daemon Hunter is the perfect companion for players and GMs ali...

Posted on fantasyflightgames.com on March 17th, 2011

Read more right here | Read more on fantasyflightgames.com


Published 17 March 2011 | Dark Heresy

Hunting the Warp

Announcing Daemon Hunter, a supplement for Dark Heresy

From beyond reality, Daemons incessantly scrabble and claw at the minds of mortal men. The evil bubbling forth in the souls of the heretical constantly strains at the seams of the very fabric of space and time. From one breach, enough foul beasts may pour forth to consume and damn billions of Imperial souls.

Fantasy Flight Games is pleased to announce the upcoming release of Daemon Hunter, a supplement for Dark Heresy. The Inquisitors of the Ordo Malleus and the Space Marines of the Grey Knights are the chosen warriors of the God-Emperor, tasked with keeping humanity from falling into darkness. They hunt tirelessly to rid the Imperium of their collective prey: Daemons.

Daemon Hunter is a powerful resource for any Dark Heresy campaigns featuring the servants of the holy Ordo Malleus of the Inquisition. With information and background on the Ordo Malleus in the Calixis Sector, the Daemon hunter’s trade, and the Malleus armoury, Daemon Hunter is the perfect companion for players and GMs alike who wish to craft exciting campaigns for Dark Heresy.

Learn the ropes of daemon hunting with an extensive look at the origins and status of the Ordo Malleus. Then, take up arms as an acolyte in service to the Ordo Malleus by becoming a Banisher, taking the fight to the daemons. Also, learn the tools of the trade by studying the Malleus Armoury, which presents new tools for every tier of character.

Finally, Daemon Hunter includes everything players and GMs need to include Grey Knights into their Dark Heresy campaigns!

And did we mention Grey Knights?

Developer Mack Martin took a moment to share his insights on the design process of Daemon Hunter:

Salutations Acolytes,

Throughout the development and testing process of Daemon Hunter, the Dark Heresy Development Team was embarrassingly giddy over the stories that the talented pool of writers created for the Ordo Malleus in the Calixis Sector. From the Scholariate at Arms (a new faction within the Ordo Malleus) to the Grey Knights, every page has as much information as we could fit onto it. New Acolyte alternate career ranks, cell directives, and equipment fill this hefty tome.

Of course you can’t have Daemon Hunters without daemons! The Daemonic Incursion chapter (written by Charles May and Ross Watson) gives GMs the tools to generate daemons with a variety of power levels and horrible tricks. Lesser Daemons, Heralds, and Greater Daemons are all as easy to create as an Acolyte, with a wide range of theme and combat strategy. Whether the GM needs a Bloodletter forged from blood and brass to challenge a group of Acolytes or a Keeper of Secrets to fight a squad of Grey Knights, the GM will never run out of daemons.

Oh... did we mention Grey Knights? The Warhammer 40,000 Roleplay community has had a lot of fun taking up the mantle of a Deathwatch Space Marine, and now they get the chance to take on the role of a Grey Knight. Daemon Hunter presents rules compatible with Dark Heresy for both PC and NPC Grey Knights. There are also additional rules and advice for including Grey Knights in a campaign using the Deathwatch Rulebook instead.

As we get closer to release we hope to discuss these topics in more detail, but until then, remember... “Innocence Proves Nothing.”

Thanks, Mack! Say alert, more information on Daemon Hunter is coming soon!

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Heresy Begets Retribution - Free Web Supplement Now Available

Heresy Begets Retribution

The fires of war burn brightly from star to star. Everywhere, the fortresses of Man are steeped in blood, and ancient enemies appear from the darkness. Sensing weakness, they gather for the kill. They know, as we know, that night approaches and all mortal life shall be extinguished. We know, as they cannot, that there shall be a new dawn and a new day when we will rise and they will be driven into the darkness forever.A free downloadable supplement for Dark Heresy is now available on the support page! Heresy Begets Retribution is a companion for both Ascension and Blood of Martyrs, and it introduces a new Ascended Career specifically for Adepta Sororitas characters.Heresy Begets Retribution, low-resolution (pdf, 1 MB) Heresy Begets Retribution, high-resolution (pdf, 14.6 MB)Discuss this article in our forums!Dark Heresy collection is © Games Workshop Limited 2008-2012. Games Workshop, Warhammer 40,000, Warhammer 40,000 Role Play, Dark Heresy, the foregoing marks' respective logos, Rogu...

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Posted on fantasyflightgames.com on January 10th, 2011

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Published 10 January 2011 | Dark Heresy

Heresy Begets Retribution

A free downloadable supplement for Dark Heresy

The fires of war burn brightly from star to star. Everywhere, the fortresses of Man are steeped in blood, and ancient enemies appear from the darkness. Sensing weakness, they gather for the kill. They know, as we know, that night approaches and all mortal life shall be extinguished. We know, as they cannot, that there shall be a new dawn and a new day when we will rise and they will be driven into the darkness forever.

A free downloadable supplement for Dark Heresy is now available on the support page! Heresy Begets Retribution is a companion for both Ascension and Blood of Martyrs, and it introduces a new Ascended Career specifically for Adepta Sororitas characters.

Heresy Begets Retribution, low-resolution (pdf, 1 MB) Heresy Begets Retribution, high-resolution (pdf, 14.6 MB)

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Heresy Begets Retribution - Free Web Supplement Now Available

Heresy Begets Retribution

A free downloadable supplement for Dark Heresy The fires of war burn brightly from star to star. Everywhere, the fortresses of Man are steeped in blood, and ancient enemies appear from the darkness. Sensing weakness, they gather for the kill. They know, as we know, that night approaches and all mortal life shall be extinguished. We know, as they cannot, that there shall...

Buy from:

Posted on fantasyflightgames.com on January 10th, 2011

Read more right here | Read more on fantasyflightgames.com


The fires of war burn brightly from star to star. Everywhere, the fortresses of Man are steeped in blood, and ancient enemies appear from the darkness. Sensing weakness, they gather for the kill. They know, as we know, that night approaches and all mortal life shall be extinguished. We know, as they cannot, that there shall be a new dawn and a new day when we will rise and they will be driven into the darkness forever.

A free downloadable supplement for Dark Heresy is now available on the support page! Heresy Begets Retribution is a companion for both Ascension and Blood of Martyrs, and it introduces a new Ascended Career specifically for Adepta Sororitas characters.

Heresy Begets Retribution, low-resolution (pdf, 1 MB)
Heresy Begets Retribution, high-resolution (pdf, 14.6 MB)

Dark Heresy is a roleplaying game set in the Warhammer 40,000 universe, a setting in the grim darkness of the far future. Players take on the roles of Acolytes serving the Inquisition, rooting out heresy and corruption from within the galaxy-spanning Imperium of Man.

 

Heresy Begets Retribution - Free Web Supplement Now Available

Heresy Begets Retribution

The fires of war burn brightly from star to star. Everywhere, the fortresses of Man are steeped in blood, and ancient enemies appear from the darkness. Sensing weakness, they gather for the kill. They know, as we know, that night approaches and all mortal life shall be extinguished. We know, as they cannot, that there shall be a new dawn and a new day when we will rise and they will be driven into the darkness forever.A free downloadable supplement for Dark Heresy is now available on the support page! Heresy Begets Retribution is a companion for both Ascension and Blood of Martyrs, and it introduces a new Ascended Career specifically for Adepta Sororitas characters.Heresy Begets Retribution, low-resolution (pdf, 1 MB) Heresy Begets Retribution, high-resolution (pdf, 14.6 MB)Discuss this article in our forums!Dark Heresy collection is © Games Workshop Limited 2008-2012. Games Workshop, Warhammer 40,000, Warhammer 40,000 Role Play, Dark Heresy, the foregoing marks' respective logos, Rogu...

Buy from:

Posted on fantasyflightgames.com on January 10th, 2011

Read more right here | Read more on fantasyflightgames.com


Published 10 January 2011 | Dark Heresy

Heresy Begets Retribution

A free downloadable supplement for Dark Heresy

The fires of war burn brightly from star to star. Everywhere, the fortresses of Man are steeped in blood, and ancient enemies appear from the darkness. Sensing weakness, they gather for the kill. They know, as we know, that night approaches and all mortal life shall be extinguished. We know, as they cannot, that there shall be a new dawn and a new day when we will rise and they will be driven into the darkness forever.

A free downloadable supplement for Dark Heresy is now available on the support page! Heresy Begets Retribution is a companion for both Ascension and Blood of Martyrs, and it introduces a new Ascended Career specifically for Adepta Sororitas characters.

Heresy Begets Retribution, low-resolution (pdf, 1 MB) Heresy Begets Retribution, high-resolution (pdf, 14.6 MB)

Discuss this article
in our forums!
 

Blood of Martyrs - Supplement Now Available

Between Humanity and Destruction

Blood of Martyrs, a sourcebook for Dark Heresy, is now available “There can be but one Emperor, one god, one saviour, one deliverer. Without Him, a billion billion souls are nought but fodder for the ever-thirsting evils of the warp.”      –Ecclesiarch Theodacus V, Indroit to the Verses of Dusk The light of the God-Emperor stands between...

Posted on fantasyflightgames.com on December 23rd, 2010

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“There can be but one Emperor, one god, one saviour, one deliverer. Without Him, a billion billion souls are nought but fodder for the ever-thirsting evils of the warp.”
     –Ecclesiarch Theodacus V, Indroit to the Verses of Dusk

The light of the God-Emperor stands between humanity and destruction. Against myriad enemies, the Ecclesiarchy defends the faith with bolt, chain, and flame.

Blood of Martyrs, a supplement for Dark Heresy first previewed in the recent Knowledge is Power preview pdf, is now on sale at your local retailer and on our webstore! This invaluable tome contains new rules, backgrounds, alternate careers and equipment for playing servants of the Adeptus Ministorum, the church of the God-Emperor of Mankind.

Included within are a detailed history of the Ecclesiarchy and the Sisters of Battle, as well as extensive accounts of the Ministorum within the Calixis Sector from Shrine worlds to the powerful cardinals of the Sector Synod. Take up the mantle of the most faithful of the Emperor’s servants, the Adepta Sororitas including the Sisters of Battle and the Orders Dialogous, Famulous and Hospitaller!

Mack Martin, Dark Heresy’s lead developer, took a moment to share his excitement for Blood of Martyrs:

In Blood of Martyrs, I had the opportunity to delve into one of the most iconic areas of the Warhammer 40,000 universe, the Ecclesiarchy. The Adeptus Ministorum (also known as the Ecclesiarchy) is the all-powerful and ever-present church of the Imperial cult of the God-Emperor of Mankind. While many of the previous Dark Heresy sourcebooks have discussed the Imperial faith in parts, the Ministorum of the Calixis sector has not yet been presented as the focus of an entire volume.

Thanks, Mack! For more on Blood of Martyrs, read our previews: Brides of the Emperor and A Solitary Purpose. Then, head to your local retailer and prepare to defend the faithful followers of the Emperor, by any means necessary...

Dark Heresy is a roleplaying game set in the Warhammer 40,000 universe, a setting in the grim darkness of the far future. Players take on the roles of Acolytes serving the Inquisition, rooting out heresy and corruption from within the galaxy-spanning Imperium of Man.

 

Blood of Martyrs - Supplement Now Available

Between Humanity and Destruction

The light of the God-Emperor stands between humanity and destruction. Against myriad enemies, the Ecclesiarchy defends the faith with bolt, chain, and flame.Blood of Martyrs, a supplement for Dark Heresy first previewed in the recent Knowledge is Power preview pdf, is now on sale at your local retailer and on our webstore! This invaluable tome contains new rules, backgrounds, alternate careers and equipment for playing servants of the Adeptus Ministorum, the church of the God-Emperor of Mankind.Included within are a detailed history of the Ecclesiarchy and the Sisters of Battle, as well as extensive accounts of the Ministorum within the Calixis Sector from Shrine worlds to the powerful cardinals of the Sector Synod. Take up the mantle of the most faithful of the Emperor's servants, the Adepta Sororitas including the Sisters of Battle and the Orders Dialogous, Famulous and Hospitaller!Mack Martin, Dark Heresy's lead developer, took a moment to share his excitement for Blood of Martyrs:I...

Posted on fantasyflightgames.com on December 23rd, 2010

Read more right here | Read more on fantasyflightgames.com


Published 23 December 2010 | Dark Heresy

Between Humanity and Destruction

Blood of Martyrs, a sourcebook for Dark Heresy, is now available

“There can be but one Emperor, one god, one saviour, one deliverer. Without Him, a billion billion souls are nought but fodder for the ever-thirsting evils of the warp.”      –Ecclesiarch Theodacus V, Indroit to the Verses of Dusk

The light of the God-Emperor stands between humanity and destruction. Against myriad enemies, the Ecclesiarchy defends the faith with bolt, chain, and flame.

Blood of Martyrs, a supplement for Dark Heresy first previewed in the recent Knowledge is Power preview pdf, is now on sale at your local retailer and on our webstore! This invaluable tome contains new rules, backgrounds, alternate careers and equipment for playing servants of the Adeptus Ministorum, the church of the God-Emperor of Mankind.

Included within are a detailed history of the Ecclesiarchy and the Sisters of Battle, as well as extensive accounts of the Ministorum within the Calixis Sector from Shrine worlds to the powerful cardinals of the Sector Synod. Take up the mantle of the most faithful of the Emperor’s servants, the Adepta Sororitas including the Sisters of Battle and the Orders Dialogous, Famulous and Hospitaller!

Mack Martin, Dark Heresy’s lead developer, took a moment to share his excitement for Blood of Martyrs:

In Blood of Martyrs, I had the opportunity to delve into one of the most iconic areas of the Warhammer 40,000 universe, the Ecclesiarchy. The Adeptus Ministorum (also known as the Ecclesiarchy) is the all-powerful and ever-present church of the Imperial cult of the God-Emperor of Mankind. While many of the previous Dark Heresy sourcebooks have discussed the Imperial faith in parts, the Ministorum of the Calixis sector has not yet been presented as the focus of an entire volume.

Thanks, Mack! For more on Blood of Martyrs, read our previews: Brides of the Emperor and A Solitary Purpose. Then, head to your local retailer and prepare to defend the faithful followers of the Emperor, by any means necessary...

Discuss this article
in our forums!
 

Blood of Martyrs - Supplement Now Available

Between Humanity and Destruction

The light of the God-Emperor stands between humanity and destruction. Against myriad enemies, the Ecclesiarchy defends the faith with bolt, chain, and flame.Blood of Martyrs, a supplement for Dark Heresy first previewed in the recent Knowledge is Power preview pdf, is now on sale at your local retailer and on our webstore! This invaluable tome contains new rules, backgrounds, alternate careers and equipment for playing servants of the Adeptus Ministorum, the church of the God-Emperor of Mankind.Included within are a detailed history of the Ecclesiarchy and the Sisters of Battle, as well as extensive accounts of the Ministorum within the Calixis Sector from Shrine worlds to the powerful cardinals of the Sector Synod. Take up the mantle of the most faithful of the Emperor's servants, the Adepta Sororitas including the Sisters of Battle and the Orders Dialogous, Famulous and Hospitaller!Mack Martin, Dark Heresy's lead developer, took a moment to share his excitement for Blood of Martyrs:I...

Posted on fantasyflightgames.com on December 23rd, 2010

Read more right here | Read more on fantasyflightgames.com


Published 23 December 2010 | Dark Heresy

Between Humanity and Destruction

Blood of Martyrs, a sourcebook for Dark Heresy, is now available

“There can be but one Emperor, one god, one saviour, one deliverer. Without Him, a billion billion souls are nought but fodder for the ever-thirsting evils of the warp.”      –Ecclesiarch Theodacus V, Indroit to the Verses of Dusk

The light of the God-Emperor stands between humanity and destruction. Against myriad enemies, the Ecclesiarchy defends the faith with bolt, chain, and flame.

Blood of Martyrs, a supplement for Dark Heresy first previewed in the recent Knowledge is Power preview pdf, is now on sale at your local retailer and on our webstore! This invaluable tome contains new rules, backgrounds, alternate careers and equipment for playing servants of the Adeptus Ministorum, the church of the God-Emperor of Mankind.

Included within are a detailed history of the Ecclesiarchy and the Sisters of Battle, as well as extensive accounts of the Ministorum within the Calixis Sector from Shrine worlds to the powerful cardinals of the Sector Synod. Take up the mantle of the most faithful of the Emperor’s servants, the Adepta Sororitas including the Sisters of Battle and the Orders Dialogous, Famulous and Hospitaller!

Mack Martin, Dark Heresy’s lead developer, took a moment to share his excitement for Blood of Martyrs:

In Blood of Martyrs, I had the opportunity to delve into one of the most iconic areas of the Warhammer 40,000 universe, the Ecclesiarchy. The Adeptus Ministorum (also known as the Ecclesiarchy) is the all-powerful and ever-present church of the Imperial cult of the God-Emperor of Mankind. While many of the previous Dark Heresy sourcebooks have discussed the Imperial faith in parts, the Ministorum of the Calixis sector has not yet been presented as the focus of an entire volume.

Thanks, Mack! For more on Blood of Martyrs, read our previews: Brides of the Emperor and A Solitary Purpose. Then, head to your local retailer and prepare to defend the faithful followers of the Emperor, by any means necessary...

Discuss this article
in our forums!
 

Apostasy Gambit 1: The Black Sepulchre - Adventure Preview

A Cathedral of Dark Mysteries

The hand appears to have a fraction of malign intelligence within it. It speaks to those it believes it can corrupt. Attempts to silence its voice have proven useless. Currently Savant-Militant Grendel is engaged in a struggle of wills with the dark entity that now takes home within. He is one of the fair few trained in the psychic arts required to hold the beast at bay. I have sequestered the acolyte Grendel in an airlock aboard the Righteous Indignation. I am monitoring him as I decipher Thrungg's journal and should he lose control I will jettison him into the void and instruct the captain to purge his remains. It will not be a permanent end to the artefact, but it will buy us, according to my research, a thousand years and a day.      -- From the correspondence of Binder MorgaineWhen a decadent noble uncovers a heretical artefact of dark origins, the Inquisition is sent on an investigation from his palace to a lost fortress on a distant world. Can you solve the mysteries of the Haem...

Posted on fantasyflightgames.com on November 19th, 2010

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Published 19 November 2010 | Dark Heresy

A Cathedral of Dark Mysteries

Announcing The Black Sepulchre, an adventure for Dark Heresy

The hand appears to have a fraction of malign intelligence within it. It speaks to those it believes it can corrupt. Attempts to silence its voice have proven useless. Currently Savant-Militant Grendel is engaged in a struggle of wills with the dark entity that now takes home within. He is one of the fair few trained in the psychic arts required to hold the beast at bay. I have sequestered the acolyte Grendel in an airlock aboard the Righteous Indignation. I am monitoring him as I decipher Thrungg’s journal and should he lose control I will jettison him into the void and instruct the captain to purge his remains. It will not be a permanent end to the artefact, but it will buy us, according to my research, a thousand years and a day.      – From the correspondence of Binder Morgaine

When a decadent noble uncovers a heretical artefact of dark origins, the Inquisition is sent on an investigation from his palace to a lost fortress on a distant world. Can you solve the mysteries of the Haematite Cathedral before it’s too late, and uncover a conspiracy that threatens to set the Calixis Sector ablaze?

Fantasy Flight Games is pleased to announce the upcoming release of The Black Sepulchre, an adventure for Dark Heresy! First announced in the Knowledge is Power product preview, The Black Sepulchre tasks Acolytes with solving the riddle of an ancient and powerful structure. In the process, they’ll uncover a truth so dark, the Calixis Sector may never recover from its discovery...

The Black Sepulchre is the first installment of The Apostasy Gambit, a Dark Heresy campaign that takes a cell of Acolytes from investigating the tragic history of a warped Cathedral to crusading against a conspiracy at the heart of one of the Imperium’s most vaunted organisations. The Black Sepulchre can be played on its own, or it can form a part of the grand Apostasy Gambit campaign. What’s more, this adventure is designed for all levels of play, so beginners and veterans alike can explore its varied paths to success!

Keep a vigilant watch this later this winter, and prepare to purge your friendly local game store!

Discuss this article
in our forums!
 

Apostasy Gambit 1: The Black Sepulchre - Adventure Preview

A Cathedral of Dark Mysteries

Announcing The Black Sepulchre, an adventure for Dark Heresy The hand appears to have a fraction of malign intelligence within it. It speaks to those it believes it can corrupt. Attempts to silence its voice have proven useless. Currently Savant-Militant Grendel is engaged in a struggle of wills with the dark entity that now takes home within. He is one of the fair few trained in the...

Posted on fantasyflightgames.com on November 19th, 2010

Read more right here | Read more on fantasyflightgames.com


The hand appears to have a fraction of malign intelligence within it. It speaks to those it believes it can corrupt. Attempts to silence its voice have proven useless. Currently Savant-Militant Grendel is engaged in a struggle of wills with the dark entity that now takes home within. He is one of the fair few trained in the psychic arts required to hold the beast at bay. I have sequestered the acolyte Grendel in an airlock aboard the Righteous Indignation. I am monitoring him as I decipher Thrungg’s journal and should he lose control I will jettison him into the void and instruct the captain to purge his remains. It will not be a permanent end to the artefact, but it will buy us, according to my research, a thousand years and a day.
     – From the correspondence of Binder Morgaine

When a decadent noble uncovers a heretical artefact of dark origins, the Inquisition is sent on an investigation from his palace to a lost fortress on a distant world. Can you solve the mysteries of the Haematite Cathedral before it’s too late, and uncover a conspiracy that threatens to set the Calixis Sector ablaze?

Fantasy Flight Games is pleased to announce the upcoming release of The Black Sepulchre, an adventure for Dark Heresy! First announced in the Knowledge is Power product preview, The Black Sepulchre tasks Acolytes with solving the riddle of an ancient and powerful structure. In the process, they’ll uncover a truth so dark, the Calixis Sector may never recover from its discovery...

The Black Sepulchre is the first installment of The Apostasy Gambit, a Dark Heresy campaign that takes a cell of Acolytes from investigating the tragic history of a warped Cathedral to crusading against a conspiracy at the heart of one of the Imperium’s most vaunted organisations. The Black Sepulchre can be played on its own, or it can form a part of the grand Apostasy Gambit campaign. What’s more, this adventure is designed for all levels of play, so beginners and veterans alike can explore its varied paths to success!

Keep a vigilant watch this later this winter, and prepare to purge your friendly local game store!

Dark Heresy is a roleplaying game set in the Warhammer 40,000 universe, a setting in the grim darkness of the far future. Players take on the roles of Acolytes serving the Inquisition, rooting out heresy and corruption from within the galaxy-spanning Imperium of Man.

 
Imperial Aquila