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Motion Predictor (1)

Requirements

Weapon category Ranged
Weapon class Basic, Heavy, Mounted, Pistol, Thrown
Weapon type Bolt, Chain, Exotic, Flame, Grenade, Las, Launch, Luminen, Melta, Plasma, Power, Primitive, Shock, Solid Projectile, Tyranid

Modifiers

Damage type Energy
To hit modifier +10 to hit
Special effect Bonus To Hit Only When Firing In Automatic Mode. Can Be Applied To Any Non-Primitive Ranged Weapon Capable Of Semi-Auto Or Full Auto Fire

Aquisition

Cost +20
Availability Renown required: Respected
Source Deathwatch - Deathwatch Core Rulebook pg. 157
Imperial Aquila